New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

A forum to discuss custom scenarios, campaigns and modding in general.

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jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by jeffoot77 » Fri Dec 06, 2019 12:47 pm

+1 for radio waves. Great idea, it will be more visible ... I made the same error when clicking too fast... the recon icon is very small when using dezoom maps..
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by phcas » Fri Dec 06, 2019 12:59 pm

jeffoot77 wrote:
Fri Dec 06, 2019 12:47 pm
+1 for radio waves. Great idea, it will be more visible ... I made the same error when clicking too fast... the recon icon is very small when using dezoom maps..
Are you going to make the radio waves terminator?

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by phcas » Fri Dec 06, 2019 1:01 pm

terminator wrote:
Fri Dec 06, 2019 10:29 am
In the original scenario "Albert Canal"(GC40), it was a major river(red arrows) which explains my astonishment :
Ah I see. If people think for gameplay it's better to make the Albert Canal a Major river we can do that.

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by phcas » Fri Dec 06, 2019 1:12 pm

matadrox wrote:
Wed Dec 04, 2019 4:24 pm
Can you explain to me how to add large maps to the game? As a separate mod or i need to overwrite the files? ok I noob ;) Now i know.

Edit: in this mod are there any chances to add unit a mobile airstrip field? Bridge it is, but very lacking field for aircraft.
Hi matadrox,

I try to understand what you ask. The large maps are in the mod (1939-45 Campaign). If you want the small maps back copy them out of the Options folder.

Mobile "airstrips fields" are in the mod already.
nw1.jpg
nw1.jpg (44.65 KiB) Viewed 1169 times
nw2.jpg
nw2.jpg (49.85 KiB) Viewed 1169 times

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by phcas » Fri Dec 06, 2019 1:17 pm

terminator wrote:
Thu Dec 05, 2019 2:06 pm

Is it possible to have Center on Hex(x,y) for the MESSAGES with this very big map (Center on Hex does not work for the first turn = Bug :( ) ?
Hi Terminator,

No, it's not a bug. I didn't bring in the command lines for center on hex yet. It will come in time if I fine tune the scenario's.

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by terminator » Fri Dec 06, 2019 2:25 pm

phcas wrote:
Fri Dec 06, 2019 1:01 pm
terminator wrote:
Fri Dec 06, 2019 10:29 am
In the original scenario "Albert Canal"(GC40), it was a major river(red arrows) which explains my astonishment :
Ah I see. If people think for gameplay it's better to make the Albert Canal a Major river we can do that.
Making the Albert Canal a major river would be more strategically interesting :idea:


There is another canal = the North Sea Canal (Dutch: Noordzeekanaal) (no name actually) could also be a major river :

Noordzeekanaal.JPG
Noordzeekanaal.JPG (85.93 KiB) Viewed 1151 times

PS: I found that there was not enough Aifield for the German at the bottom of the map.

nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by nono hard et heavy » Fri Dec 06, 2019 5:07 pm

phcas wrote:
Sun Dec 01, 2019 8:33 pm
Latro wrote:
Sun Dec 01, 2019 9:48 am
Latro wrote:
Sun Dec 01, 2019 8:12 am
I’ll “rewind” a turn or two, see if it happens again.
Still crashes on allied turn 13 but sooner. After a Bloch attack. So it's probably not a unit causing it.
maybe a corrupted save?
To the Forum, does other people also have the game crashed in the low Countries?
Hello. Crash on allied turn 12 low countries.

nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by nono hard et heavy » Fri Dec 06, 2019 5:14 pm

Hello.
Crash on allied turn 12 low countries.
Greetings.
Autosave (Allies).zip
(265.67 KiB) Downloaded 17 times

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by terminator » Fri Dec 06, 2019 5:41 pm

phcas wrote:
Fri Dec 06, 2019 12:59 pm
jeffoot77 wrote:
Fri Dec 06, 2019 12:47 pm
+1 for radio waves. Great idea, it will be more visible ... I made the same error when clicking too fast... the recon icon is very small when using dezoom maps..
Are you going to make the radio waves terminator?
You can see on this picture that this Army has a good network coverage (five-by-five) :lol:

Capture d’écran (590).jpg
Capture d’écran (590).jpg (573.13 KiB) Viewed 1110 times

Units with radio waves:
HQ-radio-wave.zip
(376.16 KiB) Downloaded 24 times

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by phcas » Fri Dec 06, 2019 7:52 pm

terminator wrote:
Fri Dec 06, 2019 2:25 pm
phcas wrote:
Fri Dec 06, 2019 1:01 pm
terminator wrote:
Fri Dec 06, 2019 10:29 am
In the original scenario "Albert Canal"(GC40), it was a major river(red arrows) which explains my astonishment :
Ah I see. If people think for gameplay it's better to make the Albert Canal a Major river we can do that.
Making the Albert Canal a major river would be more strategically interesting :idea:
There is another canal = the North Sea Canal (Dutch: Noordzeekanaal) (no name actually) could also be a major river :
PS: I found that there was not enough Aifield for the German at the bottom of the map.
OK in next update Northsea Canal and Albert Canal are Major rivers. 2 airfields added in the bottom of the map, Dinant and Sedan Airfield.

Thanks Terminator

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by terminator » Sat Dec 07, 2019 5:07 pm

phcas wrote:
Fri Dec 06, 2019 1:17 pm
terminator wrote:
Thu Dec 05, 2019 2:06 pm

Is it possible to have Center on Hex(x,y) for the MESSAGES with this very big map (Center on Hex does not work for the first turn = Bug :( ) ?
Hi Terminator,

No, it's not a bug. I didn't bring in the command lines for center on hex yet. It will come in time if I fine tune the scenario's.
That’s not exactly what I meant. There is a bug in the game and not in your Mod which makes the function "center on hex" not functional only during the first turn :(

nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by nono hard et heavy » Sat Dec 07, 2019 6:23 pm

Hello PHCAS.
As I mentioned in a previous message, I also had a crash at the 12 turn of the "Low Countries" scenario, when the Allies were playing. So I used a cheat code to pass this scenario and play the next one (France). No problems at the moment. Just this thing that happened in the "Low Countries" scenario and it's the same thing in the "France" scenario.
Otherwise, the mod is excellent. Very good and "big" work.
Greetings.
Sans titre 1.png
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jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by jeffoot77 » Sat Dec 07, 2019 7:39 pm

i just played the turn 12 in low countries and no bug, no crash . ..

ps: i like playing Rommel unit and the 7th division, and also Dietrich ,Kaiser units.. so powerful !
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by nono hard et heavy » Sat Dec 07, 2019 8:17 pm

jeffoot77 wrote:
Sat Dec 07, 2019 7:39 pm
i just played the turn 12 in low countries and no bug, no crash . ..

ps: i like playing Rommel unit and the 7th division, and also Dietrich ,Kaiser units.. so powerful !
Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno

nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by nono hard et heavy » Sat Dec 07, 2019 8:25 pm

Hello PHCAS.
Wrong flag, Low Countries, Den Bosch (61,46).
Greetings.
Bruno
Den Bosch 61,46.png
Den Bosch 61,46.png (228.85 KiB) Viewed 939 times

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by terminator » Sun Dec 08, 2019 7:07 am

nono hard et heavy wrote:
Sat Dec 07, 2019 8:17 pm
jeffoot77 wrote:
Sat Dec 07, 2019 7:39 pm
i just played the turn 12 in low countries and no bug, no crash . ..

ps: i like playing Rommel unit and the 7th division, and also Dietrich ,Kaiser units.. so powerful !
Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
I also passed turn 12 without any problems :D , maybe you have missing or corrupted files that crash the game ?
Last edited by terminator on Sun Dec 08, 2019 7:59 am, edited 1 time in total.

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by terminator » Sun Dec 08, 2019 7:24 am

Low countries :

LowCountries(3).jpg
LowCountries(3).jpg (198.96 KiB) Viewed 898 times

LowCountries(4).jpg
LowCountries(4).jpg (413.9 KiB) Viewed 898 times

LowCountries(5).jpg
LowCountries(5).jpg (181.51 KiB) Viewed 898 times

nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by nono hard et heavy » Sun Dec 08, 2019 9:49 am

terminator wrote:
Sun Dec 08, 2019 7:07 am
nono hard et heavy wrote:
Sat Dec 07, 2019 8:17 pm
jeffoot77 wrote:
Sat Dec 07, 2019 7:39 pm
i just played the turn 12 in low countries and no bug, no crash . ..

ps: i like playing Rommel unit and the 7th division, and also Dietrich ,Kaiser units.. so powerful !
Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
I also passed turn 12 without any problems :D , maybe you have missing or corrupted files that crash the game ?
Hello Terminator.
For me, 2 possibilities to install the mod (with JSGME):
1) Installation of the pak-mod v0.033 full and then the pak-mod v0.034
2) Installation of pak-mod v0.028, v0.029, v0.030, v0.031, v0.032, v0.033 and v0.034
In both cases, the game crashes.
Greetings.
Bruno

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by terminator » Sun Dec 08, 2019 10:04 am

nono hard et heavy wrote:
Sun Dec 08, 2019 9:49 am
terminator wrote:
Sun Dec 08, 2019 7:07 am
nono hard et heavy wrote:
Sat Dec 07, 2019 8:17 pm

Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
I also passed turn 12 without any problems :D , maybe you have missing or corrupted files that crash the game ?
Hello Terminator.
For me, 2 possibilities to install the mod (with JSGME):
1) Installation of the pak-mod v0.033 full and then the pak-mod v0.034
2) Installation of pak-mod v0.028, v0.029, v0.030, v0.031, v0.032, v0.033 and v0.034
In both cases, the game crashes.
Greetings.
Bruno
A common error (which I also made at the beginning and I always pay attention): you have to check before installing the updates in the MODS folder that the Mod is disabled with JSGME :idea:

jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by jeffoot77 » Sun Dec 08, 2019 10:08 am

"Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno"

--> i have installed the mod without JGSME : just made a copy of the folder of PC and overwrite all the mod files with all updates one after one.
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

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