Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Panzer Corps 10th Anniversary (11-07-2021)
new idea/rule
- no surrenders on retreating if there are 3 friend units beside, free enemy ZOC, label game engine
similar surrender mechanic implemented in PzC2 I guess viewtopic.php?t=88191
- no surrenders on retreating if there are 3 friend units beside, free enemy ZOC, label game engine
similar surrender mechanic implemented in PzC2 I guess viewtopic.php?t=88191
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Re: Panzer Corps 10th Anniversary (11-07-2021)
NNNNNNOOOOOO!!!Japoivvb wrote: ↑Tue Aug 18, 2020 6:41 am new idea/rule
- no surrenders on retreating if there are 3 friend units beside, free enemy ZOC, label game engine
similar surrender mechanic implemented in PzC2 I guess viewtopic.php?t=88191
Do not take away the 3 S's I so very much love
Suppress
Surround
Surrender
I love this trick and there are tactics to avoid it being implemented on you....learn to combat rather than take away my joy...please
goose_2
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Re: Panzer Corps 10th Anniversary (11-07-2021)
Goose_2 if you are not already you need to play Panzer Corps 2. It was made for you.goose_2 wrote: ↑Tue Aug 18, 2020 5:14 pmNNNNNNOOOOOO!!!Japoivvb wrote: ↑Tue Aug 18, 2020 6:41 am new idea/rule
- no surrenders on retreating if there are 3 friend units beside, free enemy ZOC, label game engine
similar surrender mechanic implemented in PzC2 I guess viewtopic.php?t=88191
Do not take away the 3 S's I so very much love
Suppress
Surround
Surrender
I love this trick and there are tactics to avoid it being implemented on you....learn to combat rather than take away my joy...please
Regards
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Re: Panzer Corps 10th Anniversary (11-07-2021)
My computer did not like it when I played the beta...so I guess I need a better computer, that is just not in the budget at the present time. Too much to still do with PC1
goose_2
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Re: Panzer Corps 10th Anniversary (11-07-2021)
Understood.
Had I not been saving my lunch money for something else I wanted I would not have been able myself.
Regards
Had I not been saving my lunch money for something else I wanted I would not have been able myself.
Regards
Re: Panzer Corps 10th Anniversary (11-07-2021)
It would not mean remove surrender logic, it does not make sense an unit surrenders if it is surrounded by 5 friend units and only 1 enemy unit in its 6 adjacent hex, it would be possible in no favorable situations (enemy ZOC, out of fuel, impassable terrain)Buffalohump wrote: ↑Tue Aug 18, 2020 5:21 pmGoose_2 if you are not already you need to play Panzer Corps 2. It was made for you.goose_2 wrote: ↑Tue Aug 18, 2020 5:14 pmNNNNNNOOOOOO!!!Japoivvb wrote: ↑Tue Aug 18, 2020 6:41 am new idea/rule
- no surrenders on retreating if there are 3 friend units beside, free enemy ZOC, label game engine
similar surrender mechanic implemented in PzC2 I guess viewtopic.php?t=88191
Do not take away the 3 S's I so very much love
Suppress
Surround
Surrender
I love this trick and there are tactics to avoid it being implemented on you....learn to combat rather than take away my joy...please
Regards
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- Major-General - Tiger I
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Re: Panzer Corps 10th Anniversary (11-07-2021)
It's been almost six weeks since we started collecting ideas but still no official signal/feedback...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: Panzer Corps 10th Anniversary (11-07-2021)
Unfortunately this does not surprise me as this is deadware in their eyes...not in oursPeteMitchell wrote: ↑Wed Aug 19, 2020 8:27 am It's been almost six weeks since we started collecting ideas but still no official signal/feedback...
goose_2
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Re: Panzer Corps 10th Anniversary (11-07-2021)
PzC2 AO-39 gets early release for FM purchasers tomorrow.PeteMitchell wrote: ↑Wed Aug 19, 2020 8:27 am It's been almost six weeks since we started collecting ideas but still no official signal/feedback...
They have not posted much in the PzC2 forum the last month either.
Kerensky has run the AO Betas and done most of the posting.
Modding [and multiplayer?] still need work, so until PzC2 has all advertised features up and running don't expect a response here.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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Re: Panzer Corps 10th Anniversary (11-07-2021)
Too bad we did not receive at present some answer from some of the members of the dev team... I still don´t lose hope...
Another idea I just had, which could be implemented by a new trait (could it be called "Defgun" or something like that?) is that strategic and some of the tac bomber units should not decrease their ammo count when firing their defensive guns when responding to an attack made by enemy fighter aircraft. This would be the same concept like the one present in the game now: tanks do not decrease their ammo when firing their AA machine guns in response to an enemy air unit attack.
I think this would be a good thing, specially for strategic bombers, which should have just one or at most two ammo units (in a mission, they just flew to a target and dropped all the bombs on it, and then went back to its base), and if on the way they are intercepted, making defensive fire will not deplete their bomb load.
Another idea I just had, which could be implemented by a new trait (could it be called "Defgun" or something like that?) is that strategic and some of the tac bomber units should not decrease their ammo count when firing their defensive guns when responding to an attack made by enemy fighter aircraft. This would be the same concept like the one present in the game now: tanks do not decrease their ammo when firing their AA machine guns in response to an enemy air unit attack.
I think this would be a good thing, specially for strategic bombers, which should have just one or at most two ammo units (in a mission, they just flew to a target and dropped all the bombs on it, and then went back to its base), and if on the way they are intercepted, making defensive fire will not deplete their bomb load.
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Re: Panzer Corps 10th Anniversary (11-07-2021)
This used to be machine gun fire, wasnt it?guille1434 wrote: ↑Tue Aug 25, 2020 5:10 pm Too bad we did not receive at present some answer from some of the members of the dev team... I still don´t lose hope...
Another idea I just had, which could be implemented by a new trait (could it be called "Defgun" or something like that?) is that strategic and some of the tac bomber units should not decrease their ammo count when firing their defensive guns when responding to an attack made by enemy fighter aircraft. This would be the same concept like the one present in the game now: tanks do not decrease their ammo when firing their AA machine guns in response to an enemy air unit attack.
I think this would be a good thing, specially for strategic bombers, which should have just one or at most two ammo units (in a mission, they just flew to a target and dropped all the bombs on it, and then went back to its base), and if on the way they are intercepted, making defensive fire will not deplete their bomb load.
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: Panzer Corps 10th Anniversary (11-07-2021)
Tanks and Infantry do not have their ammo depleted when they defend against Tac Bombers and fighters....Strat Bombers always drain everything they attack. Well at least if they drop any bombs.guille1434 wrote: ↑Tue Aug 25, 2020 5:10 pm Too bad we did not receive at present some answer from some of the members of the dev team... I still don´t lose hope...
Another idea I just had, which could be implemented by a new trait (could it be called "Defgun" or something like that?) is that strategic and some of the tac bomber units should not decrease their ammo count when firing their defensive guns when responding to an attack made by enemy fighter aircraft. This would be the same concept like the one present in the game now: tanks do not decrease their ammo when firing their AA machine guns in response to an enemy air unit attack.
I think this would be a good thing, specially for strategic bombers, which should have just one or at most two ammo units (in a mission, they just flew to a target and dropped all the bombs on it, and then went back to its base), and if on the way they are intercepted, making defensive fire will not deplete their bomb load.
goose_2
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Re: Panzer Corps 10th Anniversary (11-07-2021)
I was refering just to the ammo count of bomber aircraft not depleting when firing defensive guns against an air unit attack, not to the "carpet bombing" depleting effect on ammo and fuel suffered by land units when attacked by strategic bombers. This would be the same as it happens to a tank when attacked by a tac bomber and fires its AA guns: its ammo is not reduced (because it is supposed that the tank does not use the ammunition of the main gun to defend against aircraft, just machine gun ammo). So, a bomber (tactical or strategic) should not use its main weapon ammo (the bombload) when defending against interceptor aircraft. This should have nothing to do with depleting (or not) the ammo of their target units when they are making an attack on surface units.
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Re: Panzer Corps 10th Anniversary (11-07-2021)
oh that makes more sense and yes I agree...but what about Fighter Bombers like the Bf-110G's and ME-410's???
goose_2
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Re: Panzer Corps 10th Anniversary (11-07-2021)
I like your idea, it really make sense if ammo value represent main gun ammo, added as new trait label
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Re: Panzer Corps 10th Anniversary (11-07-2021)
Hello Goose: I already though about fighter-bombers which can make attack using their heavy guns and or bombload... Because of that, is that I think this effect should not be "hard coded" by unit class, but controlled by a trait. And of course, it should be made to work only when the bomber is firing in self defense only when attacked by enemy aircraft (just like tanks do at present when attacked by aircraft) and not when the unit is making itself an attack on an enemy surface o air unit.
As always, thanks Japoivvb for your continuing support to "the cause"!!
Re: Panzer Corps 10th Anniversary (11-07-2021)
hello
I think there should be 2 changes to level up difficulty.... but as an OPTION.
1. SE units should be counted into prestige total regarding soft cap ! because late war years are too easy, you can field 7 super 15 str tiger II units and this is unrealistic. Now it seems Bagration scenarios are not a destruction army group center but slaughter for Red Army. Imagine playing still Panzer 3s in 1944 due to draining prestige sum already in 1943
2. there should be something like production level for a specific unit. For example tiger I - only 4 slots in a game means you can have only 4 such units, Tiger II - 2 slots etc
This would trigger us to field more diverse army and historicly correct
What do you think?
I think there should be 2 changes to level up difficulty.... but as an OPTION.
1. SE units should be counted into prestige total regarding soft cap ! because late war years are too easy, you can field 7 super 15 str tiger II units and this is unrealistic. Now it seems Bagration scenarios are not a destruction army group center but slaughter for Red Army. Imagine playing still Panzer 3s in 1944 due to draining prestige sum already in 1943
2. there should be something like production level for a specific unit. For example tiger I - only 4 slots in a game means you can have only 4 such units, Tiger II - 2 slots etc
This would trigger us to field more diverse army and historicly correct
What do you think?
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Re: Panzer Corps 10th Anniversary (11-07-2021)
I absolutely agree to number two
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Panzer Corps 10th Anniversary (11-07-2021)
1. added as label game engineKawaleria wrote: ↑Sun Aug 30, 2020 5:57 pm hello
I think there should be 2 changes to level up difficulty.... but as an OPTION.
1. SE units should be counted into prestige total regarding soft cap ! because late war years are too easy, you can field 7 super 15 str tiger II units and this is unrealistic. Now it seems Bagration scenarios are not a destruction army group center but slaughter for Red Army. Imagine playing still Panzer 3s in 1944 due to draining prestige sum already in 1943
2. there should be something like production level for a specific unit. For example tiger I - only 4 slots in a game means you can have only 4 such units, Tiger II - 2 slots etc
This would trigger us to field more diverse army and historicly correct
What do you think?
2. it was already in board https://trello.com/c/oIUNNhBD
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Re: Panzer Corps 10th Anniversary (11-07-2021)
Has anyone from slitherine come forward?