Fallbacks

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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SLancaster
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Fallbacks

Post by SLancaster » Thu Oct 15, 2020 5:27 pm

I am playing a game where a couple of interesting fallbacks happened. First one, my opponent fell back with a fragmented Imitation Legionaries unit. There was a sub-general nearby. The unit didn't break. I just wondered what the chances were of that unit breaking?

In the same game, I fell back with my Thureophoroi and they dropped two cohesion levels to fragmented. What are the chances of that happening? Does it depend on the unit quality as well?

GeneralKostas
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Re: Fallbacks

Post by GeneralKostas » Thu Oct 15, 2020 6:43 pm

I think, it is random. Bad luck. Everytime i choose to fall back, i pray not to drop cohesion level.

SLancaster
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Re: Fallbacks

Post by SLancaster » Thu Oct 15, 2020 6:49 pm

I suspect there is some % chance involved.. will find out.
Last edited by SLancaster on Thu Oct 15, 2020 7:50 pm, edited 1 time in total.

SnuggleBunnies
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Re: Fallbacks

Post by SnuggleBunnies » Thu Oct 15, 2020 6:55 pm

SnuggleBunny's Field of Glory II / Pike and Shot / Sengoku Jidai MP Channel:

https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

SLancaster
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Re: Fallbacks

Post by SLancaster » Thu Oct 15, 2020 7:42 pm

Thanks, Bunny! I am talking to edb1815 and he has provided some good info like your link. I will post as well..

The only thing I don't see are the chances for a double drop!

SLancaster
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Re: Fallbacks

Post by SLancaster » Thu Oct 15, 2020 7:48 pm

Notes:

So looking at the manual: Frag is -2, Threatened flank is -1, 25% losses -1, 50% losses -1, Hvy foot +1, General within 4 sq +1. 6 needed to pass on 2 dice. Pretty close to TT game. So pike unit with a general would be evens depending on flanks and casualties. Of course the table may have changed in subsequent game updates!

PS edb1815 says in tabletop rules if you rolled 2 after modifiers then you would double drop. He says not explictly in FoG 2 manual (as far as we can tell). Also, that is for losing combat badly or loss of a general and not explicitly for fallbacks.
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edb1815
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Re: Fallbacks

Post by edb1815 » Thu Oct 15, 2020 7:58 pm

Just to add to the post in the TT game fallback was not a reason to test cohesion. The FOGII manual does not mention fallbacks as causing a double drop. Going with the tt chart it does limit the double drops to losing combat badly, losing a general and friends routing nearby. I have not read through the patch notes to see if anything changed since the original manual on this issue.

SLancaster
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Re: Fallbacks

Post by SLancaster » Sat Oct 17, 2020 7:10 pm

We don't have any information on fallbacks causing double drops. If anyone knows or has seen the code then let us know. At the moment I am assuming that a roll of 2 will cause a double drop.

rbodleyscott
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Re: Fallbacks

Post by rbodleyscott » Sun Oct 18, 2020 6:56 am

edb1815 wrote:
Thu Oct 15, 2020 7:58 pm
Just to add to the post in the TT game fallback was not a reason to test cohesion.
Because it didn't exist in the TT game.
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rbodleyscott
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Re: Fallbacks

Post by rbodleyscott » Sun Oct 18, 2020 7:01 am

SLancaster wrote:
Sat Oct 17, 2020 7:10 pm
We don't have any information on fallbacks causing double drops. If anyone knows or has seen the code then let us know. At the moment I am assuming that a roll of 2 will cause a double drop.
They can double drop.

As with other double drops, this is not caused by a roll of 2, but by a final score of 2 or less after applying modifiers.
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SLancaster
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Re: Fallbacks

Post by SLancaster » Sun Oct 18, 2020 8:31 am

Okay, thanks for the clarification.

edb1815
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Re: Fallbacks

Post by edb1815 » Mon Oct 19, 2020 7:11 pm

Certainly cleared up regards the TT game, it has been a number of years. The double drop was not clear from my reading of the PC game manual. Thanks.

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