Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!
The value without the sword is the 0% cover value, the value with the sword is 100% cover value. Both display in game, but under the same icon.
BTW the only tile I’ve seen with 100% cover is city tiles, village, town, forest, difficult terrain give much less.
Remember, your cover value shows where you are on the continuum. So if your 0% value is 3 and your 100% value is 6, 50% is 4.5 (not sure if rounded).
Some more information:
- This game uses decimals which also includes unit strength (hit points)
- The game doesn't show you close attack because it shows you your current (real value in the context of current tile) attack instead (the same unit will change the attack value based on the cover value of the terrain)
- This means that the game UI hides some things from you but it's for the sake of simplicity (cover calculations are done automatically)
- The whole idea of the cover system is to avoid the horrible binary system of Panzer Corps, OOB has a much more smooth system where you can actually use other than infantry units in terrain with high coverage (like flame tanks)
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)