TankerOne wrote: ↑Sun Feb 16, 2020 6:51 am
I tested them, and no tracks show up. It only happen with the western front British. On the other hand, the Soviet flag texture for the briefing screen disappears while playing as them for the Cold War. Also a missing terrain type appears in the skirmish mod and persist on all skirmishes.
That's interesting, the France terrain in the British West Front mod is exactly the same as the France terrain in the US West Front mod. If there was something wrong with it, it would be the same in both mods. This leads me to believe that your British West Front download got corrupted somehow, so I recommend that you delete it and download again.
As for the Soviet flag in the briefing screen, are you referring to the star and arrow:
Or the small flags:
Or something else entirely?
All these flags work fine on my pc, and I assume on PoorOldSpike's, who tested these mods for me. I am sure he would have mentioned it if they were not working. Maybe it's another corrupt download? I wonder if anyone else has experienced the same thing?
EDIT: Another possibility is that the iPad might not be able to read my modified texture files, I had the same issue with my Pike and Shot mods and scenarios. My graphics editor saves the files in a format that iPad could not deal with. But if that was the case you would have more than just one dodgy flag, most of the graphics in the mods would be messed up!
EDIT AGAIN!: Actually that would not explain the Soviet flag problem at all, because those are just the standard BA2 Soviet flag textures renamed to work for the Axis side. I did not touch them with my Graphics ptogram.
Does the missing terrain type look like this:
If so, I have exactly the same issue, and I had it long before I ever started making mods for BA2. The missing terrain is in the Skirmish Generator all the time, whether you have activated a mod or not.
It is caused by the Castle object folder in the main build, because it does not have an associated text string to say what it is. I don't know if it is a part of the main game installation, or whether it is something we have downloaded later. As I said, it is nothing to do with my mods!
The best way to fix it is to create a folder called OBJECTS in your SLITH_CASTELLOCASTLE folder (in your CAMPAIGNS folder), then cut and paste the Castle folder from your main game installation objects folder into the new OBJECTS folder that you have just created. But I guess that sort of folder manipulation is not possible on the iPad? At least for PC users that would be a good solution, I have just tried it myself and it works. The Castle objects are only used by a bonus scenario produced by Slitherine, called Operation Castle, so by putting the Castle objects in that scenario folder the scenario will still work.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
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Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.