Erik's campaigns & mods
Moderators: Order of Battle Moderators, The Artistocrats
Re: Erik's campaigns
Thanks for the Banzai feedback.
-
- Captain - Heavy Cruiser
- Posts: 944
- Joined: Wed May 30, 2012 4:52 pm
Re: Erik's campaigns
Eirk. thanks for amazing BANZAI campaign. Im testing now...
I noticed that in the first scenario the Date displays 1932!!!! It should be 1937? please answer..
I noticed that in the first scenario the Date displays 1932!!!! It should be 1937? please answer..
Re: Erik's campaigns
Nope, it is actually 1932. That's why the scenario is called a prelude.calmhatchery wrote: ↑Sun Sep 27, 2020 4:05 pm Eirk. thanks for amazing BANZAI campaign. Im testing now...
I noticed that in the first scenario the Date displays 1932!!!! It should be 1937? please answer..
-
- Captain - Heavy Cruiser
- Posts: 944
- Joined: Wed May 30, 2012 4:52 pm
Re: Erik's campaigns
Thanks Eric I have to read about this chapter. I read about sino japanaese war in good documentary book. Byt there the start was in 1937. Thank you for your info..Erik2 wrote: ↑Mon Sep 28, 2020 6:17 pmNope, it is actually 1932. That's why the scenario is called a prelude.calmhatchery wrote: ↑Sun Sep 27, 2020 4:05 pm Eirk. thanks for amazing BANZAI campaign. Im testing now...
I noticed that in the first scenario the Date displays 1932!!!! It should be 1937? please answer..
Great Campaign. Thank you for your time. Are you going to continue this ?
Re: Erik's campaigns
I plan at least 2 more Banzai campaigns. It will take some time though since Semper Fi and the Korean mod needs some additional material as well.
-
- Captain - Heavy Cruiser
- Posts: 944
- Joined: Wed May 30, 2012 4:52 pm
Re: Erik's campaigns
Yescalmhatchery wrote: ↑Wed Sep 30, 2020 5:46 amErik 2 This is great news. My question is it will be possible to connect the core force between these campaigns?
-
- Captain - Heavy Cruiser
- Posts: 944
- Joined: Wed May 30, 2012 4:52 pm
Re: Erik's campaigns
I would like to buy you a pack of beer for this . Unfortunaly we live in another places . Thank you Erik .
Re: Erik's campaigns
You can send him this beer by a courier (DHL, Fedex)calmhatchery wrote: ↑Wed Sep 30, 2020 2:18 pm I would like to buy you a pack of beer for this . Unfortunaly we live in another places . Thank you Erik .
-
- Captain - Heavy Cruiser
- Posts: 944
- Joined: Wed May 30, 2012 4:52 pm
Re: Erik's campaigns
If Erik like polish beer? Why not? I need his post adresskondi754 wrote: ↑Wed Sep 30, 2020 2:26 pmYou can send him this beer by a courier (DHL, Fedex)calmhatchery wrote: ↑Wed Sep 30, 2020 2:18 pm I would like to buy you a pack of beer for this . Unfortunaly we live in another places . Thank you Erik .
Re: Erik's campaigns
A nice Polish beer would be something
It will probably be confiscated by the customs or the post office, though.
It will probably be confiscated by the customs or the post office, though.
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 202
- Joined: Thu Dec 17, 2015 7:13 pm
Re: Erik's campaigns
Hello Erik,
At the start of the Guam scenario, in the campaign screen, when I go to purchase Specializations, none of the ones after 1939 are available for purchase. They are all in red typeface, and when you click on them, the "Acquire" button is also red. Is this a glitch perhaps?
At the start of the Guam scenario, in the campaign screen, when I go to purchase Specializations, none of the ones after 1939 are available for purchase. They are all in red typeface, and when you click on them, the "Acquire" button is also red. Is this a glitch perhaps?
-
- Captain - Heavy Cruiser
- Posts: 944
- Joined: Wed May 30, 2012 4:52 pm
Re: Erik's campaigns
Im glad that you have a good opinion about "stuff". Yes Im afraid that on border the beer could be confiscate...but Im grateful for your work..!!!for me Banzai is one of my favourite "DLC
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 202
- Joined: Thu Dec 17, 2015 7:13 pm
Re: Erik's campaigns
Finished the Guam scenario, and destroyed all the MG boxes. However, I did not get the secondary victory objective for it. Also, the counter was not working as I destroyed the MG boxes, it did not go down.
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 202
- Joined: Thu Dec 17, 2015 7:13 pm
Re: Erik's campaigns
Another glitch - Figured out that the commander that I was supposed to get in Guam was Momoto Shizimu (via process of elimination - at the start of the next scenario you get Sachio Watanabe, and if you have completed all the objectives prior, you had 8 of the 10 IJA land commanders, plus Watanabe, leaving Shizimu as the one I did not get for destroying all the MG boxes in Guam). I found the Commanders notepad in the "Data" folder, and saw that Shizimu is commander number 39. I used the cheat #officerondeck 39 to get him... and I was given Jimmy Chapman, USA Commander #0! Don't know what is going on here....
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Erik's campaigns
Banzai 1939-41_1.0
00Shanghai
- it's a bit tight to complete the mines objective without resorting to use regular inf. to clear them
- the "do not lose a unit" objective is linked (set obj. state) to the mines objective and won't fail.
- difficulty okay; income maybe even too much for aux. forces (I can't believe I'm saying this with one of your campaigns... )
01Manchukuo
see ctskelly's post
00Shanghai
- it's a bit tight to complete the mines objective without resorting to use regular inf. to clear them
- the "do not lose a unit" objective is linked (set obj. state) to the mines objective and won't fail.
- difficulty okay; income maybe even too much for aux. forces (I can't believe I'm saying this with one of your campaigns... )
01Manchukuo
see ctskelly's post
Re: Erik's campaigns
Thanks all, added to Banzai list.
-
- Corporal - 5 cm Pak 38
- Posts: 36
- Joined: Mon Sep 14, 2015 7:50 am
Re: Erik's campaigns
I'm giving up on the 6th scenario (Tebourda) of the US Corp 42-43 campaign : it's too difficult, german forces are way too strong. As soon as you capture the south city, it spawns 3 new air unit (like we didn't already have our hands full) and all the german reserve is coming after us.
If someone knows how to achieve this ...
If someone knows how to achieve this ...
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Erik's campaigns
Banzai 1939-41_1.0 continued
(played on level4 diff. out of my mod)
There was good feedback in the beta thread, esp. from the Colonel; thanks for that!
Also I'm repeating some of the feedback from "ctskelly".
05Nomonhan2
- One arty near the northern (in the middle) prim.VP has wrong transport assigned (tractor instead truck) and can not "disembark" and stays in transport
07Guam
- MG nests objective won't validate (#trigger 83) - there are TWO conditions in the trigger, but you only need ONE of them
- Suggestion: add 1-2 additional exit hexes and reduce the turn limit to 23-25
08Siam
- super tight turn limit, but everything works, even exiting on the very last turn. Good job!
09Malaya1
- "10 damage to tanks" obj. doesn't work: wrong faction/alliance set in the trigger, it's counting damage to MY tanks...
- add more turns (5-6) or landCP
10Malaya2
- "destroy tanks" obj. is complete from the start...
- reinforcement event on turn2 has no pic
- event: "you may deploy 2 air untis", but I get 12 airCP = 4 air units
11Malaya3
- don't know if you want to bother fixing this, but again, reinforcement event on turn3 has no pic
12Wake
- Do you really need that many small supply pockets scattered all over the place? Indicator: every one of them has a foxhole...
- The sub event is missing a pic and it triggers too late (only if the sub's spotted on the surface!), as I've already sunk one with depth-charges
Played fast and nice. Good work, thanks Erik!
(played on level4 diff. out of my mod)
There was good feedback in the beta thread, esp. from the Colonel; thanks for that!
Also I'm repeating some of the feedback from "ctskelly".
05Nomonhan2
- One arty near the northern (in the middle) prim.VP has wrong transport assigned (tractor instead truck) and can not "disembark" and stays in transport
07Guam
- MG nests objective won't validate (#trigger 83) - there are TWO conditions in the trigger, but you only need ONE of them
- Suggestion: add 1-2 additional exit hexes and reduce the turn limit to 23-25
08Siam
- super tight turn limit, but everything works, even exiting on the very last turn. Good job!
09Malaya1
- "10 damage to tanks" obj. doesn't work: wrong faction/alliance set in the trigger, it's counting damage to MY tanks...
- add more turns (5-6) or landCP
10Malaya2
- "destroy tanks" obj. is complete from the start...
- reinforcement event on turn2 has no pic
- event: "you may deploy 2 air untis", but I get 12 airCP = 4 air units
11Malaya3
- don't know if you want to bother fixing this, but again, reinforcement event on turn3 has no pic
12Wake
- Do you really need that many small supply pockets scattered all over the place? Indicator: every one of them has a foxhole...
- The sub event is missing a pic and it triggers too late (only if the sub's spotted on the surface!), as I've already sunk one with depth-charges
Played fast and nice. Good work, thanks Erik!