*Here is a post from the Continuation War 1941 beta thread, reproduced here:bru888 wrote: ↑Mon May 18, 2020 9:53 pm Finished. Version 1.2* of WW40 is available. These are the only changes:
03MakinenRoadblock (exit trigger Turn Start and +10 AA gun supply)
05SummaSisu (exit trigger Turn Start)
06Terenttila (+10 AA gun supply)
07Lahde (+10 AA gun supply)
08Muolaa (exit trigger Turn Start and +10 AA gun supply)
09SummaHardestDay (exit trigger Turn Start and +10 AA gun supply)
10Kirvesmaki (+10 AA gun supply)
12Lemetti (exit trigger Turn Start)
13TuppuraIsland (exit trigger Turn Start and +10 AA gun supply)
14Viipuri (+10 AA gun supply)
*If by some chance you downloaded version 1.1 for the short time that it was up there, please download version 1.2. See my next post for an explanation.
For version 1.2:
- restored all RP bonuses from 50 to 100.
Note: This version 1.2 does not include the new campaign introduction image.
The beta download link is the same:
https://drive.google.com/file/d/1BU31hi ... sp=sharing
Well, that's the last straw! Or straws! (Kindly said, though. )
I should have stuck with my gut feeling and left all of those RP bonuses at 100 instead of 50. Instead, I listened to youse guys wallowing in RPs to start WW40 and thought there was a glut, so I cut them all back to 50. Then came complaints in later scenarios: "Not enough RPs!" Same now in CW41! ( )
I approach CSD systematically; it's what I do (did), creating spreadsheets and apply algorithms in such matters as resource points. I believe in my system, as I must because I don't actually play out these scenarios and campaigns. I spend too much time designing them! Sometime down the road (when I have mostly forgotten), I will play them for enjoyment and maybe then adjust them as needed for my own tastes.
So for now, yes, RPs are calculated based on average costs (and CPs, of course) and are awarded as the player needs to purchase core units. The +1 RP per unit, per turn is debatable, of course, but I'm sticking to that too.
Also, RP bonuses will be 100 at a time instead of 50. Maybe if my system is too stingy (until recently, I thought it was too generous), this will make up for it. I would much rather have sufficient RPs than to see two experienced players needing to purchase warbonds toward the end of the campaign.
And as always, once I turn these scenarios and campaigns back over to Erik, he is welcome to make any subsequent changes that he deems advisable.