Battlestar Galactica Deadlock - v1.5.112 Update

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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Battlestar Galactica Deadlock - v1.5.112 Update

Post by AlbertoC » Wed Dec 09, 2020 4:57 pm

We're releasing a new update for Deadlock. The 1.5.112 update introduces new balance tweaks and a bunch of bug fixes. Thanks to all our amazing players (and a shout out to the Discord community) for all the awesome feedback you provided.

You can find the full changelog down below.

Change List 1.5.112

Changes since 1.4.111



Mercury Battlestar
- Squadron slots converted from 2 full / 2 support to 3 full / 1 support

Colonial Munitions
- Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5)

Debris Mines
- Increased Debris Mine HP from 1 to 4

- Base Fire Control Turret Accuracy increased from 100% to 105%


- Removed Subsystem Overclock from R-TPAM
- Increased R-TPAM Power Distribution from 20 to 30

Guardian Basestar
- Moved locations of multiple subsystems

- AI modified to bias towards size class 3 ships

Modern Basestar
- FTL Cooldown increased from 4 to 5 to match other ship cooldowns
- Hacking Strength increased from 0.4 to 0.5
- Regenerative Hull Resin repair rate decreased from 0.25 to 0.2

Cylon Homing Cluster Mines
- Trigger radius decreased from 125 to 110

Vespid Bombers
- Increased HP from 32 to 36
- Decreased Ship Size from -2 to -3
- Increased velocity from 3.0 to 3.4

- Base Fire Control Munition Salvo Size increased from 100% to 110%


Propaganda Mode
- Double surviving ship bonus from 1 to 2
- Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only)

Bug Fixes

FIX : Flak can't be turned off in some circumstances
FIX : Bug in Mission 10
FIX : Delay when triggering virus mines
FIX : Redirected missiles not intercepted by Vipers

Lance Corporal - SdKfz 222
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Re: Battlestar Galactica Deadlock - v1.5.112 Update

Post by Riekopo » Sat Feb 20, 2021 11:21 am

Can you please put an option for bigger fleets in the Battlestar Deadlock campaigns? Even if unbalanced. Just slap a warning label on it. Hate that multiplayer got it but not campaign. :cry:

I'd also really like to be able to turn engines off and stop moving. Risky but useful. Always having to move forward is annoying.

I'd like a formation lock button.

I'd like a button to hide the blue silhouette outlines. To view battlefield better.

I'd like speed controls for action phase.

I'd like a friendly fire indicator. Tell you when it happens.

I'd like vertical firing angle to be shown. Not sure why it isn't. Game only shows horizontal for some reason.

I'd also like to be able to see the firing arcs of every single weapon on the ship. Cycle through them. Range and XYZ axis.

I'd like to create a flak field on both sides. At half strength.

I'd like flak field to actually be created by the main guns and PDC's instead of just magically appearing. This issue triggers me greatly.

I'd like an enemy fleet randomizer for skirmish mode.

Valkyrie is still missing from Ghost Fleet. Big oversight.

Jupiter still can't be equipped with Mk7 Vipers. Oversight.

Still can't use Modern Ships in campaign. Disappoint.

AI friendly pilots seem to fly into Debris Mines. Bug?
Last edited by Riekopo on Sat Feb 20, 2021 12:00 pm, edited 1 time in total.

Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
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Re: Battlestar Galactica Deadlock - v1.5.112 Update

Post by Riekopo » Sat Feb 20, 2021 11:47 am

Also, Mercury is underwhelming. I don't like the turret placements of the Mercury. In the show it packs a punch from the broadsides and the front side, but in the game its weapons are too focused on the front and its weak on the broadside. As for fighters, it should be better than Jupiter not the same (since there are 4 flight decks it should carry more than 2 squadrons). And its flak field is also smaller than Jupiter. This is why Mercury is a bit of a disappointment for me. I think it needs changed.

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