nikivdd wrote:I was thinking of the Philippines.
bebro wrote:That's very good, it will play in the Pacific.
Do you want to be declared the winner, or should we continue a bit, since there's a little twist to it? It will of course not be a full-scale replacement for Pacific General. Limitations of the current game engine aside I'll not model the complete pacific war, but rather focus on certain aspects/parts.
That's mainly because in my first campaign project I don't want to be overambitous. I'll rather finish a smaller campaign first - I could always extend it later if there's still time and interest.
..bebro wrote:No...it's my secret project.
I thought it would be nice to play a little game for the intro. So if you want, try to guess it, I'll post new clues daily which should reveal more and more, so if nobody finds out it will get easier...
- campaign project, will not be done sooo quickly, but I expect to have the first handful of scns ready before the end of the year, I have already done some work for it
- there are new nations and... ermm.... "nations", and you don't play the axis side this time
- little view of the strat. map of the first scenario (WIP):
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I can only offer virtual cookies for those who find it out Or, if you like that, I make a unit the winner may choose in the unit factory as reward, just an idea of course.
bebro wrote:Ok, a little unit teaser and some more info about what I'm planning to do.
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I want to make the campaign "historic" but there will be compromises for gameplay reasons, and probably also be inaccuracies simply caused by a lack of knowledge or available info.
As said, your main "country" to play will be the USMC. That means you'll have access to the units used by the marines, whether it's inf, or any vehicles like tanks to air units.
However, while some units are the same you know from the vanilla US it also means you can get some additional equipment, like LVT amtanks, but otoh there are some (rather: most) stock US units unavailable for your core.
So you'll play the USMC as primary "nation", anything else like US Army, USAAF or even US Navy will at best be present as aux units if it makes sense and isn't too ahistorical (esp. early on during the Guadalcanal campaign, the 1st US Marine div fought without US army and only minor USAAF help - that changed later)
Similar setup is used for the opponent, but here of course Japan is the main nation, it will use IJA and IJAAF units, while I think I'll have the IJN with ships and planes and any SNLF land units as separate "nation".
For the start I'll not include any naval units as core, or any naval-only types of scns. There was plenty of naval action around Guadalcanal, and if it corresponds with a "land" scenario I plan for the campaign time-wise and map-wise it will be included via aux units, otherwise rather not, at least not in the first version(s).
Problems I see so far is mostly "terrain" - there should be jungle, but I have to figure out the best way to include it.
Also I find map design a bit problematic. There are enough maps to get the land masses, coastlines or rivers right, but so far it has been difficult to get info about infrastructure like roads, cities etc. about some of the areas playable in the campaign. I assume some of those hadn't even roads (not sure though).
So far for a little more info
TheGrayMouser wrote:Hmm, your right , it is pretty hard to find accurate maps for things like roads etc on the internet. I have a WW2 Times Atlas book chock full of maps, unfortunatly no way to scan it.
Found this nice recon ariel photgraph of Tulagi right before the assault. hard to see but there are roads on that sandspeck of an island, and it shows positions of suspected flack and fuel dumps.
http://www.history.navy.mil/photos/imag ... h97764.jpg
(scroll all the way to the bottom )
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