[Suggestion] Better Campaigns
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[Suggestion] Better Campaigns
I admire the gameplay but the campaigns feel very generic and dull. Yes I know there is the option to combine it with Empires for this Grand Campaign experience but that is not what I am looking for.
I really like the base idea of FOG2 which is following a certain (historical) path of a Nation/General/War with decisions and force management thrown in to make things more dynamic. Unfortunately the FOG2 campaigns how they are currently might be one of the ugliest and most uninspiring implementations I have ever seen with this campaign system.
Would be great if we could get more sophisticated and fleshed-out campaigns in the future.
I really like the base idea of FOG2 which is following a certain (historical) path of a Nation/General/War with decisions and force management thrown in to make things more dynamic. Unfortunately the FOG2 campaigns how they are currently might be one of the ugliest and most uninspiring implementations I have ever seen with this campaign system.
Would be great if we could get more sophisticated and fleshed-out campaigns in the future.
Re: [Suggestion] Better Campaigns
FoG2 is about battles and tactics, not about strategy, logistics and management. Current campaigns reflect that and do the job, allowing to play a series of battles.
I don't know what the devs' plans are but I for one wouldn't mind seeing them keeping on focusing on they are very good at (tactic gameplay on the battlefield) while, if possible, expanding the timeframe.
I must admit I don't often play the campaigns.
I don't know what the devs' plans are but I for one wouldn't mind seeing them keeping on focusing on they are very good at (tactic gameplay on the battlefield) while, if possible, expanding the timeframe.
I must admit I don't often play the campaigns.
Last edited by Athos1660 on Sat Jul 04, 2020 9:10 am, edited 1 time in total.
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Re: [Suggestion] Better Campaigns
Have you tried the Tides of Conquest tool?MultiPurposeCanine wrote: ↑Sat Jul 04, 2020 7:58 amI admire the gameplay but the campaigns feel very generic and dull. Yes I know there is the option to combine it with Empires for this Grand Campaign experience but that is not what I am looking for.
I really like the base idea of FOG2 which is following a certain (historical) path of a Nation/General/War with decisions and force management thrown in to make things more dynamic. Unfortunately the FOG2 campaigns how they are currently might be one of the ugliest and most uninspiring implementations I have ever seen with this campaign system.
Would be great if we could get more sophisticated and fleshed-out campaigns in the future.
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments as well as the Ever-Green League for Field of Glory II!
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Re: [Suggestion] Better Campaigns
I agree with Athos, this is mainly a tactical wargame with the focus being on the battlefield itself. The campaigns are a bit of fun for some and then you can use Empires for the full strategic overlay.
In my mind, this game has always been about multiplayer. There are a number of people who do just play single player campaigns but I think the game shines in multiplayer. I have seen this in other tactical wargames like Sanctus Reach and Chaos Reborn. These games were good but the campaigns were average at best.
That is not to say that you shouldn't ask them to do a bit better!
In my mind, this game has always been about multiplayer. There are a number of people who do just play single player campaigns but I think the game shines in multiplayer. I have seen this in other tactical wargames like Sanctus Reach and Chaos Reborn. These games were good but the campaigns were average at best.
That is not to say that you shouldn't ask them to do a bit better!
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Re: [Suggestion] Better Campaigns
I actually had high hopes that FoG: Empires would fill this need. Unfortunately the portion of the game that translates units from Empires to FoG2 was handled extremely poorly, with generic units in Empires that often translated into something completely different in FoG2. Sometimes 1 unit becomes 3 units, 2 units becomes 1 unit, skirmishers become medium cavalry, etc. The whole mess made me eventually stop using that feature and play Empires as just another AGEOD game.
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Re: [Suggestion] Better Campaigns
Is this translation moddable?pompeytheflatulent wrote: ↑Sat Jul 04, 2020 1:43 pmI actually had high hopes that FoG: Empires would fill this need. Unfortunately the portion of the game that translates units from Empires to FoG2 was handled extremely poorly, with generic units in Empires that often translated into something completely different in FoG2. Sometimes 1 unit becomes 3 units, 2 units becomes 1 unit, skirmishers become medium cavalry, etc. The whole mess made me eventually stop using that feature and play Empires as just another AGEOD game.
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments as well as the Ever-Green League for Field of Glory II!
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Re: [Suggestion] Better Campaigns
I don't know. For some bizarre reason the AGEOD dev team decided to use generic units for all of the factions like generic 'medium infantry' and generic 'heavy infantry' rather than the army lists from FOG2. Then they made their own crappy combat model for auto-resolving battles without porting to FOG2. The whole importing battles to FOG2 thing felt like a tacked on afterthought.kronenblatt wrote: ↑Sat Jul 04, 2020 1:46 pmIs this translation moddable?pompeytheflatulent wrote: ↑Sat Jul 04, 2020 1:43 pmI actually had high hopes that FoG: Empires would fill this need. Unfortunately the portion of the game that translates units from Empires to FoG2 was handled extremely poorly, with generic units in Empires that often translated into something completely different in FoG2. Sometimes 1 unit becomes 3 units, 2 units becomes 1 unit, skirmishers become medium cavalry, etc. The whole mess made me eventually stop using that feature and play Empires as just another AGEOD game.
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Re: [Suggestion] Better Campaigns
I saw two threads in the empires modding forum of someone who tried to mod it:pompeytheflatulent wrote: ↑Sat Jul 04, 2020 1:52 pmI don't know. For some bizarre reason the AGEOD dev team decided to use generic units for all of the factions like generic 'medium infantry' and generic 'heavy infantry' rather than the army lists from FOG2. Then they made their own crappy combat model for auto-resolving battles without porting to FOG2. The whole importing battles to FOG2 thing felt like a tacked on afterthought.kronenblatt wrote: ↑Sat Jul 04, 2020 1:46 pmIs this translation moddable?pompeytheflatulent wrote: ↑Sat Jul 04, 2020 1:43 pmI actually had high hopes that FoG: Empires would fill this need. Unfortunately the portion of the game that translates units from Empires to FoG2 was handled extremely poorly, with generic units in Empires that often translated into something completely different in FoG2. Sometimes 1 unit becomes 3 units, 2 units becomes 1 unit, skirmishers become medium cavalry, etc. The whole mess made me eventually stop using that feature and play Empires as just another AGEOD game.
viewtopic.php?f=562&t=96032
viewtopic.php?f=562&t=96282
dunno if they ever got anywhere. I could try my hand at it if there is any interest. Perhaps I could see if it's possible to make one that adds extra unit conversions for dlc units
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Re: [Suggestion] Better Campaigns
Yes, I'd be interested: thanks Schweetness. (I initially bought FoG2 in order to play with FOGE, but then got addicted to FoG2 instead...Schweetness101 wrote: ↑Sun Jul 05, 2020 5:45 amI saw two threads in the empires modding forum of someone who tried to mod it:pompeytheflatulent wrote: ↑Sat Jul 04, 2020 1:52 pmI don't know. For some bizarre reason the AGEOD dev team decided to use generic units for all of the factions like generic 'medium infantry' and generic 'heavy infantry' rather than the army lists from FOG2. Then they made their own crappy combat model for auto-resolving battles without porting to FOG2. The whole importing battles to FOG2 thing felt like a tacked on afterthought.
viewtopic.php?f=562&t=96032
viewtopic.php?f=562&t=96282
dunno if they ever got anywhere. I could try my hand at it if there is any interest. Perhaps I could see if it's possible to make one that adds extra unit conversions for dlc units

Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments as well as the Ever-Green League for Field of Glory II!
Re: [Suggestion] Better Campaigns
See FrenchDude's post from yesterday in this thread:Schweetness101 wrote: ↑Sun Jul 05, 2020 5:45 amI saw two threads in the empires modding forum of someone who tried to mod it:pompeytheflatulent wrote: ↑Sat Jul 04, 2020 1:52 pmI don't know. For some bizarre reason the AGEOD dev team decided to use generic units for all of the factions like generic 'medium infantry' and generic 'heavy infantry' rather than the army lists from FOG2. Then they made their own crappy combat model for auto-resolving battles without porting to FOG2. The whole importing battles to FOG2 thing felt like a tacked on afterthought.
viewtopic.php?f=562&t=96032
viewtopic.php?f=562&t=96282
dunno if they ever got anywhere. I could try my hand at it if there is any interest. Perhaps I could see if it's possible to make one that adds extra unit conversions for dlc units
https://www.slitherine.com/forum/viewto ... 5&start=40
I suspected he was working on something, but other than linking Empires to the TT Mod I don't know what he is trying to achieve.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.
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Re: [Suggestion] Better Campaigns
Good idea, thanks Paul! I copy FrenchDude in here to see what he can say about it.Paul59 wrote: ↑Sun Jul 05, 2020 8:57 amSee FrenchDude's post from yesterday in this thread:Schweetness101 wrote: ↑Sun Jul 05, 2020 5:45 amI saw two threads in the empires modding forum of someone who tried to mod it:pompeytheflatulent wrote: ↑Sat Jul 04, 2020 1:52 pm
I don't know. For some bizarre reason the AGEOD dev team decided to use generic units for all of the factions like generic 'medium infantry' and generic 'heavy infantry' rather than the army lists from FOG2. Then they made their own crappy combat model for auto-resolving battles without porting to FOG2. The whole importing battles to FOG2 thing felt like a tacked on afterthought.
viewtopic.php?f=562&t=96032
viewtopic.php?f=562&t=96282
dunno if they ever got anywhere. I could try my hand at it if there is any interest. Perhaps I could see if it's possible to make one that adds extra unit conversions for dlc units
https://www.slitherine.com/forum/viewto ... 5&start=40
I suspected he was working on something, but other than linking Empires to the TT Mod I don't know what he is trying to achieve.
pompeytheflatulent wrote: ↑Sat Jul 04, 2020 1:52 pmI don't know. For some bizarre reason the AGEOD dev team decided to use generic units for all of the factions like generic 'medium infantry' and generic 'heavy infantry' rather than the army lists from FOG2. Then they made their own crappy combat model for auto-resolving battles without porting to FOG2. The whole importing battles to FOG2 thing felt like a tacked on afterthought.kronenblatt wrote: ↑Sat Jul 04, 2020 1:46 pmIs this translation moddable?pompeytheflatulent wrote: ↑Sat Jul 04, 2020 1:43 pmI actually had high hopes that FoG: Empires would fill this need. Unfortunately the portion of the game that translates units from Empires to FoG2 was handled extremely poorly, with generic units in Empires that often translated into something completely different in FoG2. Sometimes 1 unit becomes 3 units, 2 units becomes 1 unit, skirmishers become medium cavalry, etc. The whole mess made me eventually stop using that feature and play Empires as just another AGEOD game.
Hey FrenchDude: please look in this post and in the posts above regarding porting FoGE battles to FoG2. Is that a problem that you see as well? Will your mod fix it?FrenchDude wrote: ↑Sat Jul 04, 2020 10:30 amThere might be a mod doing just that being worked on at the moment... and it MIGHT be released during this summer![]()
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Re: [Suggestion] Better Campaigns
interesting! maybe I'll wait to see what he comes up with or send him a pm to see if he wants to collaborate or somethingPaul59 wrote: ↑Sun Jul 05, 2020 8:57 amSee FrenchDude's post from yesterday in this thread:
https://www.slitherine.com/forum/viewto ... 5&start=40
I suspected he was working on something, but other than linking Empires to the TT Mod I don't know what he is trying to achieve.
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Re: [Suggestion] Better Campaigns
Hi everyone
!
As Paul59 said, I am working on a mod which aims at making FOGE exported battles in FOG2 usable with the wonderful TableTop mod that Paul59 created.
A few months ago, Paul made a "global" version of the FOG2 TT Mod that enables the player to play exported FOGE battles in FOG2 using the TT Mod's unit rosters. For the mod to be usable, two conditions have to be met :
1. The Global TT Mod must be activated in FOG2
2. The FOGE units in the UNITS.CSV file must match the name of a unit in the FOG2 TT Mod's Squad file.
I really love Field of Glory Empires, and I especially appreciate the FOGE/FOG2 conversion feature. However, I've always found that the way that FOGE units were converted to FOG2 was a bit frustrating at times. FOGE units (Regular Infantry, Heavy Infantry, etc...) are fine for the campaign, but when it comes to tactical FOG2 battles, I feel that they don't really do justice to the variety of troops that Field of Glory 2 offers with its various detailed army lists.
When the Global version of the TT Mod released, I've quicky been able to play it using FOGE with just a few tweaks in the UNITS.CSV file. Once you understand how it works, it's as easy as modifying an Excel file. But I wanted to do a bit more than just modifying existing units, I wanted FOGE's exported battles to have units closer to the FOG2 army lists. So I started creating new units in FOGE, and this takes a bit more time.
For example : Illyrians, Dacians, Thracians all have a similar unit roster with a few exceptions in FOGE. I would like them to be more unique, so I'm creating a few new units for each nation to make their army closer to the FOG2 TT Army list (Ex : Illyrian spearmen, Dacian warbands,...)
Another example : The Etruscans. I modified their unit roster, making it closer to the FOG2 TT Mod, with a class-based army (1st class Etruscan Spearmen, Mixed class Etruscan Spearmen, Pila-armed infantry...).
I've modified a few factions already, but I'd like to do more. Unfortunately, I've been very busy the last couple months because of work and exams I have to pass, but I'll have more free time soon. So I intend to release a first version of the mod on the FOGEmpires forum as soon as possible, probably this summer. I already have a playable version of the mod, but I'd like to make it nicer and to cover more factions before releasing it.
My goal is to make a mod adding diversity to the tactical battles using the FOG2 TT Mod, while still respecting the general balance of Field of Glory Empire's campaign, and historical accuracy as much as possible. So there will still be Heavy Infantry, Regular Infantry, Skirmishers, etc... in FOGE, with all their advantages and inconveniences (Ex : Moutain penalty for Heavy Inf, City Defender/Besieger, etc...). But they will be converted to units much closer to the FOG2 TT Mod and FOG2 army lists when playing tactical battles.
I also want the mod to be as easy to use and modify by the community as possible. So I'll try to explain as best as possible how to modify unit conversions, or create whole new units, so if someone has a different view of how the units should be, it will be easily possible to make personnal modifications
Edit : If I can't make the mod as nice as I would like it to be soon enough, I'll probably release what I have already so people who want to use it can play already, and modify it as they wish. Then I'll release my "personnal" version a bit later. If you have any questions about the mod just ask, I'm a bit short on time right now because of my exams, but I'll be more present soon !

As Paul59 said, I am working on a mod which aims at making FOGE exported battles in FOG2 usable with the wonderful TableTop mod that Paul59 created.
A few months ago, Paul made a "global" version of the FOG2 TT Mod that enables the player to play exported FOGE battles in FOG2 using the TT Mod's unit rosters. For the mod to be usable, two conditions have to be met :
1. The Global TT Mod must be activated in FOG2
2. The FOGE units in the UNITS.CSV file must match the name of a unit in the FOG2 TT Mod's Squad file.
I really love Field of Glory Empires, and I especially appreciate the FOGE/FOG2 conversion feature. However, I've always found that the way that FOGE units were converted to FOG2 was a bit frustrating at times. FOGE units (Regular Infantry, Heavy Infantry, etc...) are fine for the campaign, but when it comes to tactical FOG2 battles, I feel that they don't really do justice to the variety of troops that Field of Glory 2 offers with its various detailed army lists.
When the Global version of the TT Mod released, I've quicky been able to play it using FOGE with just a few tweaks in the UNITS.CSV file. Once you understand how it works, it's as easy as modifying an Excel file. But I wanted to do a bit more than just modifying existing units, I wanted FOGE's exported battles to have units closer to the FOG2 army lists. So I started creating new units in FOGE, and this takes a bit more time.
For example : Illyrians, Dacians, Thracians all have a similar unit roster with a few exceptions in FOGE. I would like them to be more unique, so I'm creating a few new units for each nation to make their army closer to the FOG2 TT Army list (Ex : Illyrian spearmen, Dacian warbands,...)
Another example : The Etruscans. I modified their unit roster, making it closer to the FOG2 TT Mod, with a class-based army (1st class Etruscan Spearmen, Mixed class Etruscan Spearmen, Pila-armed infantry...).
I've modified a few factions already, but I'd like to do more. Unfortunately, I've been very busy the last couple months because of work and exams I have to pass, but I'll have more free time soon. So I intend to release a first version of the mod on the FOGEmpires forum as soon as possible, probably this summer. I already have a playable version of the mod, but I'd like to make it nicer and to cover more factions before releasing it.
My goal is to make a mod adding diversity to the tactical battles using the FOG2 TT Mod, while still respecting the general balance of Field of Glory Empire's campaign, and historical accuracy as much as possible. So there will still be Heavy Infantry, Regular Infantry, Skirmishers, etc... in FOGE, with all their advantages and inconveniences (Ex : Moutain penalty for Heavy Inf, City Defender/Besieger, etc...). But they will be converted to units much closer to the FOG2 TT Mod and FOG2 army lists when playing tactical battles.
I also want the mod to be as easy to use and modify by the community as possible. So I'll try to explain as best as possible how to modify unit conversions, or create whole new units, so if someone has a different view of how the units should be, it will be easily possible to make personnal modifications
Edit : If I can't make the mod as nice as I would like it to be soon enough, I'll probably release what I have already so people who want to use it can play already, and modify it as they wish. Then I'll release my "personnal" version a bit later. If you have any questions about the mod just ask, I'm a bit short on time right now because of my exams, but I'll be more present soon !
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Re: [Suggestion] Better Campaigns
Thanks a lot for the info and good news, FrenchDude, and good luck with your exams! You're probably right in releasing an early version of the mod, with explanations on how to actually modify the unit conversions when exporting battles from FoGE to FoG2, so that units in the FoG2 battles are more unique for that faction and making use of the FoG2 army lists.FrenchDude wrote: ↑Tue Jul 07, 2020 7:34 pmHi everyone!
As Paul59 said, I am working on a mod which aims at making FOGE exported battles in FOG2 usable with the wonderful TableTop mod that Paul59 created.
A few months ago, Paul made a "global" version of the FOG2 TT Mod that enables the player to play exported FOGE battles in FOG2 using the TT Mod's unit rosters. For the mod to be usable, two conditions have to be met :
1. The Global TT Mod must be activated in FOG2
2. The FOGE units in the UNITS.CSV file must match the name of a unit in the FOG2 TT Mod's Squad file.
I really love Field of Glory Empires, and I especially appreciate the FOGE/FOG2 conversion feature. However, I've always found that the way that FOGE units were converted to FOG2 was a bit frustrating at times. FOGE units (Regular Infantry, Heavy Infantry, etc...) are fine for the campaign, but when it comes to tactical FOG2 battles, I feel that they don't really do justice to the variety of troops that Field of Glory 2 offers with its various detailed army lists.
When the Global version of the TT Mod released, I've quicky been able to play it using FOGE with just a few tweaks in the UNITS.CSV file. Once you understand how it works, it's as easy as modifying an Excel file. But I wanted to do a bit more than just modifying existing units, I wanted FOGE's exported battles to have units closer to the FOG2 army lists. So I started creating new units in FOGE, and this takes a bit more time.
For example : Illyrians, Dacians, Thracians all have a similar unit roster with a few exceptions in FOGE. I would like them to be more unique, so I'm creating a few new units for each nation to make their army closer to the FOG2 TT Army list (Ex : Illyrian spearmen, Dacian warbands,...)
Another example : The Etruscans. I modified their unit roster, making it closer to the FOG2 TT Mod, with a class-based army (1st class Etruscan Spearmen, Mixed class Etruscan Spearmen, Pila-armed infantry...).
I've modified a few factions already, but I'd like to do more. Unfortunately, I've been very busy the last couple months because of work and exams I have to pass, but I'll have more free time soon. So I intend to release a first version of the mod on the FOGEmpires forum as soon as possible, probably this summer. I already have a playable version of the mod, but I'd like to make it nicer and to cover more factions before releasing it.
My goal is to make a mod adding diversity to the tactical battles using the FOG2 TT Mod, while still respecting the general balance of Field of Glory Empire's campaign, and historical accuracy as much as possible. So there will still be Heavy Infantry, Regular Infantry, Skirmishers, etc... in FOGE, with all their advantages and inconveniences (Ex : Moutain penalty for Heavy Inf, City Defender/Besieger, etc...). But they will be converted to units much closer to the FOG2 TT Mod and FOG2 army lists when playing tactical battles.
I also want the mod to be as easy to use and modify by the community as possible. So I'll try to explain as best as possible how to modify unit conversions, or create whole new units, so if someone has a different view of how the units should be, it will be easily possible to make personnal modifications
Edit : If I can't make the mod as nice as I would like it to be soon enough, I'll probably release what I have already so people who want to use it can play already, and modify it as they wish. Then I'll release my "personnal" version a bit later. If you have any questions about the mod just ask, I'm a bit short on time right now because of my exams, but I'll be more present soon !
EDIT:
This approach of yours: does it require the use of Paul's TT Mod, or could the approach (sorry, Paul!FrenchDude wrote: ↑Tue Jul 07, 2020 7:34 pmA few months ago, Paul made a "global" version of the FOG2 TT Mod that enables the player to play exported FOGE battles in FOG2 using the TT Mod's unit rosters. For the mod to be usable, two conditions have to be met :
1. The Global TT Mod must be activated in FOG2
2. The FOGE units in the UNITS.CSV file must match the name of a unit in the FOG2 TT Mod's Squad file.
...
When the Global version of the TT Mod released, I've quicky been able to play it using FOGE with just a few tweaks in the UNITS.CSV file.
...
My goal is to make a mod adding diversity to the tactical battles using the FOG2 TT Mod, ... converted to units much closer to the FOG2 TT Mod and FOG2 army lists when playing tactical battles.

Basically:
1. n.a.
2. The FOGE units in the UNITS.CSV file [of FoGE?] must match the name of a unit in the FOG2 vanilla Squad file.
Right?
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Re: [Suggestion] Better Campaigns
Yep you are right kronenblatt ! I made the choice to use the Global TT mod fbecause I really like using it when playing FOG2. But if you want to use vanilla FOG2 units, it’s possible to do it as long as you follow the rule no2. If you want to use my mod AND play with Vanilla FOG2 units, you will have to change the name of a few units in the UNITS.CSV of my mod.
Luckily, most units in the FOG2TTMod have the same name has units in Vanilla FOG2, so you won’t have to change all unit names in the FOGE mod’s UNITS.CSV
Luckily, most units in the FOG2TTMod have the same name has units in Vanilla FOG2, so you won’t have to change all unit names in the FOGE mod’s UNITS.CSV
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Re: [Suggestion] Better Campaigns
So generic units I FoGE is not the problem, but how they get translated to generic or illogical units in FoG2?pompeytheflatulent wrote: ↑Sat Jul 04, 2020 1:43 pmI actually had high hopes that FoG: Empires would fill this need. Unfortunately the portion of the game that translates units from Empires to FoG2 was handled extremely poorly, with generic units in Empires that often translated into something completely different in FoG2. Sometimes 1 unit becomes 3 units, 2 units becomes 1 unit, skirmishers become medium cavalry, etc. The whole mess made me eventually stop using that feature and play Empires as just another AGEOD game.
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments as well as the Ever-Green League for Field of Glory II!
Re: [Suggestion] Better Campaigns
Wouldn't it be the easiest and the best, just to find a way to translate the FoGE armies into numbers of force points and let the AI and the player choose their best composition in FoG2, according to these numbers and the FoG2 army lists ? I know it would go against the idea of sandbox in FoGE but the army compositions would be coherent...
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Re: [Suggestion] Better Campaigns
Yes, Athos gets another thumbs up from me.
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Re: [Suggestion] Better Campaigns
Yes, that would be ideal. Will of course require formal game development, and until then I'm looking at modding (in FoGE) the conversion of FoGE's generic units into more faction-specific units based on FoG2 army lists, when exporting battles to FoG2 (no new units in FoGE will be created). It will be an unelegant and brute-force solution but that's my trademark...Athos1660 wrote: ↑Wed Jul 15, 2020 7:29 pmWouldn't it be the easiest and the best, just to find a way to translate the FoGE armies into numbers of force points and let the AI and the player choose their best composition in FoG2, according to these numbers and the FoG2 army lists ? I know it would go against the idea of sandbox in FoGE but the army compositions would be coherent...

What I will then need help with input from all of you guys which units to convert to for different factions/ethnic groups/areas of origin, etc.
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Re: [Suggestion] Better Campaigns
I can't understand the enthusiasm for this suggestion, surely it would result in FOG2 armies that are even less similar to the original FOGE armies than the present system? And how would the battle casualties then be exported back into the FOGE units?Athos1660 wrote: ↑Wed Jul 15, 2020 7:29 pmWouldn't it be the easiest and the best, just to find a way to translate the FoGE armies into numbers of force points and let the AI and the player choose their best composition in FoG2, according to these numbers and the FoG2 army lists ? I know it would go against the idea of sandbox in FoGE but the army compositions would be coherent...
I don't know if any one has read RBS's description of the current conversion system;
https://steamcommunity.com/games/101139 ... 2631378916
Hopefully that link works, it does on my phone, but not my PC! It seems a pretty sensible solution to me given the problems involved. Although it could possibly do with updating, as several faction specific units have been added to FOG2 since the conversion system was made.
However, it seems to me that the problem here is caused by FOGE using different units to FOG2, so the obvious solution is not to mod the conversion process but to mod FOGE to use FOG2 units in the first place.
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