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Komutan wrote:I could not find the answer either in the game or in the manual. What does higher difficulty do? More enemy units? Enemy units with better stats? Better AI?

VPaulus wrote:Enemy units have more strength.

Komutan wrote:VPaulus wrote:Enemy units have more strength.
Can you eloborate?
Thanks for the info by the way.

VPaulus wrote:Komutan wrote:VPaulus wrote:Enemy units have more strength.
Can you eloborate?
Thanks for the info by the way.
Consider the strength has being the number of unit effectives. That number under the unit designate the strength.
In higher levels, that number is bigger than 10.




Kerensky wrote:On Sergeant, all enemy units have a -5 strength modifier, some reduced AI ability, and the player has experience bonuses.
On Colonel, there are no strength or experience modifiers for each side, and the AI plays at an average level.
On Field Marshal, there are no strength modifiers, but the player receives a negative experience modifier, and the AI plays to the best of it's ability.
For anyone who thinks Field Marshal is still too easy... there's a surprise.

Kerensky wrote:Lieutenant and General are the inbetween of the other 3.
The only modes with strength modifiers are Sergeant... and the bonus difficulty.

Regis wrote:Kerensky wrote:Lieutenant and General are the inbetween of the other 3.
The only modes with strength modifiers are Sergeant... and the bonus difficulty.
Well, to be precise - my point was "Is there any difficulty level, where AI plays at its best and has no advantages, or disadvantages", i.e. level of difficulty, where player and computer have the same capabilities, and the AI utilizes its intelligence to the fullest. That's why i asked about General. Sooo.. is there?

The most difficult setting is a human in Multi player.




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