Tassadar wrote: ↑Fri Sep 04, 2020 8:43 pm
Scrapulous wrote: ↑Fri Sep 04, 2020 7:24 pm
[*]Fast Deployment - I got this early on in my first SCW run, and put it on an 8.8cm FlaK. That turned that thing into a very mobile tank destroyer with an AA mode. I loved it. It was tempting to put it on my 203mm artillery, but I usually find that I can plan ahead enough to make sure my guns can fire every turn without this hero.
That actually a great early game idea. It would really help against those pesky tanks in Spain.
T-26s, eh? Have you met my oddly mobile 88? It's a once-in-a-lifetime experience for you
Scrapulous wrote: ↑Fri Sep 04, 2020 7:24 pm
[*]Steamroller - I never got this on a hero, but I got it for all my armor, AT, and recon units. I would love to be able to have this on a tactical bomber or an artillery with Lethal Fire.
That would probably not work since it would require Overrun in the first place, by I might be wrong.
Well, maybe. But you can get Steamroller on a tank, then upgrade it to a Recon. The Recon doesn't have Overrun, but it keeps Steamroller and can still overrun units. So I don't think Steamroller requires Overrun. But some combat abilities don't carry over to battles that don't involve retaliation. For instance, I tried Overwhelming Attack on a tac bomber and on artillery and neither were able to force retreats. It probably would have been too good
Scrapulous wrote: ↑Fri Sep 04, 2020 7:24 pm
[*]Fearsome Reputation - This is a fantastic hero. Should be two tiers higher, IMO. End your turn with this unit next to a lot of enemies and they're considerably weakened on their turn. Here's a way to think of the impact here: every enemy unit next to this one at the end of your turn gets hit by a light artillery piece or a light strategic bomber for free. Assuming the trait functions on aircraft, it's probably best there, like Recon, but I've had it on tanks to good effect. This was a really good hero to have during the massive engagements on the eastern bank of the Ebro River. This is also a rockstar ability if you like capturing enemy equipment since it really shortens the time it takes for them to become vulnerable to a small attack that forces a retreat.
This, and a few other traits are probably less appreciated by me due to my current play style. When all AO DLC come out I'm sure I'll do a Retrograde/Slow Modernization run with a lot of capturing and encircling, but for now I tend to try the combined arms approach towards setting up the maximum number of overruns possible and simply destroy the units outright and enjoying the new equipment as soon as it becomes available. This means I'll prioritize damage and mobility over suppression most of the time, but if I went for the slower, more balanced approach I'd probably appreciate it a lot more.
My first SCW campaign was like you describe. My second one was all about captures and it changed the way I play. I recommend at least trying it. I don't only capture, because I want my units to get experience and some materiel just isn't really valuable, but I do try to get at least a few of everything just to fill out my museum
Scrapulous wrote: ↑Fri Sep 04, 2020 7:24 pm
Whew. That was a lot, and I'm sure I've missed some important possibilities - we're all blindered by our own playstyles, but some of these interactions aren't obvious until you've seen them in play (like Field Repair not costing equipment).
I believe in the core game it's also possible to put Field Repair on those tiny little siege mortars and rail guns. This is a bit cheesy, but for sure powerful. But now that you mention it, that stock of KV-2's I have from Finland would be quite sexy if I managed to get a hold on a Field Repair hero early in 1940...
I'm curious: why is that powerful? Don't they attack with the same strength regardless of their "health"?