Order of Battle: World War II - v8.4.4 Update

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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AlbertoC
Slitherine
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Order of Battle: World War II - v8.4.4 Update

Post by AlbertoC »

We're releasing a new update for the game, bringing it to version 8.4.4. This one mostly consists of fixes, but we took advantage of the update to add more content to the community crate.

Four scenarios were added, three singleplayer and one for multiplayer.

Castle Itter - 1945
Author: Bru
German renegades, Austrian resistance fighters, and French prisoners unite in battle to turn back a Waffen SS assault on a stronghold in Tyrol, Austria.

Operation Dragoon
Author: Conboy
The invasion of Southern France by VI Corps and the First French Army.

Battle of Midway
Author: Duplex
The Russians and Germans duke it out over a river. Norway claims neutrality. An irreverant experiment!

2vAI Market Garden
Author: Erik Nygaard
Cooperative Scenario in command of the Allied forces as they attempt to take A Bridge Too Far.

BUG FIXES
- Objective counters leaking onto multiple lines
- Disband unit button missing
- KV1 m1940 tank, shadowing issue
- Some non-English characters not showing correctly
- Added support for Traditional and Simplified Chinese to fonts
- Added "No traits" message on Units with no Traits
- TAC class - switch Bombs/Torpedo loadout issue
- The hotkey for Air/Ground focus wasn't working properly
- Can't access bottom hexes on map due to UI
- Partial fix for text display on low resolutions
- Communications Error on Main Menu. Added timeout.
- Tooltips on Unit Traits
- Unit Upgrades, current unit wasn't pre-selected for comparison
- No Experience info tooltip on units with 0 stars
- Add option to "unscale" UI -> HD UI option in Options - Audio/Video
- Commander info missing from Unit details
- Password box is hard to see

COMMANDERS
- added stats for Jpn #44

MP
- scn Double Dragion, Fra text changed to 2 IA
- added several Spa text files

UNITS
- adjusted few unit stats
- (Type 3 Chi-Nu Kai, Type 4 Chi-To, B-26 line)
- BT-7A corrected direct fire anim
- Ger captured Sherman, removed field armor switch
- Ar 234 removed def anim, no defensive weapons
- fixed DUKW display names
- Fin 15cm artillery damage texture fixed

BLITZKRIEG
- fixed Dunkirk event label (Ger language only)

RED STAR
- scn Summa 40, edited aux TP
- scn Smolensk, changed flag
- scn Moscow, added missing pic

RED STEEL
- scn Kerch, changed secondary objective trigger
- scn Winterstorm, included StuG F to count for objective

PACIFIC (Bootcamp, US, Jpn cams)
- added markers for various primary objectives
- scn Java, slightly changed "30 turns" objective

TUTORIAL CAMPAIGN
- scn dates (cam file) edited for tank spec to work

Changed Default Zoom Levels

Please download from your account's download area or from the download section in the game product's page:
https://www.slitherine.com/game/order-o ... rld-war-ii
terminator
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Re: Order of Battle: World War II - v8.4.4 Update

Post by terminator »

Why do I always get this message when I’m not connected to internet with the slitherine version ?

Capture d’écran (991).jpg
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Why did the update create a new installation folder ?

Capture d’écran (997).jpg
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I have two installation files of 2.50 Go.
terminator
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Re: Order of Battle: World War II - v8.4.4 Update

Post by terminator »

AlbertoC wrote: Fri May 15, 2020 1:56 pm RED STAR
- scn Summa 40, edited aux TP
- scn Smolensk, changed flag
- scn Moscow, added missing pic
RED STAR
- scn Summa 40, edited aux TP -> OK
- scn Smolensk, changed flag -> OK
- scn Moscow, added missing pic -> not found ?
calmhatchery
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Re: Order of Battle: World War II - v8.4.4 Update

Post by calmhatchery »

at least. Very good patch. THANK you for UHD option and many many corrected details. Thank you.
Navman2854
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Re: Order of Battle: World War II - v8.4.4 Update

Post by Navman2854 »

Thanks for getting patch out fairly quickly! RE the Disband unit issue, button is there but I don't see the amount of points you get for disbanding. It used to state you would get "x" points for the disband. Is anyone else not seeing this also???
terminator
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Re: Order of Battle: World War II - v8.4.4 Update

Post by terminator »

Navman2854 wrote: Sun May 17, 2020 3:01 am Thanks for getting patch out fairly quickly! RE the Disband unit issue, button is there but I don't see the amount of points you get for disbanding. It used to state you would get "x" points for the disband. Is anyone else not seeing this also???
It seems to work.
I have never used this function before, does not seem very interesting in terms of resources obtained. I’ve always kept all my units in case.

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Navman2854
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Re: Order of Battle: World War II - v8.4.4 Update

Post by Navman2854 »

terminator, yeah it's working but if I recall correctly it would actually give you a value (+3) instead of a vague "some of it's remaining value". It's not a huge deal, would be nice to know and I was just curious if anyone else was seeing this.
General Hex
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Re: Order of Battle: World War II - v8.4.4 Update

Post by General Hex »

Hi and thanks for the update.
Currently playing Red Steel Campaign.
One problem tough ... I cannot upgrade units anymore. When clicking the upgrade button ... no window appears.
Is this only me having this problem?

edit:
just found out:
starting the next sceanrio -> choose unit -> click upgrade button and window pops up.
variant a) when I upgrade the unit everything is ok and I can uprage all other chosen units.
variant b) when I DO NOT upgrade the unit and leave the pop up I cannot open the upgrade pop up on any other unit anymore.
Hope that helps to find the error ;-)
rafdobrowolski
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Re: Order of Battle: World War II - v8.4.4 Update

Post by rafdobrowolski »

General Hex wrote: Sun May 17, 2020 8:57 pm Hi and thanks for the update.
Currently playing Red Steel Campaign.
One problem tough ... I cannot upgrade units anymore. When clicking the upgrade button ... no window appears.
Is this only me having this problem?

edit:
just found out:
starting the next sceanrio -> choose unit -> click upgrade button and window pops up.
variant a) when I upgrade the unit everything is ok and I can uprage all other chosen units.
variant b) when I DO NOT upgrade the unit and leave the pop up I cannot open the upgrade pop up on any other unit anymore.
Hope that helps to find the error ;-)
I am having the same problem.
Shards
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Re: Order of Battle: World War II - v8.4.4 Update

Post by Shards »

Do either of you have a save game where it's happening reliably?

We've not managed to get this upgrading issue to happen repeatably, which makes it very hard to find and fix!
General Hex
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Re: Order of Battle: World War II - v8.4.4 Update

Post by General Hex »

Yes, I have a save game just before "Wintergewitter" where it happens. Units were imported from the Red Star Campaign.
Pls tell me the location of the file and I am happy to send it.
cheers
Shards
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Re: Order of Battle: World War II - v8.4.4 Update

Post by Shards »

Hi,

Your save games are in:

Documents\My Games\Order of Battle - WW2\SaveGames

If you can either attach here or email to support@slitherine.co.uk, that'd be great
General Hex
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Re: Order of Battle: World War II - v8.4.4 Update

Post by General Hex »

Email with savegame was sent.
Igor1941
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Re: Order of Battle: World War II - v8.4.4 Update

Post by Igor1941 »

Tanks cannot be upgraded at the beginning of the campaign
Attachments
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calmhatchery
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Re: Order of Battle: World War II - v8.4.4 Update

Post by calmhatchery »

1. After destroying the bunker displayed this..
2. Unfortunately I didn't manage to make a second print screen. but with the destruction of the wooden bunker, the whole bunker was still displayed, but with smoke
Attachments
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rafdobrowolski
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Re: Order of Battle: World War II - v8.4.4 Update

Post by rafdobrowolski »

Shards wrote: Tue May 19, 2020 10:02 am Do either of you have a save game where it's happening reliably?

We've not managed to get this upgrading issue to happen repeatably, which makes it very hard to find and fix!
I don't, unfortunately. I ended up restarting my computer and game, and it has been working fine since it occurred last night. If it happens again, I will send you the save game file.
bebro
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Re: Order of Battle: World War II - v8.4.4 Update

Post by bebro »

Igor1941 wrote: Tue May 19, 2020 4:11 pm Tanks cannot be upgraded at the beginning of the campaign
Which campaign or DLC is this from? When I try to load this I just get an empty campaign map, without any chance to go on to another scenario?
Igor1941
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Re: Order of Battle: World War II - v8.4.4 Update

Post by Igor1941 »

bebro wrote: Wed May 20, 2020 9:11 am
Igor1941 wrote: Tue May 19, 2020 4:11 pm Tanks cannot be upgraded at the beginning of the campaign
Which campaign or DLC is this from? When I try to load this I just get an empty campaign map, without any chance to go on to another scenario?
viewtopic.php?f=374&t=82566 The "Gabe-Mod" (v8.4.1) my mistake ...
bebro
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Re: Order of Battle: World War II - v8.4.4 Update

Post by bebro »

np :)
steevodeevo
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Re: Order of Battle: World War II - v8.4.4 Update

Post by steevodeevo »

Hey folkses,

I am *very much* enjoying the Market Garden mega-Scenario, Market Garden, in my view, is an often neglected or poorly implemented campaign (in its own right). Usually the map too small, or there is neglect of the criticality of the OOB and reinforcement cycle and sometimes a lack of understanding of the tension of the timing of the battle against the clock which was a reality on the ground and makes it as a game so compelling when done right.

The new player crafted interpretation of Market Garden in this new patch so far appears to tick most of these boxes. If it is balanced well and achieves the tension of getting the armour up to Arnhem in time to relieve the Paras' just before they surrender or are eliminated, it would be one of the best adaptions I have played since I played the game on the Spectrum...

However my question is: is there any way that I can play this as a single player game?

It is designed as a co-op game, 2 players vs AI, so three factions, (Two Allied and the Germans). I am managing to play both it by playing both Allied factions as a Multiplayer game and re launching the game between turns. It works pretty well, but it is slow progress and very 'clicky' and immersion breaking to have to re-launch the game each turn.

Is there any possibility in the future of an alternative single player mode or else does anyone know of a way perhaps via the editor that I can merge the two Allied factions into one team so I can play it that way? I can't see how this would do any harm as the Allies play next to each other in the turn cycle and are not split by the German AI turn, hence I can't see how merging them would impact the game-play or balance.

best wishes and stay safe.
Steve
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