Rules changes

Field of Glory II: Medieval

Moderators: rbodleyscott, rbodleyscott, rbodleyscott, rbodleyscott, rbodleyscott, rbodleyscott, rbodleyscott, rbodleyscott, rbodleyscott, rbodleyscott, rbodleyscott, rbodleyscott

Post Reply
Sh1mbo
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Wed Apr 08, 2020 3:52 am
Location: Veracruz, México

Rules changes

Post by Sh1mbo » Wed Feb 17, 2021 4:52 pm

i just bought Fog 2 medieval a couple of days ago, but i cant find the rules changes compared to fog 2, is there any info online about such changes?
thanks in advance =)

Athos1660
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1563
Joined: Wed May 29, 2019 3:23 pm

Re: Rules changes

Post by Athos1660 » Wed Feb 17, 2021 4:54 pm

There's a manual

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 25809
Joined: Sun Dec 04, 2005 6:25 pm

Re: Rules changes

Post by rbodleyscott » Wed Feb 17, 2021 5:22 pm

There isn't an itemised list of rules changes.
Richard Bodley Scott

Image

Sh1mbo
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Wed Apr 08, 2020 3:52 am
Location: Veracruz, México

Re: Rules changes

Post by Sh1mbo » Thu Feb 18, 2021 12:53 am

Athos1660 wrote:
Wed Feb 17, 2021 4:54 pm
There's a manual
:lol: :lol: :lol:
rbodleyscott wrote:
Wed Feb 17, 2021 5:22 pm
There isn't an itemised list of rules changes.
i still havent notice a big difference between medieval and ancients, thanks! =)

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 25809
Joined: Sun Dec 04, 2005 6:25 pm

Re: Rules changes

Post by rbodleyscott » Thu Feb 18, 2021 9:19 am

Sh1mbo wrote:
Thu Feb 18, 2021 12:53 am
Athos1660 wrote:
Wed Feb 17, 2021 4:54 pm
There's a manual
:lol: :lol: :lol:
rbodleyscott wrote:
Wed Feb 17, 2021 5:22 pm
There isn't an itemised list of rules changes.
i still havent notice a big difference between medieval and ancients, thanks! =)
That is because there isn't a big difference in the rules. The rules were always designed to cover 3000 BC - 1500 AD (like the tabletop rules), so already included most of the stuff that would be needed for the High Medieval period, even if it wasn't actually used in FOG2 Ancients.

The main differences come from the different troop types and combinations. Also field fortifications - which aren't used much in the base game, but will be used increasingly in the later part of the period, along with stakes for longbowmen in the second half of the 100 Years War.
Richard Bodley Scott

Image

Athos1660
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1563
Joined: Wed May 29, 2019 3:23 pm

Re: Rules changes

Post by Athos1660 » Sun Oct 03, 2021 11:53 am

rbodleyscott wrote:
Thu Feb 18, 2021 9:19 am
Also field fortifications - which aren't used much in the base game, but will be used increasingly in the later part of the period, along with stakes for longbowmen in the second half of the 100 Years War.
1) Battles like Agincourt showed that, under favourable conditions (a defensive terrain, time to install stakes, rain), longbowmen were formidable. But in cases where these conditions weren’t met, especially when they were surprised before installing stakes like at Patay, the English army was vulnerable.

Will there be a kind of a mechanism to mimic this possibility of a lack of time to install stakes, such as a random number of stakes available during deployment ? If I am not mistaken, in the TT game, there was a binary rule stating that all longbow units must have stakes or none.

Will the two Ambush scenarios prevent the Ambushed one from using stakes (because of this lack of time) ?

Well I guess I’ll get the answers to those questions when the HYW dlc(s) come out :-)

2) (off-topic) How about an Ambush scenario with the Ambushed one having his back turned, as if the enemy vanguard had caught his rearguard ?

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 25809
Joined: Sun Dec 04, 2005 6:25 pm

Re: Rules changes

Post by rbodleyscott » Sun Oct 03, 2021 3:12 pm

Athos1660 wrote:
Sun Oct 03, 2021 11:53 am
rbodleyscott wrote:
Thu Feb 18, 2021 9:19 am
Also field fortifications - which aren't used much in the base game, but will be used increasingly in the later part of the period, along with stakes for longbowmen in the second half of the 100 Years War.
1) Battles like Agincourt showed that, under favourable conditions (a defensive terrain, time to install stakes, rain), longbowmen were formidable. But in cases where these conditions weren’t met, especially when they were surprised before installing stakes like at Patay, the English army was vulnerable.

Will there be a kind of a mechanism to mimic this possibility of a lack of time to install stakes, such as a random number of stakes available during deployment ? If I am not mistaken, in the TT game, there was a binary rule stating that all longbow units must have stakes or none.

Will the two Ambush scenarios prevent the Ambushed one from using stakes (because of this lack of time) ?

Well I guess I’ll get the answers to those questions when the HYW dlc(s) come out :-)
Longbowmen take a whole turn to place stakes. There are good reason why you might sometimes not want to do so immediately, so there is scope for being caught without.
2) (off-topic) How about an Ambush scenario with the Ambushed one having his back turned, as if the enemy vanguard had caught his rearguard ?
Well they could just turn round again. Unless they couldn't, in which case it would be a bit one-sided.
Richard Bodley Scott

Image

Athos1660
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1563
Joined: Wed May 29, 2019 3:23 pm

Re: Rules changes

Post by Athos1660 » Sun Oct 03, 2021 5:54 pm

rbodleyscott wrote:
Sun Oct 03, 2021 3:12 pm
Well they could just turn round again.
I had in mind for the Ambushed orders of march that wouldn't lead to the vanilla frontal deployment of the two armies in case of a simple 180° rotation of each of its units, such as a plain 'Knights at the rearguard (thus attacked first), infantry in the middle, lights at the vanguard'.

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 25809
Joined: Sun Dec 04, 2005 6:25 pm

Re: Rules changes

Post by rbodleyscott » Mon Oct 04, 2021 6:21 am

Athos1660 wrote:
Sun Oct 03, 2021 5:54 pm
rbodleyscott wrote:
Sun Oct 03, 2021 3:12 pm
Well they could just turn round again.
I had in mind for the Ambushed orders of march that wouldn't lead to the vanilla frontal deployment of the two armies in case of a simple 180° rotation of each of its units, such as a plain 'Knights at the rearguard (thus attacked first), infantry in the middle, lights at the vanguard'.
Perhaps one day.
Richard Bodley Scott

Image

Athos1660
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1563
Joined: Wed May 29, 2019 3:23 pm

Re: Rules changes

Post by Athos1660 » Mon Oct 04, 2021 5:49 pm

rbodleyscott wrote:
Sun Oct 03, 2021 3:12 pm
Longbowmen take a whole turn to place stakes. There are good reason why you might sometimes not want to do so immediately, so there is scope for being caught without.
So this will remain a decision taken by the English side, not an inability (to use stakes) imposed by the surprise. That said (due to my contradictory spirit, forgive it), I am sure your implementing the stakes will be great :-)

edb1815
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Tue Apr 28, 2009 1:28 pm
Location: Delaware, USA

Re: Rules changes

Post by edb1815 » Tue Oct 05, 2021 5:59 pm

Athos1660 wrote:
Mon Oct 04, 2021 5:49 pm
rbodleyscott wrote:
Sun Oct 03, 2021 3:12 pm
Longbowmen take a whole turn to place stakes. There are good reason why you might sometimes not want to do so immediately, so there is scope for being caught without.
So this will remain a decision taken by the English side, not an inability (to use stakes) imposed by the surprise. That said (due to my contradictory spirit, forgive it), I am sure your implementing the stakes will be great :-)
I used to play HYW and WoTR armies all the time in the table top game. I think as RBS mentioned what you are asking for will be apparent in game. Longbowmen carry the stakes with them until placed. Once placed the longbowmen must remain and if they move the stakes are lost. So unless you set up in an ideal defensive position you'd likely want to move the LB and if your placement is bad, or your position is outflanked (not in-between convenient woods :wink: ) your LB may have to abandon the stakes.

Athos1660
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1563
Joined: Wed May 29, 2019 3:23 pm

Re: Rules changes

Post by Athos1660 » Wed Oct 06, 2021 3:57 am

@ edb1815 : I am sure we'll have great fun :-)

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 25809
Joined: Sun Dec 04, 2005 6:25 pm

Re: Rules changes

Post by rbodleyscott » Wed Oct 06, 2021 7:02 am

edb1815 wrote:
Tue Oct 05, 2021 5:59 pm
Athos1660 wrote:
Mon Oct 04, 2021 5:49 pm
rbodleyscott wrote:
Sun Oct 03, 2021 3:12 pm
Longbowmen take a whole turn to place stakes. There are good reason why you might sometimes not want to do so immediately, so there is scope for being caught without.
So this will remain a decision taken by the English side, not an inability (to use stakes) imposed by the surprise. That said (due to my contradictory spirit, forgive it), I am sure your implementing the stakes will be great :-)
I used to play HYW and WoTR armies all the time in the table top game. I think as RBS mentioned what you are asking for will be apparent in game. Longbowmen carry the stakes with them until placed. Once placed the longbowmen must remain and if they move the stakes are lost. So unless you set up in an ideal defensive position you'd likely want to move the LB and if your placement is bad, or your position is outflanked (not in-between convenient woods :wink: ) your LB may have to abandon the stakes.
Yep
Richard Bodley Scott

Image

grahamed
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 93
Joined: Sun Apr 17, 2011 6:08 pm

Re: Rules changes

Post by grahamed » Mon Oct 11, 2021 7:23 am

rbodleyscott wrote:
Thu Feb 18, 2021 9:19 am
Sh1mbo wrote:
Thu Feb 18, 2021 12:53 am
Athos1660 wrote:
Wed Feb 17, 2021 4:54 pm
There's a manual
:lol: :lol: :lol:
rbodleyscott wrote:
Wed Feb 17, 2021 5:22 pm
There isn't an itemised list of rules changes.
i still havent notice a big difference between medieval and ancients, thanks! =)
That is because there isn't a big difference in the rules. The rules were always designed to cover 3000 BC - 1500 AD (like the tabletop rules), so already included most of the stuff that would be needed for the High Medieval period, even if it wasn't actually used in FOG2 Ancients.

The main differences come from the different troop types and combinations. Also field fortifications - which aren't used much in the base game, but will be used increasingly in the later part of the period, along with stakes for longbowmen in the second half of the 100 Years War.
Richard will the recent fog2 medieval revision to enemy zoc impacts on what units can charge be implemented in fog2

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 25809
Joined: Sun Dec 04, 2005 6:25 pm

Re: Rules changes

Post by rbodleyscott » Mon Oct 11, 2021 9:20 am

grahamed wrote:
Mon Oct 11, 2021 7:23 am
Richard will the recent fog2 medieval revision to enemy zoc impacts on what units can charge be implemented in fog2
Yes, but we are holding off on releasing the update until the World Team Championship and current FOG2DL season are over. Hence some time in January.
Richard Bodley Scott

Image

grahamed
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 93
Joined: Sun Apr 17, 2011 6:08 pm

Re: Rules changes

Post by grahamed » Mon Oct 11, 2021 9:38 am

rbodleyscott wrote:
Mon Oct 11, 2021 9:20 am
grahamed wrote:
Mon Oct 11, 2021 7:23 am
Richard will the recent fog2 medieval revision to enemy zoc impacts on what units can charge be implemented in fog2
Yes, but we are holding off on releasing the update until the World Team Championship and current FOG2DL season are over. Hence some time in January.
Seems logical, any further rules changes planned for release at a similar time?

Also is there anywhere the patch notes for both/ either game can be read on the site or forum?

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 25809
Joined: Sun Dec 04, 2005 6:25 pm

Re: Rules changes

Post by rbodleyscott » Mon Oct 11, 2021 4:16 pm

grahamed wrote:
Mon Oct 11, 2021 9:38 am
rbodleyscott wrote:
Mon Oct 11, 2021 9:20 am
grahamed wrote:
Mon Oct 11, 2021 7:23 am
Richard will the recent fog2 medieval revision to enemy zoc impacts on what units can charge be implemented in fog2
Yes, but we are holding off on releasing the update until the World Team Championship and current FOG2DL season are over. Hence some time in January.
Seems logical, any further rules changes planned for release at a similar time?

Also is there anywhere the patch notes for both/ either game can be read on the site or forum?
See: viewtopic.php?f=664&t=106718
Richard Bodley Scott

Image

Post Reply

Return to “Field of Glory II: Medieval”