Questions about certain unit's stats

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: The Artistocrats, Order of Battle Moderators, Order of Battle Moderators, The Artistocrats, The Artistocrats, Order of Battle Moderators, Order of Battle Moderators, The Artistocrats, The Artistocrats, Order of Battle Moderators, The Artistocrats, Order of Battle Moderators, The Artistocrats, Order of Battle Moderators, The Artistocrats, Order of Battle Moderators, The Artistocrats, Order of Battle Moderators, The Artistocrats, Order of Battle Moderators, The Artistocrats, Order of Battle Moderators, The Artistocrats, Order of Battle Moderators

Post Reply
Epperaliant
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 174
Joined: Sun Oct 14, 2018 12:26 pm

Questions about certain unit's stats

Post by Epperaliant » Sun Jul 25, 2021 8:45 am

i was wondering:

The "lightning" value seem to indicate the exact amount of entrenchment removed with each attack.
But what about the "explosion" value? It's supposed to indicate the efficiency reduction on the enemy: Engineers have 20. What does it mean? -20% with each attack?


Also, about the flanking bonus:
Is that a "flat" value or it's modified by factors like the supporting unit type, efficiency & strength condition and such?

GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3546
Joined: Mon Nov 27, 2017 10:24 pm

Re: Questions about certain unit's stats

Post by GabeKnight » Sun Jul 25, 2021 1:45 pm

Epperaliant wrote:
Sun Jul 25, 2021 8:45 am
i was wondering:

The "lightning" value seem to indicate the exact amount of entrenchment removed with each attack.
But what about the "explosion" value? It's supposed to indicate the efficiency reduction on the enemy: Engineers have 20. What does it mean? -20% with each attack?
Yes. And yes.

Epperaliant wrote:
Sun Jul 25, 2021 8:45 am
Also, about the flanking bonus:
Is that a "flat" value or it's modified by factors like the supporting unit type, efficiency & strength condition and such?
Some info here :arrow: viewtopic.php?p=883593#p883593

Personally I think it doesn't matter. Even zero-efficiency units give flanking bonus. I understand this as laying suppressive fire to distract the enemy a little in favour of your attacking friendly unit.

Epperaliant
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 174
Joined: Sun Oct 14, 2018 12:26 pm

Re: Questions about certain unit's stats

Post by Epperaliant » Sun Jul 25, 2021 7:37 pm

Thanks, useful info.
What's the highest efficiency reduction attack in the entire game?

Also, does the presence of adjacent enemy units prevent or slows a unit in gaining entrenchment and regain lost efficiency? I am talking of enemies just sitting around doing nothing.
Had an airborne unit capture a town. It was isolated, surrounded by enemies but never once was out of supplies, first because of their " reserve", then there was the town output.
Well, that unit remained yellow for many turns and I swear it didn't entrench as fast as usual.

prestidigitation
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 367
Joined: Sat May 27, 2017 1:24 am

Re: Questions about certain unit's stats

Post by prestidigitation » Fri Aug 06, 2021 6:50 pm

Epperaliant wrote:
Sun Jul 25, 2021 7:37 pm
Thanks, useful info.
What's the highest efficiency reduction attack in the entire game?
I don't believe I've seen an attack higher than 30 efficiency damage.
Also, does the presence of adjacent enemy units prevent or slows a unit in gaining entrenchment and regain lost efficiency?
I am talking of enemies just sitting around doing nothing.
Had an airborne unit capture a town. It was isolated, surrounded by enemies but never once was out of supplies, first because of their " reserve", then there was the town output.
Well, that unit remained yellow for many turns and I swear it didn't entrench as fast as usual.
No, but keep in mind that airborne units require 4 supply and the town may not have provided as much. Strategic bombers can also damage the supply output of a tile (which btw is helpful on many missions as the Soviets... envelop Germans and then hit their nearest town a few times to cut their eff regen). The only factors that seem to matter are "has the unit moved" and "has the unit attacked".

Epperaliant
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 174
Joined: Sun Oct 14, 2018 12:26 pm

Re: Questions about certain unit's stats

Post by Epperaliant » Fri Aug 06, 2021 10:08 pm

Silly me, before the airborne capturing the town I had bombed it for like 5 turns with a Flying Fortress.

prestidigitation
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 367
Joined: Sat May 27, 2017 1:24 am

Re: Questions about certain unit's stats

Post by prestidigitation » Sun Aug 08, 2021 12:34 pm

Epperaliant wrote:
Fri Aug 06, 2021 10:08 pm
Silly me, before the airborne capturing the town I had bombed it for like 5 turns with a Flying Fortress.
This kills the supply! :lol:

Epperaliant
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 174
Joined: Sun Oct 14, 2018 12:26 pm

Re: Questions about certain unit's stats

Post by Epperaliant » Wed Aug 25, 2021 6:58 pm

Another question, why sometimes when I move troops on some terrains there's a big "0" shown on the hex, where usually there's the terrain efficiency penalty?

terminator
General - Carrier
General - Carrier
Posts: 4801
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Questions about certain unit's stats

Post by terminator » Thu Aug 26, 2021 7:27 am

Epperaliant wrote:
Wed Aug 25, 2021 6:58 pm
Another question, why sometimes when I move troops on some terrains there's a big "0" shown on the hex, where usually there's the terrain efficiency penalty?
Interesting question :?

GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3546
Joined: Mon Nov 27, 2017 10:24 pm

Re: Questions about certain unit's stats

Post by GabeKnight » Thu Aug 26, 2021 9:40 pm

It's still the "terrain efficiency penalty" indicator, but less than "10". Because infantry have that whatever-it's-called trait to reduce terrain disruption.

Epperaliant
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 174
Joined: Sun Oct 14, 2018 12:26 pm

Re: Questions about certain unit's stats

Post by Epperaliant » Fri Aug 27, 2021 6:12 pm

Oh, clear, thanks.

Epperaliant
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 174
Joined: Sun Oct 14, 2018 12:26 pm

Re: Questions about certain unit's stats

Post by Epperaliant » Tue Sep 21, 2021 6:19 pm

Closely stat-related:

I had two marine units guarding a river bridge, both in "white" efficiency, both at half star vet.
Japanese infantry unit arrives on bridge and sits there: one Marine units has odds like 3+ - 1, the other has 2-2. What could possibly make the result so different?

Wish I had taken a screenshot.

conboy
Major - Jagdpanther
Major - Jagdpanther
Posts: 1026
Joined: Sun Apr 09, 2017 4:18 pm
Location: Lower Alabama

Re: Questions about certain unit's stats

Post by conboy » Tue Sep 21, 2021 7:13 pm

Obviously, if one marine unit was in a river hex guarding the bridge and the other on land, they would have much-differing combat odds, especially if the non-river one was in a wooded hex. Right?

I just checked it out with a US infantry (no exp) confronting two SS Infantry (no exp) - one SS unit on the bridge and one next to it in the woods (not a river hex).

The US infantry has 3:1+ against the bridge unit and 1+:2 against the SS unit in the woods next to it. Pretty much in keeping with your query.

conboy

Epperaliant
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 174
Joined: Sun Oct 14, 2018 12:26 pm

Re: Questions about certain unit's stats

Post by Epperaliant » Wed Sep 22, 2021 9:56 pm

conboy wrote:
Tue Sep 21, 2021 7:13 pm
Obviously, if one marine unit was in a river hex guarding the bridge and the other on land, they would have much-differing combat odds, especially if the non-river one was in a wooded hex. Right?

I just checked it out with a US infantry (no exp) confronting two SS Infantry (no exp) - one SS unit on the bridge and one next to it in the woods (not a river hex).

The US infantry has 3:1+ against the bridge unit and 1+:2 against the SS unit in the woods next to it. Pretty much in keeping with your query.

conboy
I think I expressed myself wrong, both marine units were on dry land next to the bridge and the Japanese one was sitting on the bridge. The prediction were for the marine units attacking the Japanese on the bridge.
The only difference I could tell was that one marine unit was on open ground, the other in the jungle but I assume that shouldn't make any difference as it's the defender terrain that counts (at least I think that).

Maybe there was some slight efficency and veteranency difference that cumulated and caused this?

Halvralf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 319
Joined: Fri Jan 05, 2018 10:13 am
Location: Sweden

Re: Questions about certain unit's stats

Post by Halvralf » Thu Sep 23, 2021 4:50 pm

Epperaliant wrote:
Wed Sep 22, 2021 9:56 pm
conboy wrote:
Tue Sep 21, 2021 7:13 pm
Obviously, if one marine unit was in a river hex guarding the bridge and the other on land, they would have much-differing combat odds, especially if the non-river one was in a wooded hex. Right?

I just checked it out with a US infantry (no exp) confronting two SS Infantry (no exp) - one SS unit on the bridge and one next to it in the woods (not a river hex).

The US infantry has 3:1+ against the bridge unit and 1+:2 against the SS unit in the woods next to it. Pretty much in keeping with your query.

conboy
I think I expressed myself wrong, both marine units were on dry land next to the bridge and the Japanese one was sitting on the bridge. The prediction were for the marine units attacking the Japanese on the bridge.
The only difference I could tell was that one marine unit was on open ground, the other in the jungle but I assume that shouldn't make any difference as it's the defender terrain that counts (at least I think that).

Maybe there was some slight efficency and veteranency difference that cumulated and caused this?
I might be wrong but what terrian you attack from makes a difference. When attacking you add your attack value vs opponents defense value. At the same time your predicted (or actual) losses is calculated based on your defense value and that is where terrian comes in play. Attack from rivers,bridges etc always gives worse attack and defense modifier. Attacking from entrenched in djungle will make you loose less.
"They couldn't hit an elephant at this distance."

Epperaliant
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 174
Joined: Sun Oct 14, 2018 12:26 pm

Re: Questions about certain unit's stats

Post by Epperaliant » Thu Sep 23, 2021 5:48 pm

This is useful, I didn't thought that the attacker terrain had any effect on the attack, that explains everything.

Post Reply

Return to “Order of Battle Series”