Infantery steamroller problem Dlc 42

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maokun
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Infantery steamroller problem Dlc 42

Post by maokun » Fri Jul 09, 2021 3:04 pm

The steamroll award doesn t activate after I Kill units.
Have anyone encounter the some problem with infantery that has the steamroller award ?

R2G2
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Re: Infantery steamroller problem Dlc 42

Post by R2G2 » Fri Jul 09, 2021 3:25 pm

It's related to one of the changes made in version 1.02

"Steamroller trait now only works with units which also have Overrun trait"

scott_mathieson
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Re: Infantery steamroller problem Dlc 42

Post by scott_mathieson » Fri Jul 09, 2021 6:47 pm

It should do for infantry though as the overrun hero is still a thing

Magni
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Re: Infantery steamroller problem Dlc 42

Post by Magni » Fri Jul 09, 2021 7:24 pm

scott_mathieson wrote:
Fri Jul 09, 2021 6:47 pm
It should do for infantry though as the overrun hero is still a thing
As long as you have the hero on the unit, both Overrun and Steamroller work.

The way it used to be, you could get Steamroller and then remove the hero from the unit and it would still be able to overrun things. That's no longer the case.

scorehouse
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Re: Infantery steamroller problem Dlc 42

Post by scorehouse » Fri Jul 09, 2021 10:06 pm

is that the same for SCW thru the 42?

adiekmann
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Re: Infantery steamroller problem Dlc 42

Post by adiekmann » Sat Jul 10, 2021 6:15 am

I guess it is probably the proper way it should be, but I'll miss it. I had two overrun heroes, one since fairly early in SCW, and with it a got Steamroller by the end of '41 on 5 different infantry units plus one recon! So...it's value as a hero has now taken a huge hit IMO. :|
Last edited by adiekmann on Sat Jul 10, 2021 5:52 pm, edited 1 time in total.

scott_mathieson
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Re: Infantery steamroller problem Dlc 42

Post by scott_mathieson » Sat Jul 10, 2021 8:47 am

Magni wrote:
Fri Jul 09, 2021 7:24 pm
scott_mathieson wrote:
Fri Jul 09, 2021 6:47 pm
It should do for infantry though as the overrun hero is still a thing
As long as you have the hero on the unit, both Overrun and Steamroller work.

The way it used to be, you could get Steamroller and then remove the hero from the unit and it would still be able to overrun things. That's no longer the case.
ok thanks for explaining i get it know think this is actually good idea Azul with steam roller is very powerful

Magni
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Re: Infantery steamroller problem Dlc 42

Post by Magni » Sat Jul 10, 2021 2:58 pm

scott_mathieson wrote:
Sat Jul 10, 2021 8:47 am
ok thanks for explaining i get it know think this is actually good idea Azul with steam roller is very powerful
*Looks at his two Azul and two Pioniere with Steamroller.*

Yeah, yeah it might have been a bit over the top. :mrgreen:

Scrapulous
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Re: Infantery steamroller problem Dlc 42

Post by Scrapulous » Sat Jul 10, 2021 5:37 pm

And, of course, you can still have all the power of an Azul Infanterie with Steamroller - it just needs the Overrun hero assigned to it.

It was a necessary change. Overrun was the only hero that could make itself obsolete. It was also the only hero that could give its power to a unit without being assigned to that unit, which is insanely powerful. My latest core has three overrun heroes - where I left off, they were all unnecessary because the units that I cared about all had steamroller already. Now those heroes are useful again (and I'm glad I didn't delete them).

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Re: Infantery steamroller problem Dlc 42

Post by Gfot » Sun Jul 11, 2021 12:31 am

adiekmann wrote:
Sat Jul 10, 2021 6:15 am
I guess it is probably the proper way it should be, but I'll miss it. I had two overrun heroes, one since fairly early in SCW, and with it a got Steamroller by the end of '41 on 5 different infantry units plus one recon! So...it's value as a hero has now taken a huge hit IMO. :|
Funny, I think the opposite. I didn't roll one, so I gave Steamroller to my recons, Artillery and ATs by levelling them as tanks. Now you absolutely need the hero. His effect before was essentially to save you xp and time, but now he is essential if you want steamroller on anything except tanks.

Pill
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Re: Infantery steamroller problem Dlc 42

Post by Pill » Fri Sep 17, 2021 9:39 pm

maokun wrote:
Fri Jul 09, 2021 3:04 pm
The steamroll award doesn t activate after I Kill units.
Have anyone encounter the some problem with infantery that has the steamroller award ?
I have the problem with a Panzer IV unit - Steamroller has no effect.

VirgilInTheSKY
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Re: Infantery steamroller problem Dlc 42

Post by VirgilInTheSKY » Fri Sep 17, 2021 11:20 pm

Pill wrote:
Fri Sep 17, 2021 9:39 pm
maokun wrote:
Fri Jul 09, 2021 3:04 pm
The steamroll award doesn t activate after I Kill units.
Have anyone encounter the some problem with infantery that has the steamroller award ?
I have the problem with a Panzer IV unit - Steamroller has no effect.
If you forced a surrender, Steamroller won't trigger.

scorehouse
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Re: Infantery steamroller problem Dlc 42

Post by scorehouse » Sat Sep 18, 2021 2:17 am

thanks for explaining about no Steam after surrender. makes sense

Pill
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Re: Infantery steamroller problem Dlc 42

Post by Pill » Sat Sep 18, 2021 4:02 pm

VirgilInTheSKY wrote:
Fri Sep 17, 2021 11:20 pm
Pill wrote:
Fri Sep 17, 2021 9:39 pm
maokun wrote:
Fri Jul 09, 2021 3:04 pm
The steamroll award doesn t activate after I Kill units.
Have anyone encounter the some problem with infantery that has the steamroller award ?
I have the problem with a Panzer IV unit - Steamroller has no effect.
If you forced a surrender, Steamroller won't trigger.
Nope, no surrenders. Steamroller simply doesn't work with that particular unit.

On my other units with overrun trait (Panzers + Recons) Steamroller works as expected.

Bee1976
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Re: Infantery steamroller problem Dlc 42

Post by Bee1976 » Sat Sep 18, 2021 6:07 pm

Pill wrote:
Sat Sep 18, 2021 4:02 pm
Nope, no surrenders. Steamroller simply doesn't work with that particular unit.

On my other units with overrun trait (Panzers + Recons) Steamroller works as expected.
Overrun or Steamroller ?

Overrun only works if you kill an enemy unit in an open tile and didnt recieve any return fire/losses/supression. Once the unit got Steamroller it should work on every kill. If its really steamroller on that unit, this sounds like a bug

Pill
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Re: Infantery steamroller problem Dlc 42

Post by Pill » Sat Sep 18, 2021 7:56 pm

Bee1976 wrote:
Sat Sep 18, 2021 6:07 pm
Pill wrote:
Sat Sep 18, 2021 4:02 pm
Nope, no surrenders. Steamroller simply doesn't work with that particular unit.

On my other units with overrun trait (Panzers + Recons) Steamroller works as expected.
Overrun or Steamroller ?

Overrun only works if you kill an enemy unit in an open tile and didnt recieve any return fire/losses/supression. Once the unit got Steamroller it should work on every kill. If its really steamroller on that unit, this sounds like a bug
Yep ;)

I assumed a bug this noticeable would be reported already - but I guess it hasn't.

1 of these 8 units with Steamroller isn't using it.... I forgot which. lol
The attachment Screenshot_3.jpg is no longer available
The attachment Screenshot_3.jpg is no longer available
Well there would be 8 if my second screenshot would load properly....

I'll load a game later to see if I can work out the bug.
Attachments
Screenshot_2.jpg
Screenshot_2.jpg (221.16 KiB) Viewed 533 times

Pill
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Re: Infantery steamroller problem Dlc 42

Post by Pill » Tue Sep 21, 2021 10:12 am

Bee1976 wrote:
Sat Sep 18, 2021 6:07 pm
Pill wrote:
Sat Sep 18, 2021 4:02 pm
Nope, no surrenders. Steamroller simply doesn't work with that particular unit.

On my other units with overrun trait (Panzers + Recons) Steamroller works as expected.
Overrun or Steamroller ?

Overrun only works if you kill an enemy unit in an open tile and didnt recieve any return fire/losses/supression. Once the unit got Steamroller it should work on every kill. If its really steamroller on that unit, this sounds like a bug
I never put tanks in close terrain...seems a little unrealistic to me. :)

But does overrun not work in close terrain? - If so that may explain why my SdKfz 251 Flamms aren't using overrun in Stalingrad.

Bee1976
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Re: Infantery steamroller problem Dlc 42

Post by Bee1976 » Tue Sep 21, 2021 3:03 pm

Pill wrote:
Tue Sep 21, 2021 10:12 am

I never put tanks in close terrain...seems a little unrealistic to me. :)

But does overrun not work in close terrain? - If so that may explain why my SdKfz 251 Flamms aren't using overrun in Stalingrad.
Well city tiles and hills count als close terrain aswell as woods. In playthroughs when having the camouflage+artillerysupport hero i prefer to set traps for the AI with a weak tank in a close tile and the camo supporter behind it to take out nasty infantry ;)

Yes, overrun itself only work when you kill enemies in open tiles. Steamroller works always
Last edited by Bee1976 on Wed Sep 22, 2021 6:34 am, edited 1 time in total.

VirgilInTheSKY
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Re: Infantery steamroller problem Dlc 42

Post by VirgilInTheSKY » Tue Sep 21, 2021 5:34 pm

Bee1976 wrote:
Tue Sep 21, 2021 3:03 pm
Pill wrote:
Tue Sep 21, 2021 10:12 am

I never put tanks in close terrain...seems a little unrealistic to me. :)

But does overrun not work in close terrain? - If so that may explain why my SdKfz 251 Flamms aren't using overrun in Stalingrad.
Well City tiles and hills count als close terrain aswell as woods. In playthroughs when having the camuflage+artilleysupport hero i prfer to set traps for die AI with a weak tank in a close tile and the camo supporter behint it to take out nasty infantry ;)

Yes, overrun itself only work when you kill enemies in open tiles. Steamroller works always
I would add a Provocator unit adjacent to it and put support unit next to the Provocator one. :wink:

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