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The first custom unit (Flammpanzer)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

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8 posts • Page 1 of 1

The first custom unit (Flammpanzer)

Postby Kerensky » Fri Jul 08, 2011 8:46 pm

Why is it custom? Because you won't get this unit with your default install of the game, sorry! ;)

http://www.youtube.com/watch?v=bjLvVjDjaFk

I made this unit, by borrowing and editing some engineer and Panzer IIIL assets.
It has all necessary attributes configured to be a normal unit, including it's own attack animation and sound.

As you can see from the video, the tank is decent at close quarter combat against other tanks but does absolutely terrible against other tanks in open terrain.
3 - 4 prediction against a T34-85 on a city hex, 5 - 0 against a t34-85 on open terrain (lol 2 initiative).
It is successful against infantry in both close quarter combat and open terrain combat.
It is not immune to rugged defense.


Bottom line you have 6 items you need to configure:

1. Need an attack sound file (or reference an existing one)
2. Need an attack animation PNG of the exact same name as #1 (or reference an existing one)
3. Need a BIG UNIT PNG
4. Need a PNG of the unit facing left and right, normal and small.
5. Need to create a line in equipment.pzeqp.
6. Need to create an entry in efx.pzdat.

All of this is a lot easier said than done, especially learning how to properly configure the line in efx.pzdat, but those are the only 6 items you need to create units.



Happy modding!
Kerensky
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Postby TheGrayMouser » Sat Jul 09, 2011 5:23 pm

Fantastic news, sounds then like the biggest hurtle in modding will be ones artistic skills in make new unit graphics.

Think of the possibilities, WWI, Franco Prussian War, Fatasy General redux, heck even Star General ( i think I am the sole person who enjoyed that last gasp of the 5 Star Series from SSI)
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Postby VPaulus » Sat Jul 09, 2011 5:36 pm

TheGrayMouser wrote:Think of the possibilities, WWI, Franco Prussian War

Congratulations! You just make me bought a new keyboard. I've just drooled all over it.
I begin to imagine Crimea, Napoleonic, etc. But probably you would have to adapt and change some rules. And I don't know if that's possible. But for WWI, it's more easier.
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Postby TheGrayMouser » Sat Jul 09, 2011 5:45 pm

VPaulus wrote:
TheGrayMouser wrote:Think of the possibilities, WWI, Franco Prussian War

Congratulations! You just make me bought a new keyboard. I've just drooled all over it.
I begin to imagine Crimea, Napoleonic, etc. But probably you would have to adapt and change some rules. And I don't know if that's possible. But for WWI, it's more easier.


Well of course modding an engine base on one period into another is always going to have that round peg into a square hole phenom but PzC seems a lot more felxible than PG/PG2 Peoples General etc etc and look at what was done with those old engines: WW1 ,Napleonic, ACW, modern etc. cant Wait til Monday!
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Postby VPaulus » Sat Jul 09, 2011 5:54 pm

TheGrayMouser wrote: WW1 ,Napleonic, ACW, modern etc. cant Wait til Monday!

I knew about WWI, but I didn't know Napoleonic and ACW. I feel I missed something. :cry:
I think you're right, this game was made with much more modding in mind, than any PG.
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Postby TheGrayMouser » Sat Jul 09, 2011 6:05 pm

Just a few of the links for modding inspirational purposes only (buy this game!)

http://www.peachmountain.com/5star/PG2_NapGen.asp
http://www.pegww2.net/Pages/install.htm

the second one has some nice pics of what the mods look like in game (I believe they are based off peoples general)

If they could do all this with games that were never designed for modding (you needed multiple user made tools including hex editors etc), think of what can be doen with the open text data files in PzC... drool...
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great!?

Postby pomakli » Sun Jul 10, 2011 5:11 am

It's really a great idea, thanks for this motivation!

But flame-tank attacking other tanks?

:?
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Re: great!?

Postby Kerensky » Sun Jul 10, 2011 7:27 am

pomakli wrote:It's really a great idea, thanks for this motivation!

But flame-tank attacking other tanks?


How do you mean? You see attacking a T34-85 in open terrain is suicidal (5 - 0 result).
But in the confines of an urban environment, that 50 meter range on the flamethrower isn't so bad when you turn a corner and find your enemy right there. ;)
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