New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.43

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by terminator » Wed Dec 25, 2019 2:26 pm

UI :

Mod "PAK" -> no Tooltips and no no new window "Unit Type" opens if you left-clik :

2019-12-25 15_19_42-.png
2019-12-25 15_19_42-.png (388.49 KiB) Viewed 1066 times

Original game :

- Tooltip :

2019-12-25 15_12_33-Panzer Corps.png
2019-12-25 15_12_33-Panzer Corps.png (457.11 KiB) Viewed 1066 times

- new window "Unit Type" if you left-clik :

2019-12-25 15_12_55-.png
2019-12-25 15_12_55-.png (545.02 KiB) Viewed 1066 times

nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by nono hard et heavy » Wed Dec 25, 2019 5:25 pm

Latro wrote:
Wed Dec 25, 2019 12:56 pm
Bruno,
There does indeed not seem to be a typo.
What do you mean with " 'Data' 'awards' folder"
Do you have a seperate Data/awards folder?
There shouldn't be. awards.pzdat goes directly in the Data folder.
Hi Latro.
Excuse me for my english language. Yes, I have Data/awards folder in the game :D No separate folder !!!
I modified the data like this:
IDS_AWARD_INFANTRY_ASSAULT_BADGE1 infantryassaultbadge1.png
And I launched the Great Campaign 39. I'm going to see if it works.
Greetings

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by terminator » Wed Dec 25, 2019 5:50 pm

Low Countries :

:arrow: I could easily capture the airfield with the reconnaissance unit which would not have been the case if the anti-aircraft unit had been placed on the airfield :

LowCountries(1).jpg
LowCountries(1).jpg (568.36 KiB) Viewed 1036 times


:arrow: Is it normal that the railway line suddenly stops at Sedan ?

LowCountries(2).jpg
LowCountries(2).jpg (976.75 KiB) Viewed 1036 times

aaz-vx
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by aaz-vx » Thu Dec 26, 2019 2:26 am

Hello everybody.
There are a lot of recon units in your mod. Maybe make more units with the parameter "Spotting = 0"? For example, artillery and strategic bombers.

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by terminator » Thu Dec 26, 2019 5:34 am

aaz-vx wrote:
Thu Dec 26, 2019 2:26 am
Hello everybody.
There are a lot of recon units in your mod. Maybe make more units with the parameter "Spotting = 0"? For example, artillery and strategic bombers.
I don’t know how the AI will react with these changes ?

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by terminator » Thu Dec 26, 2019 7:31 am

0099_Train_150mm.png
0099_Train_150mm.png (410.65 KiB) Viewed 960 times

aaz-vx
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by aaz-vx » Thu Dec 26, 2019 8:29 am

terminator wrote:
Thu Dec 26, 2019 5:34 am
aaz-vx wrote:
Thu Dec 26, 2019 2:26 am
Hello everybody.
There are a lot of recon units in your mod. Maybe make more units with the parameter "Spotting = 0"? For example, artillery and strategic bombers.
I don’t know how the AI will react with these changes ?
I think this will make AI more bold when using bombers. It seems to me wrong that the arriving bombers refuse to attack when they see anti-aircraft guns.

jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by jeffoot77 » Thu Dec 26, 2019 10:54 am

TERMINATOR : " Is it normal that the railway line suddenly stops at Sedan ?"

---> Phcas will fix it in the next update : i quote him : "There is a railroad bridge added by Sedan now and the railway goes on from Sedan up to Amiens/Abbeville/Arras now."
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by terminator » Thu Dec 26, 2019 11:00 am

jeffoot77 wrote:
Thu Dec 26, 2019 10:54 am
TERMINATOR : " Is it normal that the railway line suddenly stops at Sedan ?"

---> Phcas will fix it in the next update : i quote him : "There is a railroad bridge added by Sedan now and the railway goes on from Sedan up to Amiens/Abbeville/Arras now."
Historically the bridges at Sedan were destroyed ?

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by terminator » Thu Dec 26, 2019 4:15 pm

0099_Train_170mm.png
0099_Train_170mm.png (414.77 KiB) Viewed 888 times

jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by jeffoot77 » Thu Dec 26, 2019 5:18 pm

"Historically the bridges at Sedan were destroyed ?"

--> true but on this map of 1940 invasion, u can see the railway bridge (in red) :
Image

in the game, it is important to use armored trains to accelerate the attack by sedan else it is very difficult to attack Arras before the center group.
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by phcas » Sat Dec 28, 2019 6:47 am

terminator wrote:
Wed Dec 25, 2019 7:13 am
0808_Strongpoint.png

PS: usually I use paint.net and not Paint to paste the images, which explains this strange aspect.
Thanks, fixed in the nextb update

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by phcas » Sat Dec 28, 2019 6:55 am

terminator wrote:
Wed Dec 25, 2019 5:50 pm
Low Countries :

:arrow: I could easily capture the airfield with the reconnaissance unit which would not have been the case if the anti-aircraft unit had been placed on the airfield :

LowCountries(1).jpg

:arrow: Is it normal that the railway line suddenly stops at Sedan ?

LowCountries(2).jpg
Hello Terminator

The AA gun will be on the Schiphol Airfield hex in the next update and the railway will go on by Sedan in the next update. Thanks.

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by phcas » Sat Dec 28, 2019 7:01 am

terminator wrote:
Thu Dec 26, 2019 4:15 pm
0099_Train_170mm.png
Both guns fixed in the next update. Thanks

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by phcas » Sat Dec 28, 2019 7:06 am

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 766 times
08110_Fokker_DXXIII.png
08110_Fokker_DXXIII.png (64.4 KiB) Viewed 766 times
08110_Schelde_S21.png
08110_Schelde_S21.png (64.51 KiB) Viewed 766 times

Thanks to Wurschtmaxe - Netherlands Air Force Prototypes

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by phcas » Sat Dec 28, 2019 7:11 am

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 764 times
Lancaster.jpg
Lancaster.jpg (81.5 KiB) Viewed 764 times
6 Lancaster types with sound and bomb animations
By Wurschtmaxe and PHCAS

01130_Manchester_MkI.png
01130_Manchester_MkI.png (65.69 KiB) Viewed 764 times
The Manchester, 2 engine pre-Lancaster
By Wurschtmaxe

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by terminator » Sat Dec 28, 2019 5:54 pm

60mm_mle1935.png
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by terminator » Sun Dec 29, 2019 4:04 am

75mmFRC.png
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by terminator » Sun Dec 29, 2019 4:51 am

Low Countries

The railway tracks are not sufficiently developed to allow proper movement of the railguns:

:arrow: impossible to go west :

LowCountries(3).jpg
LowCountries(3).jpg (982.32 KiB) Viewed 627 times

:arrow: the railway stops abruptly in Bastogne :

LowCountries(4).jpg
LowCountries(4).jpg (907.88 KiB) Viewed 627 times
Last edited by terminator on Sun Dec 29, 2019 8:40 am, edited 1 time in total.

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035

Post by terminator » Sun Dec 29, 2019 6:41 am

HuzarenBSA.png
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