Multiple neutral armies besieging same enemy city question

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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primevalangel
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Multiple neutral armies besieging same enemy city question

Post by primevalangel » Fri Oct 29, 2021 6:51 am

(Sorry if asked before, could not find on quick search) If there are multiple armies (all neutral towards each other) besieging same enemy city:
1. if one of them starts the assault, will it fight alone or together with the others?
2. who gets the region? The army who started the assault (and defeated the garrison)? The first army who started the siege? The biggest army by number of units? or by CP?
Maker of "Realistic Stone Age" DoM mod and "History of Empires" YouTube channel

Pocus
Ageod
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Re: Multiple neutral armies besieging same enemy city question

Post by Pocus » Mon Nov 08, 2021 10:00 am

1. Alone
2. Usually the most numerous gets the city, except if that's a friendly AI in this case if your history shows you held the region more recently than it, then it will give it to you. Another reason why there is no complete 'neutral' difficulty level, because AIs and players never play the same exact rules.

It's not about losing or winning, it's about making a good story.*

*: Apocryphal Tynan Sylvester citation.
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

primevalangel
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Re: Multiple neutral armies besieging same enemy city question

Post by primevalangel » Thu Nov 18, 2021 8:42 pm

Thanks for the clarifications, Pocus!

Also, can you clarify what is the exact "another reason" for "AIs and players never play the same exact rules" that you mentioned? Does the rule "except if that's a friendly AI in this case if your history shows you held the region more recently than it, then it will give it to you", which applies to AI, not apply to the player as well?
Maker of "Realistic Stone Age" DoM mod and "History of Empires" YouTube channel

Pocus
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Re: Multiple neutral armies besieging same enemy city question

Post by Pocus » Tue Nov 23, 2021 10:24 am

Indeed, the player will never be forced to relinquish a region to the AI. There are other rules like that, to ease gameplay (AI toward player) but not working in reverse, to not frustrate us hoomans. Because we are prone to tantrum!
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

primevalangel
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Re: Multiple neutral armies besieging same enemy city question

Post by primevalangel » Tue Nov 23, 2021 4:56 pm

I understand, Pocus, but I do not like it. Game mechanics should be the same for AI and player without exceptions, and this situation is not a good excuse to have different mechanics. To have same mechanics, AI could simply get the region, just as the player, then give it away in a transaction (just as the player would do, if he wanted to give it away).

In the new game, please make the AI play by the same mechanics as the player; it is never "fair play", no matter how small the advantages are. In PDX games, AI plays by the same mechanics in the Normal difficulty (just in EU4 I have to remove the default "historically lucky nations"). I might be the only one wanting this, though almost all FOGE MP games are Balanced, why? I guess players choose it because it is the closest we have to a Fair/Equal difficulty where players and AI play by the same mechanics, even if the AI is not as challenging as in Suicidal.
Maker of "Realistic Stone Age" DoM mod and "History of Empires" YouTube channel

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