New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.70
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
+1 for radio waves. Great idea, it will be more visible ... I made the same error when clicking too fast... the recon icon is very small when using dezoom maps..
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Ah I see. If people think for gameplay it's better to make the Albert Canal a Major river we can do that.terminator wrote: ↑Fri Dec 06, 2019 10:29 am In the original scenario "Albert Canal"(GC40), it was a major river(red arrows) which explains my astonishment :
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Hi matadrox,matadrox wrote: ↑Wed Dec 04, 2019 4:24 pm Can you explain to me how to add large maps to the game? As a separate mod or i need to overwrite the files? ok I noob Now i know.
Edit: in this mod are there any chances to add unit a mobile airstrip field? Bridge it is, but very lacking field for aircraft.
I try to understand what you ask. The large maps are in the mod (1939-45 Campaign). If you want the small maps back copy them out of the Options folder.
Mobile "airstrips fields" are in the mod already.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Hi Terminator,terminator wrote: ↑Thu Dec 05, 2019 2:06 pm
Is it possible to have Center on Hex(x,y) for the MESSAGES with this very big map (Center on Hex does not work for the first turn = Bug ) ?
No, it's not a bug. I didn't bring in the command lines for center on hex yet. It will come in time if I fine tune the scenario's.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Making the Albert Canal a major river would be more strategically interestingphcas wrote: ↑Fri Dec 06, 2019 1:01 pmAh I see. If people think for gameplay it's better to make the Albert Canal a Major river we can do that.terminator wrote: ↑Fri Dec 06, 2019 10:29 am In the original scenario "Albert Canal"(GC40), it was a major river(red arrows) which explains my astonishment :
There is another canal = the North Sea Canal (Dutch: Noordzeekanaal) (no name actually) could also be a major river :
PS: I found that there was not enough Aifield for the German at the bottom of the map.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Hello.
Crash on allied turn 12 low countries.
Greetings.
Crash on allied turn 12 low countries.
Greetings.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
You can see on this picture that this Army has a good network coverage (five-by-five)
Units with radio waves:
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
OK in next update Northsea Canal and Albert Canal are Major rivers. 2 airfields added in the bottom of the map, Dinant and Sedan Airfield.terminator wrote: ↑Fri Dec 06, 2019 2:25 pmMaking the Albert Canal a major river would be more strategically interestingphcas wrote: ↑Fri Dec 06, 2019 1:01 pmAh I see. If people think for gameplay it's better to make the Albert Canal a Major river we can do that.terminator wrote: ↑Fri Dec 06, 2019 10:29 am In the original scenario "Albert Canal"(GC40), it was a major river(red arrows) which explains my astonishment :
There is another canal = the North Sea Canal (Dutch: Noordzeekanaal) (no name actually) could also be a major river :
PS: I found that there was not enough Aifield for the German at the bottom of the map.
Thanks Terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
That’s not exactly what I meant. There is a bug in the game and not in your Mod which makes the function "center on hex" not functional only during the first turnphcas wrote: ↑Fri Dec 06, 2019 1:17 pmHi Terminator,terminator wrote: ↑Thu Dec 05, 2019 2:06 pm
Is it possible to have Center on Hex(x,y) for the MESSAGES with this very big map (Center on Hex does not work for the first turn = Bug ) ?
No, it's not a bug. I didn't bring in the command lines for center on hex yet. It will come in time if I fine tune the scenario's.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Hello PHCAS.
As I mentioned in a previous message, I also had a crash at the 12 turn of the "Low Countries" scenario, when the Allies were playing. So I used a cheat code to pass this scenario and play the next one (France). No problems at the moment. Just this thing that happened in the "Low Countries" scenario and it's the same thing in the "France" scenario.
Otherwise, the mod is excellent. Very good and "big" work.
Greetings.
As I mentioned in a previous message, I also had a crash at the 12 turn of the "Low Countries" scenario, when the Allies were playing. So I used a cheat code to pass this scenario and play the next one (France). No problems at the moment. Just this thing that happened in the "Low Countries" scenario and it's the same thing in the "France" scenario.
Otherwise, the mod is excellent. Very good and "big" work.
Greetings.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
i just played the turn 12 in low countries and no bug, no crash . ..
ps: i like playing Rommel unit and the 7th division, and also Dietrich ,Kaiser units.. so powerful !
ps: i like playing Rommel unit and the 7th division, and also Dietrich ,Kaiser units.. so powerful !
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Master Sergeant - Bf 109E
- Posts: 482
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
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- Master Sergeant - Bf 109E
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- Location: France
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Hello PHCAS.
Wrong flag, Low Countries, Den Bosch (61,46).
Greetings.
Bruno
Wrong flag, Low Countries, Den Bosch (61,46).
Greetings.
Bruno
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
I also passed turn 12 without any problems , maybe you have missing or corrupted files that crash the game ?nono hard et heavy wrote: ↑Sat Dec 07, 2019 8:17 pmHello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
Last edited by terminator on Sun Dec 08, 2019 7:59 am, edited 1 time in total.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Low countries :
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Hello Terminator.terminator wrote: ↑Sun Dec 08, 2019 7:07 amI also passed turn 12 without any problems , maybe you have missing or corrupted files that crash the game ?nono hard et heavy wrote: ↑Sat Dec 07, 2019 8:17 pmHello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
For me, 2 possibilities to install the mod (with JSGME):
1) Installation of the pak-mod v0.033 full and then the pak-mod v0.034
2) Installation of pak-mod v0.028, v0.029, v0.030, v0.031, v0.032, v0.033 and v0.034
In both cases, the game crashes.
Greetings.
Bruno
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- Field Marshal - Elefant
- Posts: 5847
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
A common error (which I also made at the beginning and I always pay attention): you have to check before installing the updates in the MODS folder that the Mod is disabled with JSGMEnono hard et heavy wrote: ↑Sun Dec 08, 2019 9:49 amHello Terminator.terminator wrote: ↑Sun Dec 08, 2019 7:07 amI also passed turn 12 without any problems , maybe you have missing or corrupted files that crash the game ?nono hard et heavy wrote: ↑Sat Dec 07, 2019 8:17 pm
Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
For me, 2 possibilities to install the mod (with JSGME):
1) Installation of the pak-mod v0.033 full and then the pak-mod v0.034
2) Installation of pak-mod v0.028, v0.029, v0.030, v0.031, v0.032, v0.033 and v0.034
In both cases, the game crashes.
Greetings.
Bruno
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
"Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno"
--> i have installed the mod without JGSME : just made a copy of the folder of PC and overwrite all the mod files with all updates one after one.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno"
--> i have installed the mod without JGSME : just made a copy of the folder of PC and overwrite all the mod files with all updates one after one.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/