Do devs give even a single sh*t about MP? Or will they let it rot?

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ChristianC
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Do devs give even a single sh*t about MP? Or will they let it rot?

Post by ChristianC » Mon Sep 14, 2020 8:03 pm

The game has been out 6 months now and all the problems with MP have been brought up time and time again in this forum. Below are some links in case you don't know what I'm talking about. What is the point of ignoring all this criticism and just pumping out single player DLC? Fix the game, you owe it to everyone who bought it and wanted a great sequel with great MP. I'm not trying to sound like a pr*ck, but why not just fix it?

Example: https://youtu.be/8G5HE409CcU
viewtopic.php?f=464&t=100903&p=876549&h ... er#p876549
viewtopic.php?f=464&t=99603&p=859420&hi ... er#p859420
viewtopic.php?f=464&t=99518&p=858390&hi ... er#p858390
viewtopic.php?f=464&t=99354&p=857269&hi ... er#p857269
viewtopic.php?f=464&t=99109&p=853564&hi ... er#p853564

Retributarr
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by Retributarr » Mon Sep 14, 2020 8:25 pm

Don't be so harsh!.

Not only is the "Multi-Player" issue not yet being dealt with at this moment... but also for many months... some other issues such as... for dealing with "Sound-Effects"... or dealing with "Upscaling the readable Print-Size"... have also not been dealt with. Why???... very-likely... because they are short-staffed and 'Overloaded' with a multitude of other important issues to deal with as well as now being busy in the intensive process of developing AO-1940 and AO-1941.

"Do" make a 'Specific-Request' on one or maybe two pertinent issues that can at least get Multi-Player corrected enough to get you by with right now... until the entire "Overall-Fix" can be addressed or attended too in a proper fashion!. Be patient... the 'Fixes' will come.

ChristianC
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by ChristianC » Tue Sep 15, 2020 6:58 pm

They're "overloaded" working on DLCs they'll make a buck off of but can't find the time to fix the base game...

dalfrede
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by dalfrede » Tue Sep 15, 2020 7:35 pm

ChristianC wrote:
Tue Sep 15, 2020 6:58 pm
They're "overloaded" working on DLCs they'll make a buck off of but can't find the time to fix the base game...
The Devs are not working on the DLCs, Kerensky is, he is a contractor hired by the publisher, not a Devs.
The Dev did add features for AOSCW but did not do the scenarios or campaign[s].

The game is not finished.
By that I mean features promised during development are not yet in the game.
Primarily Modding, and I suppose Multiplayer.

The game took longer to develop than expected.
It was released as soon as the game engine and campaign were running well.
There will probably be major updates for at least the next year.
And by updates I don't mean DLCs.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

a432
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by a432 » Tue Sep 15, 2020 9:22 pm

Hello ChristianC!

I am your opponent in the you tube video you linked!
I posted in many of the forum entries you listed to support your case!

Thank you for taking the time to make a you tube video showcasing the problems of the game in multiplayer!

I am sorry to have made the game so unfun for you. I really really hope the devs or contractors hired to fix MP pay attention to this post and fix MP.

a432
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by a432 » Wed Sep 16, 2020 5:38 pm

Oh, and in case they do actually read this, here are a couple of suggestions to get you on the right path to fix MP.

Stopgap solution: Just code it that all multiplayer battles start out with two turns of rain.

The reason for this is that rain prevents paratroopers from moving in planes. This allows both sides have a chance to capture much of the territory on "their" side of the map. I have perosnally experienced this as the RNG of weather one game allowed the first two turns of the battle to be rain.

Permanent solution: Change paratroopers mechanics back to pazner corps 1. Meaning that they cannot move on the same turn they land. When they land they have half of their strength suppressed.

Additionally you need to change the deployment mechanics. Only after a supply city is held for an entire turn, then the next turn you may purchase units from the city.

Hope this help!

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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by Buffalohump » Wed Sep 16, 2020 7:28 pm

a432 wrote:
Wed Sep 16, 2020 5:38 pm
Oh, and in case they do actually read this, here are a couple of suggestions to get you on the right path to fix MP.

Stopgap solution: Just code it that all multiplayer battles start out with two turns of rain.

The reason for this is that rain prevents paratroopers from moving in planes. This allows both sides have a chance to capture much of the territory on "their" side of the map. I have perosnally experienced this as the RNG of weather one game allowed the first two turns of the battle to be rain.

Permanent solution: Change paratroopers mechanics back to pazner corps 1. Meaning that they cannot move on the same turn they land. When they land they have half of their strength suppressed.

Additionally you need to change the deployment mechanics. Only after a supply city is held for an entire turn, then the next turn you may purchase units from the city.

Hope this help!
I do not play multiplayer yet, but think I understand the problem as you describe it. Would making the transport movement work like all other aircraft solve this issue? What I mean is, if you have not dropped within the transport's movement range it must return to it's home airfield. I ask this because I like most of how the mechanic works so don't want it to resort back to PC. However, having just finished Denmark scenario and using them for first time their extreme range is somewhat ridiculous.

a432
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by a432 » Wed Sep 16, 2020 9:25 pm

No, Buffalohump that would not solve the problem.

This is because it already happens like this naturally.

On turn 1 you generally will land all of your troops at their max range anyway. Their 1 turn max range is already about 3/4th of large size map. So many only huge size maps and above this might help a little bit.

dalfrede
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by dalfrede » Wed Sep 16, 2020 9:49 pm

Wouldn't it be simpler to remove air transport in MP scenarios?
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

a432
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by a432 » Wed Sep 16, 2020 9:56 pm

Yes, dalfrede that would be the simplest and easiest.

I don't like to advocate the loss of choice, but in this case I don't mind.

Buffalohump
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by Buffalohump » Wed Sep 16, 2020 10:00 pm

a432 wrote:
Wed Sep 16, 2020 9:25 pm
No, Buffalohump that would not solve the problem.

This is because it already happens like this naturally.

On turn 1 you generally will land all of your troops at their max range anyway. Their 1 turn max range is already about 3/4th of large size map. So many only huge size maps and above this might help a little bit.

I see what you are saying. I have primarily been a single player and have not thought about how it could unbalance a MP game. My main concern is two fold. I used paras quite a bit in PC and was always frustrated at my inability to move on my objective without the computer immediately reacting to what should have been a surprise move. I eventually settled on running a pair of recon cars in deep and having my paras support them instead of the other way around. I have been excited about this new dynamic and personally hope it does not change but will deal with it if it does. Second, I exploited it but the way paras worked in PC was ridiculously easy to deal with in the Bridge Too Far scenarios and the few others I can recall. On a side note, it would seem to me this can be exploited by both players and would effectively negate any advantage one might gain. In addition, it could possibly be planned for and traps set up to hammer an over eager adversary.

Regards,

Buffalohump
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by Buffalohump » Wed Sep 16, 2020 10:04 pm

Another possible solution, would be to reset the paras per PC and make the new traits related to experience(medals). This could possibly satisfy both sides of argument.

Regards,

nexusno2000
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Re: Do devs give even a single sh*t about MP? Or will they let it rot?

Post by nexusno2000 » Fri Sep 18, 2020 6:17 am

dalfrede wrote:
Wed Sep 16, 2020 9:49 pm
Wouldn't it be simpler to remove air transport in MP scenarios?
^ This.

It's kind of funny how many SP scenarios do not have any air transports available. Almost like the scenarios would break if there were paras :roll:
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