Forgotten Units Mod and stuff...

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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sat Apr 25, 2020 1:58 pm

GabeKnight wrote:
Sat Apr 25, 2020 1:34 pm
terminator wrote:
Sat Apr 25, 2020 12:56 pm
With the unit cards it is not necessary to create a Mod, you can use them immediately without a Mod :idea:
Change the unit names to your liking and put the new file as "english_17.txt" in the \Content\Language folder and you don't need a mod, too. :?:
Good to know but in that case will your savegames be compatible on other computers ?

Zekedia222
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Re: Forgotten Units Mod and stuff...

Post by Zekedia222 » Sat Apr 25, 2020 4:28 pm

terminator wrote:
Sat Apr 25, 2020 1:58 pm
GabeKnight wrote:
Sat Apr 25, 2020 1:34 pm
terminator wrote:
Sat Apr 25, 2020 12:56 pm
With the unit cards it is not necessary to create a Mod, you can use them immediately without a Mod :idea:
Change the unit names to your liking and put the new file as "english_17.txt" in the \Content\Language folder and you don't need a mod, too. :?:
Good to know but in that case will your savegames be compatible on other computers ?
Unfortunately, there’s a chance it won’t. I wouldn’t know for sure if it would, so it might warrant testing, but any new units and names will likely revert to stock form on the downloader’s game :(
Klinger, you're dumber than you look, and THAT boggles the MIND.
- Charles Emerson Winchester III

GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Sat Apr 25, 2020 9:53 pm

terminator wrote:
Sat Apr 25, 2020 1:58 pm
GabeKnight wrote:
Sat Apr 25, 2020 1:34 pm
terminator wrote:
Sat Apr 25, 2020 12:56 pm
With the unit cards it is not necessary to create a Mod, you can use them immediately without a Mod :idea:
Change the unit names to your liking and put the new file as "english_17.txt" in the \Content\Language folder and you don't need a mod, too. :?:
Good to know but in that case will your savegames be compatible on other computers ?
We're still talking about renaming stock units, right, and not adding new ones? In that case don't worry about your savegames, they'll be fine, trust me.

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sun Apr 26, 2020 5:36 pm

NEW SOVIET SMG INFANTRY UNIT

Soviet SMG Inf(2).jpg
Soviet SMG Inf(2).jpg (398.37 KiB) Viewed 1073 times

Soviet SMG Inf.jpg
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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Mon Apr 27, 2020 8:39 am

NEW SOVIET HEAVY MORTAR INFANTRY UNIT

SovietHeavyMortar.jpg
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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Wed Apr 29, 2020 6:38 am

Finally, I will use the same Small Class Icons that the vanilla game uses, this seems the most consistent :

Capture d’écran (792).jpg
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GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Wed Apr 29, 2020 7:28 am

I was wondering... could it be considered "heresy" when I'm writing recommendations in a competitive mod's thread? :wink: :shock: :twisted:

Erik2
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Re: Forgotten Units Mod and stuff...

Post by Erik2 » Wed Apr 29, 2020 8:02 am

That is ok in my book.
In fact, it would be nice to see a mother of all mods that would incorporate all your guys' great work.
"One Mod to bind them"

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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Thu Apr 30, 2020 3:10 am

I think there would be too many "artistic differences" to make one big mod work.

Erik, I took a look at your naval-mod suggestion from the Excel file, and I can not incorporate something that drastic into my mod, sorry.

Believe me that 8-hex movements for DD and CA and (over) 20-hex-ranges for planes would not work well with stuff balanced to stock content. For example, any aircraft could vitually attack any unit on the map and BBs couldn't "hide" behind DD screens anymore and would be constantly attacked by torpedoes. And as ship's speeds affect damage mechanics, I'm not sure how that would work for larger vessels - it may be too difficult to damage them then. Some of the 2-turn fuel settings for planes would have to be amended, too.

Still, your suggestions could work well with your US Naval campaign and mid-size maps with many water hexes, though. Tell me if or when you're ready to resume work on the US Naval and I could provide a mod for that specific campaign, if you'd like. That way, you could test it and decide if you like it or not.

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Thu Apr 30, 2020 5:06 am

Final version of the "Class Icons upgrade":

Black is better (classier for the class), I used the class icons the game uses for the strategic maps (with differents colors for the players).
Did you notice the cute miniature icons when the planes landed (2 fighters and 1 tactical bomber in the middle) ?

Airstrip.png
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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Thu Apr 30, 2020 5:44 am

Class Icons upgrade notes

I always find it difficult to recognize the different types of aircraft and their names don’t remind me of much sometimes. This is especially true for enemy aircraft, we have little information available in the UI.
From now on with my Class Icon mod, it will be possible to recognize the class of the aircraft immediately :D This is one of the reasons I created this mod.
The other reason and in response to Gabeknight is that when playing on a small laptop screen(15.6"), it wearies the eyes to read the name of the unit that is indicated with a not very large font :( With my Class icon mod, we immediately recognize which class the unit belongs to :D
The last reason is a more convenient Forces list sidepanel :)

Examples with Red Star (these screenshoot were not taken with the final version !):

-Vanilla version

ClassPlanes(1).jpg
ClassPlanes(1).jpg (405.21 KiB) Viewed 955 times

- Mod version (Class Icons upgrade)

ClassPlanes(2).jpg
ClassPlanes(2).jpg (380.61 KiB) Viewed 955 times

Mascarenhas
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Re: Forgotten Units Mod and stuff...

Post by Mascarenhas » Thu Apr 30, 2020 11:22 am

Excellent idea!

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Re: Forgotten Units Mod and stuff...

Post by Navman2854 » Thu Apr 30, 2020 3:49 pm

Mascarenhas wrote:
Thu Apr 30, 2020 11:22 am
Excellent idea!
Seconded!!

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Fri May 01, 2020 6:30 am

Navman2854 wrote:
Thu Apr 30, 2020 3:49 pm
Mascarenhas wrote:
Thu Apr 30, 2020 11:22 am
Excellent idea!
Seconded!!
Thanks for the encouragement, you can do a test in a few days :)

Mascarenhas
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Re: Forgotten Units Mod and stuff...

Post by Mascarenhas » Fri May 01, 2020 11:45 am

I thank you for the outstanding contribution to this community and !'m available for testing as per your request. Anytime. Good work!

GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Fri May 01, 2020 1:25 pm

terminator wrote:
Thu Apr 30, 2020 5:06 am
Did you notice the cute miniature icons when the planes landed (2 fighters and 1 tactical bomber in the middle) ?
Yeah, what is that or rather: how did you do it?

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Fri May 01, 2020 4:45 pm

GabeKnight wrote:
Fri May 01, 2020 1:25 pm
terminator wrote:
Thu Apr 30, 2020 5:06 am
Did you notice the cute miniature icons when the planes landed (2 fighters and 1 tactical bomber in the middle) ?
Yeah, what is that or rather: how did you do it?
I do nothing, it is the game engine that does this :)

Some variants:

ClassIconEx.JPG
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Sat May 02, 2020 7:50 am

terminator wrote:
Fri May 01, 2020 4:45 pm
GabeKnight wrote:
Fri May 01, 2020 1:25 pm
terminator wrote:
Thu Apr 30, 2020 5:06 am
Did you notice the cute miniature icons when the planes landed (2 fighters and 1 tactical bomber in the middle) ?
Yeah, what is that or rather: how did you do it?
I do nothing, it is the game engine that does this :)
Oh, come on, Mr. T! I have seriously no idea if it's some unused feature of the game you've discovered or just an extended unit pic "to the left". But I'd like to know whether I can abuse it somehow for myself. :mrgreen:

Yeah, I know, during the creation phase of my mod last month I may have been a bit tense and might have given only short answers to your inquiries. If that's the case, I apologize. And now come on.... tell me, tell me... :wink:

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sat May 02, 2020 8:15 pm

GabeKnight wrote:
Sat May 02, 2020 7:50 am
Oh, come on, Mr. T! I have seriously no idea if it's some unused feature of the game you've discovered or just an extended unit pic "to the left". But I'd like to know whether I can abuse it somehow for myself. :mrgreen:

Yeah, I know, during the creation phase of my mod last month I may have been a bit tense and might have given only short answers to your inquiries. If that's the case, I apologize. And now come on.... tell me, tell me... :wink:
:arrow: just an extended unit pic "to the left"

ClassTransport(3).jpg
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ClassTransport(2).jpg
ClassTransport(2).jpg (29.59 KiB) Viewed 780 times

ClassTransport(1).jpg
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GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Sun May 03, 2020 2:04 am

Okay. Cool. Thanks!

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