Friday Night Fever part 1

PC : Epic WW2 grand strategy game covering the European theatre.

Moderators: Slitherine Core, Time of Fury Design

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doomtrader
Lieutenant Colonel - Fw 190A
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Friday Night Fever part 1

Post by doomtrader » Fri Jan 28, 2011 10:09 pm

Welcome Community!

I would like to start a new, weekly habit. In this series of threads, called Friday Night Fever I'll present you a single image or a pair of images from Time of Fury. In this series I'll try to post an image that will be an answer to your replies, or I just found worth to present because of something.

I hope that you will enjoy those topics and will follow them until the game will be released.



Today I will present you, the one with a NATO counters on simplified map. Both, the counters and the map are top down 2D images.

Image


At the attached image you can see German western offensive in autumn 1939.
We have prepared a Campaign where Germans decided to attack French forces with limited covering units in the east at the Polish border.

I'm playing as Spain so the whole war is off hands AI play. You can see that German forces already made a break trough Maginot Line (followed by massive air strikes on those positions, which slowly reduced both strength and effectiveness of defenders).
Also Luxembourg has fallen (which is usually happen in first turn due the limited forces of the Grand Dutchy).

What you can't see on the screen, Germans are also advancing in Belgium pretty fast and slowly moving towards Netherlands' cities due to the limited forces there.
Also the British Expeditionary Force has arrived and is heading north, to secure Belgian front.
Last edited by doomtrader on Sat Jan 29, 2011 12:46 pm, edited 1 time in total.

Hairog
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Post by Hairog » Sat Jan 29, 2011 4:39 am

I love the NATO symbols and it's a very clean map.

One of the best parts of TOW was the ability to mod from counters to maps to scenarios. I hope you keep this feature. I did a mod for WWIII starting in May of 1946. I'm still tweaking it but I'm not a programmer so hopefully you will have some easier tools in which to mod this.

If you are interested in the mod let me know. It would be a great addition as a scenario.

I have a blog that lays it all out.

www.wwiii1946.blogspot.com

Hairog
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Post by Hairog » Sat Jan 29, 2011 4:41 am

Oh hi Doom. I didn't even realize it was you. Good to see you again.

Hairog

doomtrader
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Post by doomtrader » Sat Jan 29, 2011 9:06 am

Hello Hairog.

Nice to see you here.
We are trying to make Time of Fury as moddable and accessible as possible.

anguille
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Post by anguille » Tue Feb 01, 2011 8:35 am

I like this display a lot more. Looks great...too bad the pacific theater is not there.

doomtrader
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Post by doomtrader » Tue Feb 01, 2011 11:22 am

That was one of our goals, to create a game that will look how you like it to.

anguille
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Post by anguille » Tue Feb 01, 2011 1:17 pm

Just a thought, not specific to this only....we have hexes to move armies and so forth....why aren't units hexes as well?

IainMcNeil
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Post by IainMcNeil » Tue Feb 01, 2011 2:13 pm

It means the counters do not fully obscure the hex they are in, letting you get a clue about terrain etc. in the underlying tile. It's also a hang over from boardgame days when you needed counters smaller than hexes or you could not pick them up.

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