Warhammer 40,000: Gladius - v1.8.4 Update

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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Warhammer 40,000: Gladius - v1.8.4 Update

Post by Hatcake » Tue Aug 24, 2021 3:28 pm

New update went out for Gladius mainly balance changes and some bug fixes, let us know what you think here or on the Discord server.

Version 1.8.4

## General
* Dying units now pay back queued costs.
* Units that need to be recovered in quests can no longer spawn in wire weed.

## Balance
* Gargantuan Squiggoth is now Assault Vehicle.
* Gargantuan Squiggoth's Supa Lobba now has Massive Blast.
* Stormraven Gunship is now Assault Vehicle.
* Stormtalon Gunship now has Strafing Run.
* Lord Commissar now has Stubborn.
* Bullgryn's Brute Shield now also increases damage by 10%.
* Combi-Bolters are now Twin-Linked.
* Venomcrawler now has Fleet.
* Tesseract Vault's C'tan abilities now have 10 instead of 8 accuracy.
* Kroot Hounds and Vespid Stingwings are now considered Tau units.

## Bug Fixes
* Fixed crash in Hotseat mode if a player had a "<" in his name.
* Fixed double-clicking on disband unit then OK crashes the game.
* Fixed Deathshriek mentioning a max range of 1.
* Fixed Venomthrope missing Override Instinctive Behaviour.
* Fixed Gargantuan Squiggoth having 2 Suppa Lobbas instead of 1, compensated with giving Suppa Lobba 2 attacks instead of 1.
* Fixed Cybork Implants not mentioning you can target monsters.
* Fixed Tau Headquarters overcharged mode firing effect being incorrectly placed.
* Fixed units that are in the process of dying from gaining or losing traits. This could result in ghost units.
* Fixed turn timer forcing the turn to end while there are actions in progress. This could result in overwatch happening on the opponent's turn.
* Fixed being able to give orders while the turn timer is at 0.

## Modding
* Added ability to specify `faction` in unit type. See KrootHound.xml.

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