Working on a graphic mod in which you can see actual weapons rather than a block

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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Ivenend
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Working on a graphic mod in which you can see actual weapons rather than a block

Post by Ivenend » Tue Sep 21, 2021 5:55 am

Edit: The first version is released here! viewtopic.php?f=322&t=107048


Pike & Shot is a game that set in my favorite historical era, but it always annoys me that the unit graphics are too rough and you can only see a block (which represent pikes) on infantry units.

With the Blender files Richard sent to me a couple months ago, I can now try to fix that by myself. My plan is to completely rework the unit models (at least the infantry ones) in P&S, to make actual weapons (no matter muskets, swords, halberds, bills, two-handed swords, shields, etc.) seeable on the in game models. And make the models match the weapons of the according unit.

Here I show some prilimery work I have done so far, the model of Swiss Keil and Landsknecht Keil:

Image
Image
Last edited by Ivenend on Thu Sep 23, 2021 3:46 pm, edited 2 times in total.

rbodleyscott
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by rbodleyscott » Tue Sep 21, 2021 7:25 am

Very nice.
Richard Bodley Scott

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Athos1660
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by Athos1660 » Tue Sep 21, 2021 11:04 am

Great idea, nicely made. Well done !

It"ll contribute to the major debate among P&S1 grognards about how many figurines per unit the ideal P&S should have : many like in P&S1 ? fewer like in the FoG series ? something in between ? :-)

SnuggleBunnies
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by SnuggleBunnies » Tue Sep 21, 2021 1:06 pm

Very nice, eager to see more. My ideal is a 10-1 ratio, so your standard pike and shot unit has 16 pikemen and 32 musketeers. Or 14 pikemen, an officer and a standard bearer
SnuggleBunny's Field of Glory II / Medieval / Pike and Shot / Sengoku Jidai MP Channel:

https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

companion
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by companion » Tue Sep 21, 2021 1:43 pm

Massive keils showing some "teeth" forward looks very nice. Mind if I ask for charged and ported pikes as well?
Athos1660 wrote:
Tue Sep 21, 2021 11:04 am
Great idea, nicely made. Well done !

It"ll contribute to the major debate among P&S1 grognards about how many figurines per unit the ideal P&S should have : many like in P&S1 ? fewer like in the FoG series ? something in between ? :-)
I'm all for original P&S style because I think it conveys well the feelings of massiveness of 1000+ men sized units and the inhumane nature of the black powder warfare.
However, if next P&S title would focus on "small actions," then I think FOG style figurines would fit better.

Ivenend
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by Ivenend » Tue Sep 21, 2021 2:27 pm

Athos1660 wrote:
Tue Sep 21, 2021 11:04 am
It"ll contribute to the major debate among P&S1 grognards about how many figurines per unit the ideal P&S should have : many like in P&S1 ? fewer like in the FoG series ? something in between ? :-)
In P&S a square with 2000 men has a (graphical) unit model of 180 men. So the ratio is rougly 11 : 1.
SnuggleBunnies wrote:
Tue Sep 21, 2021 1:06 pm
Very nice, eager to see more
Yes there will be more to come. I already finished giving Spanish swordsmen units sword models. Unfortunately my internet can't connect to Imgur now so I can't upload screenshots for you.
companion wrote:
Tue Sep 21, 2021 1:43 pm
Massive keils showing some "teeth" forward looks very nice. Mind if I ask for charged and ported pikes as well?
I would like to try but I can't give a promise, as giving 180 pike models to a square would be quite difficult and it may exceed the vertices limitation.
Last edited by Ivenend on Tue Sep 21, 2021 3:30 pm, edited 2 times in total.

Ivenend
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by Ivenend » Wed Sep 22, 2021 3:59 pm

Preview:

Spanish unit mdoels with sword and buckler, the second image also show the new unit icon I made for Rodeleros:

Image
Image

SnuggleBunnies
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by SnuggleBunnies » Wed Sep 22, 2021 4:24 pm

Ivenend wrote:
Wed Sep 22, 2021 3:59 pm
Excellent work! Looking forward to using it, though I wonder if it would be incompatible with MP.
SnuggleBunny's Field of Glory II / Medieval / Pike and Shot / Sengoku Jidai MP Channel:

https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Ivenend
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by Ivenend » Wed Sep 22, 2021 4:34 pm

SnuggleBunnies wrote:
Wed Sep 22, 2021 4:24 pm
Ivenend wrote:
Wed Sep 22, 2021 3:59 pm
Excellent work! Looking forward to using it, though I wonder if it would be incompatible with MP.
I plan to release two versions:

(1) this version only replace some existed .s4f model and .dds texture files, no data file is modified. You can place them directly into your P&S folder, it will work with vanilla campaign/skirmish and all user made ones, compatible with MP. However, this version has less new unit models and has no custom unit icon.

(2) this version not only replace existed files but also add new ones, it will contains all new models and icons I made. However, due to Squad file has been modified, it is not compatible with MP. You can play it directly in singleplayer mode, or you can use it as art resource to make your own scenario/campaign/skirmish and then play them in MP.

Paul59
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by Paul59 » Wed Sep 22, 2021 7:24 pm

Actually, I can't see there being too much problem with MP.

If one player has the mod, and the other doesn't, all that would happen is that the players would see the "scripts don't match" message every turn. As long as they trust each other and the discrepancy is explained it won't stop the match. The only big issue is if the new Squads.csv file added completely new units, I am talking about additional units rather than just new models, that could make MP games impossible if one person did not have the mod.
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Ivenend
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by Ivenend » Thu Sep 23, 2021 3:40 pm

The first version is released here! viewtopic.php?f=322&t=107048
--------------
Paul59 wrote:
Wed Sep 22, 2021 7:24 pm
Actually, I can't see there being too much problem with MP.

If one player has the mod, and the other doesn't, all that would happen is that the players would see the "scripts don't match" message every turn. As long as they trust each other and the discrepancy is explained it won't stop the match. The only big issue is if the new Squads.csv file added completely new units, I am talking about additional units rather than just new models, that could make MP games impossible if one person did not have the mod.
Thanks for reminding that!
Last edited by Ivenend on Sun Sep 26, 2021 1:29 am, edited 1 time in total.

Athos1660
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by Athos1660 » Fri Sep 24, 2021 7:49 pm

SnuggleBunnies wrote:
Tue Sep 21, 2021 1:06 pm
My ideal is a 10-1 ratio, so your standard pike and shot unit has 16 pikemen and 32 musketeers. Or 14 pikemen, an officer and a standard bearer
companion wrote:
Tue Sep 21, 2021 1:43 pm
Athos1660 wrote:
Tue Sep 21, 2021 11:04 am
It"ll contribute to the major debate among P&S1 grognards about how many figurines per unit the ideal P&S should have : many like in P&S1 ? fewer like in the FoG series ? something in between ? :-)
I'm all for original P&S style because I think it conveys well the feelings of massiveness of 1000+ men sized units and the inhumane nature of the black powder warfare.
However, if next P&S title would focus on "small actions," then I think FOG style figurines would fit better.
I have no strong views about this ratio.
Maybe a sensation of movement and life (ie. animated models) is more important than the ratio :

Image

Ivenend
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by Ivenend » Sun Sep 26, 2021 1:42 am

Preview:
Levy units with sword & billhook/crossbow & billhook model. Will be included in next update:

Image
Image

SnuggleBunnies
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by SnuggleBunnies » Sun Sep 26, 2021 2:57 am

Did the Select Levy use bills? I thought it was halberds though I'm hardly educated on the subject
SnuggleBunny's Field of Glory II / Medieval / Pike and Shot / Sengoku Jidai MP Channel:

https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Ivenend
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by Ivenend » Sun Sep 26, 2021 5:24 am

SnuggleBunnies wrote:
Sun Sep 26, 2021 2:57 am
Did the Select Levy use bills? I thought it was halberds though I'm hardly educated on the subject
The bill model was prepared for the English Bill and Longbowman. If you or someone have idea what weapon should the Levy use, I can easily change them.

Ivenend
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Re: Working on a graphic mod in which you can see actual weapons rather than a block

Post by Ivenend » Mon Sep 27, 2021 3:40 am


Preview:


Halberdier, this is my first model with "full" seperated weapon model.
If possible I will make seperated weapon model(replace the "pike block") for pikeman units in the future. But the priority now is to give all units with Heavy Weapon or Sword according visible weapon model.

Image

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