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AT and AA Mod for 1.13 and DLC's 3-15-13

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

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49 posts • Page 1 of 3 • 1, 2, 3

AT and AA Mod for 1.13 and DLC's 3-15-13

Postby Razz1 » Thu Dec 22, 2011 4:58 am

See here:
Now includes enhanced version of the sound mod with more attack and movement sounds including more variations per unit.

Current: updated 3-15-13

http://www.sendspace.com/file/12k8jq



Here is a small update that adds a few units and makes a few corrections for balance. 12-04-13

http://www.sendspace.com/file/ek9yur


Don't forget to disable the Mod with the GME if you are using it. Just copy and overwrite.

Old:
http://www.sendspace.com/file/9p7e2b



All Allied truck cost to 45

New units from community:

Horses
French Horse Transport
SdKfz 251/22 Mobile AT unit
Hs-129
U-2 recon plane
Fiesler Recon plane
T-28
25mm SPAA

Some examples of equipment fixes:

SdKfz 233 8Rad decrease GD by 2 to 6 from 8
SdKfz 234/1 8Rad decrease GD by 3 to 9 from 12
SdKfz 234/2 8Rad decrease GD by 2 to 8 from 10
Panzer II Luchs decrease GD by 1 to 9 from 10
3.7 cm FlaK 37 increase GD by 1 to 3 from 2
Ostwind increase HA by 1 to 15 from 14

40mm wz. 36 increase GD by 1 to 3 from 2
40mm m/36 increase GD by 1 to 3 from 2
Bridge Engineer increase GD by 1 to 9 from 8
Daimler AC decrease GD by 1 to 9 from 10
40 mm Bofors increase GD by 1 to 3 from 2 increase SA by 1 to 3 from 2 increase rate of fire by 1 to 11 from

37mm wz. 36 increase movement by 1 to 2 from 1 change to move into woods
25mm SA 34 increase movement by 1 to 2 from 1 change to move into woods
36 M 37mm increase movement by 1 to 2 from 1 change to move into woods
Bofors 37 mm increase movement by 1 to 2 from 1 change to move into woods
75/46 C.A. m34 increase GD by 1 to 3 from 2
M8 Greyhound decrease GD by 1 to 9 from 10
37mm M3 increase movement by 1 to 2 from 1
M1 Bofors increase GD by 1 to 3 from 2 increase SA by 1 to 3 from 2

M16 MGMC increase rate of fire by 2 to 12 from 10
QF 2 pounder increase movement by 1 to 2 from 1 change to move into woods
Firefly reduced HA by 1 to 21 increase initiative by 1
Valentines increased close defense by 1 to 2 from 1

37mm M3 increase movement by 1 to 2 from 1 change to move into woods
Alpini decrease cost by 8 to 123 from 131

3.7 cm Pak 36 increase movement by 1 to 2 from 1 change to move into woods
5 cm Pak 38 increase movement by 1 to 2 from 1 change to move into woods
Sturmpanzer I decrease Ammo by 1 to 3 from 4 decrease Range by 1 to 2 from 3
Marder IIA decrease GD by 1 to 9 from 10
Marder IID decrease GD by 1 to 7 from 8
Marder IIIH decrease GD by 1 to 12 from 13
Marder IIIM decrease GD by 1 to 10 from 11
JagdPz IV/48 increase GD by 1 to 11 from 12


Advance transports implemented for Russia, Germany, Italy, Britain
Light, Medium and Heavy transports must be used.



Russian:
45mm M1937 increase movement by 1 to 2 from 1 change to move into woods
76.2mm M1942 increase HA by 1 to 10 from 9
KV-1A increase HA by 1 to 9 from 8
Su-152 AT increase HA by 1 to 13 from 12
Su-152 ART increase HA by 1 to 9 from 8 increase SA by 1 to 13 from 12
KV-2 increase HA by 1 to 9 from 8 increase SA by 2 to 12 from 10
BA-10 increase GD by 1 to 6 from 5
BM-31 Katyusha decrease cost by 7 to 500 from 507
T-90 SPAAG increase SA by 1 to -3 from -2
37mm M1939 increase GD by 1 to 3 from 2 This is the Russian Bofors AA unit
T-34/40 increase GD by 1 to 11 from 12
M16 MGMC increase rate of fire by 1 to 11 from 10
I-16 increase range from 25 to 31

Russian new units:
U-2 Tac Bomber and Recon
ANT/58 Tac Bomber
Sov_SB2 Tac Bomber
Sov_A20 Tac Bomber
Tupolev TU-2 Tac Bomber
GAZ-AAA Truck
ZIS-5 Truck
GMC Flat Bed Truck
T-28
T-28E
25mm SPAA Mobile AA
P-39Aircobra Fighter
Soviet horse transport
Soviet Studebaker Truck
Soviet Stalinets S2 and S-65
Soviet Ya-12
Soviet I-15
Soviet_ZiS-5-flatbed
YaAZ-3 Truck

203mm_M1931 Artillery
IL-15 fighter
IL-10a
Soviet Infantry with AT
Soviet NKVD


Updated graphics
IL-16
Yak-3
Yak-9
T-90 SPAA

New British units:
Lancaster_Mk.II
Blenheim_Mk.IV
Spitfire Mk IX
British_Matador_Truck
AEC_MkI Armor Car
ENG_Jeep_M18
Lysander scout plane added 10-19-2012
Quad_Tractor
QF-17 pounder switch to Art
QF-25 pounder switch to AT
Morris C 9/B SP AA
Locust


New Italian Units:

IMAM_Ro.57 Fighter
BR20 Tac Bomber
CANSA FC 20
Italian_AB_41 Armor Car
Ita_CR42 for Europe Fighter
Ita_G55 for Europe Fighter
Truck_Fiat
Fiat_666 Truck
Dovunque_35 Armor Truck
Lancia_3RO Truck
P26-40 Tank in Green for Europe
Italian_90mm_SPAT
Italian_75mm_SPAD
Italian MC.202CB added 10-20-2012
Moto Guzzi motorcycle unit
Asaldo 75mm 75/32 Mod 37 artillery with switch to AT
Comproni Campini

New icon
Ita_CR42
Ita_G55
SM82
Ita_Hs129

New German units:

He_111H21
Fiesler167 Scout plane
Hs_129C Tac Bomber
Ju_88C6 Fighter Bomber
3.7cm_Flak37_Opel_Blitz_AT
3.7cm_Flak37_Opel_Blitz_AA
SiG 33 towed
Sdkfz 8 Bunker Flak an 88 on half track
Panzer_IIIM_schurtzen
Mbenz_L4500R_Maultier_Flatbed Truck
Mbenz_L4500A_Flatbed Truck
Opel_Maultier
SdKfz _10-4_AT switches with AA
T-34-German 1940
German horse Transport
Sdkfz 251/22 Halftrack with AT
Do-217M
RSO-3_Raupenschlepper
German Fiat Truck
Arado 234C
DSF-346
Do-215B
Hornisee AT and AA unit
Panzer bridge, portable heavy tank bridge

New icons


Me-109F
Fw_190G
12.8cm_FlaK_40
Hs_129B1
Hs_129B2
Hs_129B3
Ju-87D

USA new units:
USA_WillysMBJeep
USA_Jeep_M18
M24_Chaffee
USA_Calliope

New Icons
B-25
B-25H
P-47D
P-51D

Slovakia new units:

SLVK_Mnt
Praga_Truck
100mmSkoda
SLVK_Tatra_OAvz30
SLVK_Panzer_IIC
SLVK_LT40
SLVK_Panzer_38(t)A
SLVK_Marder_IIIH
Letov_S328
Avia_B534
SLVK_10.5vz18
SLVK_20mmvz36
SLVK_37mmvz37
SLVK_50mmvz38
SLVK_75mmvz40
SLVK_Bf_109E
SLVK_Bf_109G
SLVK_Cavalry
SLVK_LT40
SLVK_Panzer_38(t)A
SLVK_Tatra_OAvz30R

Romanian new units:

Rum_PZL_11
Rum_IAR37
Rum_IAR80
Rum_He_112
Rum_75mm_Vickers
Rum_TACAM_T60 Artillery switch with AT
Rum_TACAM_R2 AT switch with Artillery
Rum_R2
Rum_T38
Rum_T4
Famo added 10-20-2012
Rum_Praga Truck
Rum_Panzer_IIC
Rum_T38
Rum_Maresal
Rum_Panzer_IIIN
Rum_T4
Rum_He_111H2
Rum_Ju_88A
Rum_Bf_109G
Rum_SM.79
Rum_Hs-129
Rum_Ju-87D

Candian new units:
Ford F15 Truck
Dingo
Daimler
Staghound
C15TA Truck
Sherman
CAN_MatildaII
CAN_Bishop
CAN_Crusier IV
CAN_Cromwell IV
25lb Artillery

Hungarian new units:

All

New French units:
Potez 630 Fighter
D.520s
40 mm Bofors AA

New Hungarian units:

5cm pak
47mm pak
80mm Bofors AT with switch to AA

149mm 14/19
15cm Mortar
21cm 40M
37m 105mm

Nimrod with switch to AT
Ca.135s
SM.75
Ju-86K

Fw-189

Cr.42 Falco
Re-2000 Heja

Csaba
Pz38t
T-26s
Toldi I
Turan I
Turan II
Zyrini I
Zyrini II

plus infantry and transports
Last edited by Razz1 on Sat Dec 24, 2011 4:41 pm, edited 2 times in total.
Razz1
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Postby Razz1 » Thu Dec 22, 2011 4:59 am

This has been tested for weeks.
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Postby freedom777 » Thu Dec 22, 2011 5:43 am

Hello,is this an official patch or user made patch?
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Postby El_Condoro » Thu Dec 22, 2011 5:55 am

It's not an official patch - it's a user mod.
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Postby freedom777 » Thu Dec 22, 2011 5:58 am

Ok ty.
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Postby bebro » Thu Dec 22, 2011 11:22 am

Hm, is this really based on 1.05? Because if I check my equipment file there seem to be some differences. For example Wurfrahmen 40 already costs over 500 bucks, not 400. Just wondering...
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Postby Razz1 » Sat Dec 24, 2011 3:25 am

Updated to fix that oversight plus added the icons needed for new units.
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Postby Kerloc » Sat Dec 24, 2011 8:45 am

you should credit the designers of the new units

Done: :)
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Postby obi » Mon Jan 09, 2012 9:56 pm

Hello :-)

I too see no changes after the install with GME.
I´m running version 1.05. Is it right, that after extracting, i just got the folder "Units" and an equipment.pzeqp ? :oops:

(The MODs i have installe are: Panzer General Classic Mod, Real Sound Mod Redux, Historical Insignia Pack, Big Unit Mod - BlackWhite, DLC´s 1939,1940,1941)
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Postby VPaulus » Mon Jan 09, 2012 10:09 pm

Hi welcome.
Yes it's correct. But you have to copy equipment.pzeqp file into a folder named Data and Units subfolder into a folder named Graphics.
So for this to work correctly with GME you have to create these two folders:
MODS\the name you use for this mod\Data (copy equipment file to here)
MODS\the name you use for this mod\Graphics (copy the folder Units to here)
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Postby obi » Mon Jan 09, 2012 11:11 pm

Thanks, that works :D

And wow, nice changes. I realy like it so far :)
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Re: AT and AA Mod for 1.05 and DLC's

Postby PAWSlither » Sun Sep 09, 2012 3:10 am

Hello,

Will this work for 1.10?

Cheers,

PAW
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Re: AT and AA Mod for 1.05 and DLC's

Postby Jelinobas » Sun Sep 09, 2012 5:03 am

Hmm, your "Paktrack" is a Fantasy Image and the introduction date is an year to early.

http://www.kfzderwehrmacht.de/Hauptseit ... 51_22.html

Image
Image
[PC MOD]Historical Medals and Awards 33-45 V1.2 [PC Mod:] New Tiles for V1.13
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Re: AT and AA Mod for 1.05 and DLC's

Postby Razz1 » Sun Sep 09, 2012 6:20 pm

The Paktrack unit is the only one available on the forum.

You can use it for 1.10.

The new update will include a few extra units
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Re: AT and AA Mod for 1.05 and DLC's

Postby PAWSlither » Sun Sep 09, 2012 9:16 pm

Razz1,

Is another update to be posted? Or is it already there?

I will download and give it a go in v1.10.

Thx,

PAW
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Re: AT and AA Mod for 1.05 and DLC's

Postby Razz1 » Mon Sep 10, 2012 1:24 am

There will be another update.

It will include switching for the 3.7cm Flak to AT and a new unit the 3.7cm flak in an Opel truck
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Re: AT and AA Mod for 1.05 and DLC's

Postby PAWSlither » Thu Sep 13, 2012 4:13 am

Razz1,

Is there any chance these new units will be put into vanilla v1.10 equipment file, especially since they all have unique ID?

If not, then it would be good to actually build a mod where only the new units only are included.
Because then one can use their own skins and not have problems with mod enabler.

I would expect in this AT-AA Mod:
equipment.pzeqp (Updated from v1.10 for new units & fixes)
skins of only new units that do not exist in vanilla v1.10

(We continue to canvas Slitherine to put them in, but keep track of all changes from vanilla)

Then I have a PzC_Modded_Skins:
And I put in all my skins I get from various artists.

Currently the AT-AA Mod has all the skins and gives grief as I want to use
other skins. I could probalby remove all the skins from this mod until needed.

Make sense?

PAW
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Re: AT and AA Mod for 1.05 and DLC's

Postby Razz1 » Thu Sep 13, 2012 5:07 am

Only the thew units will be in the file so you can use any skin you want.
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Re: AT and AA Mod for 1.1 and DLC's

Postby Razz1 » Sat Sep 29, 2012 10:30 pm

Updated in first post for 1.1

Includes Hungarian Romanian and Slovakian units plus additional German Russian USA British and Italian units.
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Re: AT and AA Mod for 1.1 and DLC's

Postby Razz1 » Sat Nov 24, 2012 6:55 pm

Updated all files on 11-24-2012

More units more fun.

Includes enhanced sound mod.

http://www.sendspace.com/file/5ae15q
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