I think that’s exactly how I feel about the mod too. Moreover, we are in the early stages of the mod. The anarchy values can be tweaked, warbands and legionaries could end up having closer « anarchy » values than the ones they supposedly have right now.travling_canuck wrote: ↑Sat May 23, 2020 12:02 pm
I think you've identified the heart of the issue. The social structure and military structure of these societies differed greatly. Why the soldiers were fighting and what they were fighting for also varied greatly. But how much of a difference did it really make on the battlefield?
The Superior vs Average vs Raw distinctions are a great way to cover the huge breadth of societies and the differing motivations of the soldiers and distill it down to a single set of rules that covers a crazily long period of time.
From the perspective of being a commander of those armies, however, to me one army feels very much the same as another in FOG2. I may need to use my units differently depending on their makeup and the makeup of my opponent, but command-and-control feels identical.
So from purely a game variety perspective, I'd like to see some armies play differently than others in terms of how I, as the player, have to manage my troops.
In my opinion, we have to be careful not to go into the stereotype that Gallic style armies were made of completely undisciplined « barbarians » with no sense of tactics and discipline whatsoever (something that isn’t the aim of Stockwellpete and Schweetness at all I think) while still making a difference between a disciplined, professional army (Roman legionaries) and other less drilled, less « professional » troops of the time.
The Roman legionaries/high quality drilled professional troops of other nations must not be treated as super-men either.
I think that well balanced Annarchy Values, Anarchy “triggers” (other units anarchy charging nearby, etc...) and the changes in the way that the command structure works could make the overall gameplay very interesting without being historically inaccurate and frustrating. It will add more flavour to the game and will make the player less of an omniscient god with never failing plans
I’m especially interedsted in seeing how it will play out against the AI ! I want to have more challenge against it without needing to be outnumbered