Leaders

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

travling_canuck
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Re: Leaders

Post by travling_canuck » Fri May 15, 2020 10:23 pm

vakarr wrote:
Fri May 15, 2020 6:55 am
No benefit for your army, but If your army has a general and the opposing army doesn't, the opposing army is downgraded in its morale etc. Similarly if the opposing army has a 0-0 general then you don't suffer any penalty if you also have a 0-0 general.
Thanks! I'd missed that subtlety.

Bullseye500
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Re: Leaders

Post by Bullseye500 » Sat May 16, 2020 9:23 pm

MARVIN_THE_ARVN wrote:
Thu May 14, 2020 10:18 am
In games it is also easy to min max the numbers and over emphasis the mechanical tactical ability of commanders. In my humble opinion it is common that wars are fought and lost on things such as logistics. Also, generals only had so much control over an army, once the battle had started it was often subordinates who made the battle winning/losing mistakes. You could see the numbers as the effectiveness of the general staff.

It might be interesting to create traits that affect the economy or political side of things tied to generals and their use. You could have a trait that lowers stability in some provinces if the general is not in charge of the nations largest army.
Amateurs talk tactics, professionals talk logistics.

w_michael
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Re: Leaders

Post by w_michael » Sun Oct 18, 2020 4:57 am

The initial generals can make or break a game. I was on my fourth try at Babylon in the Persia scenario, and it was only when I started with a 1-1 vanilla general that I won (Balanced). You only get two generals and if they are both sub-par then you just get rolled over. In my previous game I had a 0-1 Coward and the Persians had a 2-2 Tactician, and they didn't even bother fielding Cyrus the Great against me.
William Michael, Pike & Shot Campaigns & Field of Glory series enthusiast

Pocus
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Re: Leaders

Post by Pocus » Fri Oct 23, 2020 2:55 pm

This is mildly insulting :wink:
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

w_michael
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Re: Leaders

Post by w_michael » Mon Oct 26, 2020 9:35 pm

Pocus wrote:
Fri Oct 23, 2020 2:55 pm
This is mildly insulting :wink:
No offence or criticism was intended. I was only sharing my experience with leader disparity.
William Michael, Pike & Shot Campaigns & Field of Glory series enthusiast

matt3916
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Re: Leaders

Post by matt3916 » Wed Oct 28, 2020 3:39 am

I believe the "insult" referred to was the Persians not bothering to use Cyrus against you.

w_michael
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Re: Leaders

Post by w_michael » Thu Oct 29, 2020 1:53 am

I missed that. Cyrus was attacking the Lydians.
William Michael, Pike & Shot Campaigns & Field of Glory series enthusiast

Pocus
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Re: Leaders

Post by Pocus » Sun Nov 01, 2020 9:37 am

w_michael wrote:
Mon Oct 26, 2020 9:35 pm
Pocus wrote:
Fri Oct 23, 2020 2:55 pm
This is mildly insulting :wink:
No offence or criticism was intended. I was only sharing my experience with leader disparity.
AS Matt3916 said, I was only referring to the in-game treatment your army got :D
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

nikossaiz
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Re: Leaders

Post by nikossaiz » Sun Nov 15, 2020 7:39 am

As it seems , the game may have a limited if any time window for a patch or improvement.

That said and after hundreds of gameplay hours I would like to give my opinion about leaders and more specific about faction leaders.

A) for the faction leaders. make a tracking history of them via ledger or a seperate ui. leaders play a vast part on the faction course and still after they die they erased from everywhere like none existed. We have few immersive texts, like how they killed or if there is a honoured mausoleum but then nothing. With a simple tracking , example: seleukos, 256 - 220 died on his bed , glorious empire.
We can have in game what many players accused the game for. Lack of connection with persons. You dont have to be imperator for that, ( and thank you for not be:) a simple history could do the trick. Also for the army leaders, a simple win - lost battles history would gove them a sense of personality and a way to remember and connect with them .

B) make the faction leaders amble to lead and army. I dont have to make an argument to support this opinion, we all know that it was the case in history. In game mechanics they could have a great advantage on the army moral and in order not allow the player to send them on suicide battles if they dont want them, make a 33% or whatever % for a civil war to break . So you can have a real person war leader that you care for and at the same time the consequences of a loss.

Anyway, I understand that you have your schedule and dont hope so much, I just like what you have done so far and would like to see a few more or last improvements ( from my point of view)

poesel71
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Re: Leaders

Post by poesel71 » Tue Nov 17, 2020 2:19 pm

A written history 'log' would be great.
...
I just wrote a small list of what to include and not, but I deleted it. IF it gets implemented Pocus knows well enough was has to be in it. :D

Pocus
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Re: Leaders

Post by Pocus » Fri Nov 20, 2020 2:26 pm

So much to do!

The next game will have improvements and hopefully some may make into a new Empires patch :-)
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

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