(Topic broken out of patch thread as linked above)monkspider wrote:Good suggestions folks, the quick embark/disembark and higher attack values all would go a long way to solving the eternal question of what to do about anti-tank units. And for what it's worth, the Panzer General games haven't been the only ones to struggle with this. If any of you have ever played Tiller's Panzer Campaigns series, ostensibly a more realistic, hardcore series of games, a common complaint for those games as well is that anti-tank guns aren't well-modeled. it is unfortunate because if you look at orders of battle from World War II, it is surprising how incredibly common anti-tank guns were. They don't deserve to be the pariah that they currently are.
I do agree with Deadtorious though. And I would add that from a gameplay perspective that there is no reason to have the units in the game if they are not really intended to be used.
All of that said, I do trust Kerensky and the gang to figure out something awesome.
First off, isn't a lot of AT weaponry modeled simply by infantry having Hard Attack values? Or was all AT weaponry organised into "AT units" like in the game?
Another question: isn't AT supposed to be "poor man's armor"? That is, in the current game, you would almost always buy one unit of armor rather than perhaps two (towed) units of AT. Is this so wrong, if we for a moment disregard how the game greatly encourages you to focus on quality instead of quantity (since maps are relatively small so each hex needs to be loaded with as much combat potential as possible; also because core slots are often very limited).
As for myself, I'm more and more leaning towards having a new unit statistic in the game - "core weight". Essentially, the number of core slots occupied by the unit.
Fully mechanized units (armor, self-propelled Artillery, AA and AT) have a weight of 2. Infantry and towed ART/AA/AT have a weight of 1. The size of the core is increased 50% to compensate.
Let's say you can have 20 tanks (core size 20) today. (You would probably not have an all-armor army, but for the sake of example, indulge me...) Then tomorrow you would have to choose between 15 tanks - *OR* 30 unmechanized units (core size 30), or some mixture thereof.
Suddenly units like towed AT wouldn't look so shabby any longer...
PS. Aircraft as well as special-purpose infantry (Pioneers, Airborne, etc) should probably also be weight 2.
Essentially, the idea is that the lower weight is assigned to pre-Blitzkrieg units. These are not ideally suited to WWII warfare, but all armies (including the Wehrmacht) do consist mostly of such "bulk" units. Having them occupy less of your core slots would go a very long way of solving the AT issue along with a host of other issues (such as the "Tiger II spam strategy").
Just making them cheaper doesn't really solve anything - unless in very low prestige cases, you would still want to fill that slot with something more suited to offense, since this will save you much more prestige in the long run.