New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.70
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
I just did this scenario twice at the "General" level, the 1st time I did not succeed because of the radars, but the 2nd time I won in 17 laps (out of 29)
It should be made a little more difficult,
examples:
some German planes could arrive later as reinforcements
or make DCA more dangerous
or more boats
or boats with "DCA"
or airports that can be repaired
(PS: the defiant is too efficient, like the French Caudron, it was a very bad plane)
It should be made a little more difficult,
examples:
some German planes could arrive later as reinforcements
or make DCA more dangerous
or more boats
or boats with "DCA"
or airports that can be repaired
(PS: the defiant is too efficient, like the French Caudron, it was a very bad plane)
-
- Field Marshal - Elefant
- Posts: 5848
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
How to update PAK-MOD v0.033_Full -> PAK-MOD v0.034 (1/2)nono hard et heavy wrote: ↑Mon Dec 09, 2019 11:29 amHello Terminatorterminator wrote: ↑Mon Dec 09, 2019 5:59 amWhat is exactly the "real" pak-mod v0.034 with new units ?nono hard et heavy wrote: ↑Sun Dec 08, 2019 6:25 pm Mr. Terminator, thank you for your explanations and patience.
I respected your step by step. Thank you very much. I will test this next weekend. One last thing: you rename the Mod v0.033 full to v0.034. Okay. But if you want to install the'real' Pak-Mod v0.034 from PHCAS, how do you do it? Because in the "real" pak-mod v0.034, there are new units,...
Anyway, thank you very much.
Bruno.
Update v 0.034 (86,20 MB) http://www.mediafire.com/file/pui3ffj46 ... 4.rar/file
That's what I meant by that. I saw your message at work and that's why I'm answering that now, during my lunch break.
So, this is the v0.034 (official) version of PHCAS of its Mod.
Greetings.
Bruno
PAK-MOD v0.034 Update
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- Field Marshal - Elefant
- Posts: 5848
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
How to update PAK-MOD v0.033_Full -> PAK-MOD v0.034 (2/2)
Update PAK-MOD v0.033_Full
Update PAK-MOD v0.033_Full
-
- Master Sergeant - Bf 109E
- Posts: 482
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Hello Terminator.terminator wrote: ↑Fri Dec 13, 2019 7:47 am How to update PAK-MOD v0.033_Full -> PAK-MOD v0.034 (2/2)
Update PAK-MOD v0.033_Full
Update(3).jpg
Update(4).jpg
Update(5).jpg
Thank you very much for your explanations and patience.
Greetings.
Bruno
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
If I may ask....were is this MOD in being finished? Is it 50% done or is it near 75% in being finished? Just curious?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
good question, i think there are still a scenario in greece missing then it is the "barbabrossa" invasion so maybe a cooperation with the battlefield europe mod of McGuba will end the mod by a europe map... Maybe a big afrika map is possible too.
i m waiting the answer like you with excitement!
i m waiting the answer like you with excitement!
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
This MOD will not be finished soon. The number of units is still growing. Wurstemaxe bring in a lot of new aircraft. AKRebel is bringing in a lot of new units and is replacing graphics of units. Work on scenarios still goes on. We hope to launch the Greece (Balkan) scenario before the end of the year. At the moment we are updating the Balkan armies. After that we will go East to Barbarossa. It will take some time before we stand for te gates of Berlin. After that other campaigns can be reworked. So I do not know but 50% of the units? 5% of the scenarios? Who can tell
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Ok, thanks for the reply.....sounds like there is much to do....wow this is truly the biggest MOD for panzer corps.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
+1 sure it is becoming the very big mod of PC, the GOAT!
feeback for "low countries" :
- im turn 25 and still three cities (goals) to take : i will be obliged to cheat and add 5 or even 10 turns because i like advancing slowly and i don't want to rush the final ...
- I have more than 6000 prestige( i have captured all cities i could ) and it is little frustatring : i can't purchase any units! i need stukas ! why no more core slots??
- i have only two stukas and i keep them for big B1 or mathilda , so i don't sennd them to dunkirk... it is a little sad that i can't bomb the escaping boats( if they exist , i don't verify )
- i sent 3 or 4 paratroopers to take strategic airbase, i tried to send more ( 5 or 6) but there is a limit of numbers of paratroopers. Why not as many as player wish ?
the rest of the mission is pretty fun. No bug, no problem excep the lack of airbases in south ( but i read that some will be added in next patch) . great map !
feeback for "low countries" :
- im turn 25 and still three cities (goals) to take : i will be obliged to cheat and add 5 or even 10 turns because i like advancing slowly and i don't want to rush the final ...
- I have more than 6000 prestige( i have captured all cities i could ) and it is little frustatring : i can't purchase any units! i need stukas ! why no more core slots??
- i have only two stukas and i keep them for big B1 or mathilda , so i don't sennd them to dunkirk... it is a little sad that i can't bomb the escaping boats( if they exist , i don't verify )
- i sent 3 or 4 paratroopers to take strategic airbase, i tried to send more ( 5 or 6) but there is a limit of numbers of paratroopers. Why not as many as player wish ?
the rest of the mission is pretty fun. No bug, no problem excep the lack of airbases in south ( but i read that some will be added in next patch) . great map !
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Hello jeffoot77, relax and thanks for your feedback. There is a limit on paratroopers because the Germans lost almost half of the Ju-52 aircraft in Holland. The escaping boats exist. 16 boats start heading from England to Dunkirk from turn 10 on. The number of core units will grow slowly, war has just beganjeffoot77 wrote: ↑Sun Dec 15, 2019 6:47 pm +1 sure it is becoming the very big mod of PC, the GOAT!
feeback for "low countries" :
- im turn 25 and still three cities (goals) to take : i will be obliged to cheat and add 5 or even 10 turns because i like advancing slowly and i don't want to rush the final ...
- I have more than 6000 prestige( i have captured all cities i could ) and it is little frustatring : i can't purchase any units! i need stukas ! why no more core slots??
- i have only two stukas and i keep them for big B1 or mathilda , so i don't sennd them to dunkirk... it is a little sad that i can't bomb the escaping boats( if they exist , i don't verify )
- i sent 3 or 4 paratroopers to take strategic airbase, i tried to send more ( 5 or 6) but there is a limit of numbers of paratroopers. Why not as many as player wish ?
the rest of the mission is pretty fun. No bug, no problem excep the lack of airbases in south ( but i read that some will be added in next patch) . great map !
You should not cheat..........But High command is listening to your "problems". In the next update you will get 2 Sturzkampfgeschwader core units as reinforcements in the first turns (51 and 76 Sturzkampfgeschwader). So you will have 4 Stuka core units then. No excus to cheat again
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Hello Daon,daon wrote: ↑Thu Dec 12, 2019 11:21 pm I just did this scenario twice at the "General" level, the 1st time I did not succeed because of the radars, but the 2nd time I won in 17 laps (out of 29)
It should be made a little more difficult,
examples:
some German planes could arrive later as reinforcements
or make DCA more dangerous
or more boats
or boats with "DCA"
or airports that can be repaired
(PS: the defiant is too efficient, like the French Caudron, it was a very bad plane)
Thanks for your feedback and sorry for the late reaction. I made the Defiant less strong now and some German planes arrive later as reinforcements now.
Thanks
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
thxs for the 2 planes . And just adding 5 turns more? no way? everyone managed to make it in 30 turns?
edit: i just finished "low countries" in the last turn !
i have begun the "france" scenario and i still could'nt use my "zepellin graf ' aircarrier i have purchased 2000 prestige ! My U-31 is also useless.. what a pity !
It is the first time i play a panzer corps scenario with all france so detailed map ! huge great work !
edit: i just finished "low countries" in the last turn !
i have begun the "france" scenario and i still could'nt use my "zepellin graf ' aircarrier i have purchased 2000 prestige ! My U-31 is also useless.. what a pity !
It is the first time i play a panzer corps scenario with all france so detailed map ! huge great work !
Last edited by jeffoot77 on Tue Dec 17, 2019 9:01 am, edited 2 times in total.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Tell the author and the glider will be airborne ?
https://www.popmech.ru/weapon/515802-od ... e-planery/
https://www.popmech.ru/weapon/515802-od ... e-planery/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Oke thats a mistake from me. Didn't realize people can have core ships that they will place in the France scenario. I shall place "sea purchase hexes" in the Low Countries and France scenario. In the France and low Couuntries scenarios the ships are not complete yet. It will come in time. Many ships has to be added. We first have to study what happend with ships in this scenarios.jeffoot77 wrote: ↑Mon Dec 16, 2019 3:13 pm thxs for the 2 planes . And just adding 5 turns more? no way? everyone managed to make it in 30 turns?
edit: i just finished "low countries" in the last turn !
i have begun the "france" scenario and i still could'nt use my "zepellin graf ' aircarrier i have purchased 2000 prestige ! My U-31 is also useless.. what a pity !
It is the first time i play a panzer corps scenario with all france map ! huge great work !
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Just completing my "low countries" feedback :
- Towards the end, for my part, the troops of the center passed in force over the city of Arras and the troops of the south which are supposed to bypass Sedan did not arrive quickly enough by carrying out the stroke of the "sickle". The fault with the time to beat the troops of "signy l'abbaye" with a FCM36 ennemy well twisted !
my suggestion is to reduce the enemy opposition or to continue the rails for the armored trains which are blocked in sedan to be able to attack "signy abbaye ". Or adding some fast units.
- the map is underused for naval units. NO enemy ship? I had planned 1 condor to sink possible enemy boats,but no ships (in north of map ) so I had to send it back to the tanks on the ground. It could be fun to have some naval battle (at least one or two ennemy boats) .or is'nt it historically true?
- I haven't seen the retreat of the fr/en troops towards dunkirk : it would be fun to chase the enemies fleeing by truck instead of staying in Arras. Maybe with a script after the turn 20 for example.
- In arras, there are a lot of artillery. but no B1 ? The idea is not to block the path and what better to block an army with B1? historically, there was a tank battle in Arras, wasn't it ? i was surprised to encounter 5 artillery in Arras instead of 5 tanks (B1+somua) !
For me , here are the flaws , it is not objective.
the rest of the map is very good, i got a lot of fun to play it. I like this feeling to control a big army devastating all on his way.
- Towards the end, for my part, the troops of the center passed in force over the city of Arras and the troops of the south which are supposed to bypass Sedan did not arrive quickly enough by carrying out the stroke of the "sickle". The fault with the time to beat the troops of "signy l'abbaye" with a FCM36 ennemy well twisted !
my suggestion is to reduce the enemy opposition or to continue the rails for the armored trains which are blocked in sedan to be able to attack "signy abbaye ". Or adding some fast units.
- the map is underused for naval units. NO enemy ship? I had planned 1 condor to sink possible enemy boats,but no ships (in north of map ) so I had to send it back to the tanks on the ground. It could be fun to have some naval battle (at least one or two ennemy boats) .or is'nt it historically true?
- I haven't seen the retreat of the fr/en troops towards dunkirk : it would be fun to chase the enemies fleeing by truck instead of staying in Arras. Maybe with a script after the turn 20 for example.
- In arras, there are a lot of artillery. but no B1 ? The idea is not to block the path and what better to block an army with B1? historically, there was a tank battle in Arras, wasn't it ? i was surprised to encounter 5 artillery in Arras instead of 5 tanks (B1+somua) !
For me , here are the flaws , it is not objective.
the rest of the map is very good, i got a lot of fun to play it. I like this feeling to control a big army devastating all on his way.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Low country map : (23,82) and (22,83) are not Dunkerque (dunkirk) but Arras
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
OK Thanks,jeffoot77 wrote: ↑Tue Dec 17, 2019 9:26 am Just completing my "low countries" feedback :
- Towards the end, for my part, the troops of the center passed in force over the city of Arras and the troops of the south which are supposed to bypass Sedan did not arrive quickly enough by carrying out the stroke of the "sickle". The fault with the time to beat the troops of "signy l'abbaye" with a FCM36 ennemy well twisted !
my suggestion is to reduce the enemy opposition or to continue the rails for the armored trains which are blocked in sedan to be able to attack "signy abbaye ". Or adding some fast units.
- the map is underused for naval units. NO enemy ship? I had planned 1 condor to sink possible enemy boats,but no ships (in north of map ) so I had to send it back to the tanks on the ground. It could be fun to have some naval battle (at least one or two ennemy boats) .or is'nt it historically true?
- I haven't seen the retreat of the fr/en troops towards dunkirk : it would be fun to chase the enemies fleeing by truck instead of staying in Arras. Maybe with a script after the turn 20 for example.
- In arras, there are a lot of artillery. but no B1 ? The idea is not to block the path and what better to block an army with B1? historically, there was a tank battle in Arras, wasn't it ? i was surprised to encounter 5 artillery in Arras instead of 5 tanks (B1+somua) !
For me , here are the flaws , it is not objective.
the rest of the map is very good, i got a lot of fun to play it. I like this feeling to control a big army devastating all on his way.
There is a railroad bridge added by Sedan now and the railway goes on from Sedan up to Amiens/Abbeville/Arras now.
Also the B1 Tank units are replaced for the start turn like you can see on the picture. They will be patroling in front of Arras now.
The ships still have to come, at this moment from turn 10 on British ships will be heading for Dunkirk (Evacuation fleet). In this group there are 4 destroyer type warships. I will give it priority so you will find more ships in the next update.
Greetings
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- Field Marshal - Elefant
- Posts: 5848
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
France scenario :
Typo: Monselle River -> Moselle River
Typo: Monselle River -> Moselle River