Battlefield: Europe MOD v1.9

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

PeteMitchell_2
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell_2 » Fri Jan 04, 2019 8:35 pm

This is a question regarding the Kursk save file of v1.9.

Basically, I still wanted to do another AAR of the Kursk save (or the Stalingrad save). :mrgreen: So I tried the Kursk save a few times but I still get stuck. :shock: I also had a look at the AARs of GeneralWerner and Uhu already…

Anyways, I was told that more people might read my question here than in the AAR section, so I am now adding a link to my plan of attack for discussion: http://www.slitherine.com/forum/viewtop ... 45&t=89396

Any feedback on this would be much appreciated, thanks a lot!

PeteMitchell_2
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell_2 » Mon Jan 07, 2019 7:47 am

FYI to all, the results of the recent Battlefield Europe survey are out:
viewtopic.php?f=147&t=88193#p763168

McGuba wrote:
Thu Oct 18, 2018 10:36 pm
Hi snOwball, and thank you for your feedback. It is good to know that it is indeed possible to beat this mod even if played for the first time. Feel free to give it another go if you like, maybe by trying a different strategy, difficulty or starting point. I can guarantee that each replay will bring some surprises and it will never be the same. :D

While each feedback is very important and useful, I am quite sure that a lot of players just play this mod and never write about their experiencies. Which is all right as well, but to make the mod more appealing to the majority it might be good to get some feedback from most current players. So with PeteMitchell_2 we launched a small survey where everyone can give some feedback anonymously and without registration or any fuss:
http://slitherine.com/forum/viewtopic.php?f=147&t=88193

davidhansen
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Re: Battlefield: Europe MOD v1.9

Post by davidhansen » Wed Jan 09, 2019 8:45 pm

Just D/L this mod and spent some time getting acquainted with it.

By playing through the earlier scenerios...does core unit experience carry over to the 99 turn...do you also acquire "extra" prestige that can then be taken to the Barb challenge?

Are there any other benefits of playing the earlier scenerios?

TXS

PeteMitchell_2
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell_2 » Thu Jan 10, 2019 7:12 am

davidhansen wrote:
Wed Jan 09, 2019 8:45 pm
Just D/L this mod and spent some time getting acquainted with it.

By playing through the earlier scenerios...does core unit experience carry over to the 99 turn...do you also acquire "extra" prestige that can then be taken to the Barb challenge?

Are there any other benefits of playing the earlier scenerios?

TXS
Yes, experience and number of kills of core units carry over through the pre-Barbarossa scenarios to the 99 turn Barbarossa scenario, as with other campaigns.

Regarding prestige, yes you can “acquire” more prestige as well. Depending on your style, you can easily double the starting prestige of the Barbarossa scenario.

Other benefits, well... they may include the following:
- you get used to the adjusted unit stats, i.e. some stats of some units have been changed to be more accurate historically, i.e. in relative comparison to each other. Also, some high-value units are more expensive and therefore less available (or only at the expense of something else somewhere else) leading to a more historic force composition. Also, the bulk of the Axis forces is less motorized/mechanized compared to the normal PzC (so in BE they better represent reality)
- you can get to know the map and you can get used to the increasing size of the map with multiple areas of operation, some isolated, some connected but some also interdependent
- you can learn some of the mod mechanics, yes some things are different from normal PzC, e.g. s-boats and submarines, some ATs, etc. can behave differently. You will see and find out… ah, and due to some scripting, the AI is a bit more clever than in most of the off-the-shelve products…
- you may start to experience a different concept of time, i.e. doing the right thing at the right time, impacting actions/situations in future, maybe hard to describe… GeneralWerner once mentioned the following: “Time is often the critical point. That is why I like this mod so much. If you are doing the right things at the right time everything is good. If you are doing the wrong things you are punished immediately. And if you are doing the right things at the wrong time (or taking too long) you will be punished some rounds later”
- most importantly: you may have more fun…

One more thing, for the mix of core units: after Poland, I usually try to keep the one tank with the hero and upgrade it to PzIII (some people prefer PzIV but they can’t be upgraded to Panthers later), sell the other two and get another PzIII. I also sell the Stuka and get two more fighters so I have three fighters once I enter the Barbarossa scenario (if really needed, you may buy/keep a third tank for France to make it easier and sell it afterwards again) but three fighters are really helpful for the big scenario…

davidhansen
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Re: Battlefield: Europe MOD v1.9

Post by davidhansen » Thu Jan 10, 2019 1:55 pm

PM2...Thanks.

PeteMitchell_2
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell_2 » Thu Jan 10, 2019 3:43 pm

davidhansen wrote:
Thu Jan 10, 2019 1:55 pm
PM2...Thanks.
You are most welcome. Let us know how it goes, good luck! :D

Intenso82
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Re: Battlefield: Europe MOD v1.9

Post by Intenso82 » Sun Jan 13, 2019 11:23 am

Recently, I started two AARs on a multiplayer game in the next version of the BE mod between Me and McGuba for Axis and for Allies side.
Although this is a test game, it can be interesting, comments are welcome.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743

Raven89
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Re: Battlefield: Europe MOD v1.9

Post by Raven89 » Wed Jan 16, 2019 7:31 pm

first of all, this is a great mod that is simply awesome to play :) , now i just got a question about the diffrent scenarios, if i start at poland and keep going to the main barbarossa campaign, will that campaign be on the realistic difficulty? dident see any option to change that when i started the barbarossa part. and dont really wanna play the main campaign on any other difficulty othen then realistic.

PeteMitchell_2
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell_2 » Wed Jan 16, 2019 7:44 pm

Raven89 wrote:
Wed Jan 16, 2019 7:31 pm
first of all, this is a great mod that is simply awesome to play :) , now i just got a question about the diffrent scenarios, if i start at poland and keep going to the main barbarossa campaign, will that campaign be on the realistic difficulty? dident see any option to change that when i started the barbarossa part. and dont really wanna play the main campaign on any other difficulty othen then realistic.
There is only one "set" difficulty for Poland, Norway, France and the Mediterranean scenario along the campaign. Once you finish the Mediterranean scenario, the following screen/message appears (in version 1.9) where you can choose the difficulty of the Barbarossa scenario:
1.jpg
1.jpg (61.25 KiB) Viewed 1100 times
2.jpg
2.jpg (22.66 KiB) Viewed 1100 times

Do you have version 1.9 installed?

Also please note: this setting is a) different and b) independent from the common PzC in-game difficulties, e.g. General or Manstein, etc. You can choose them at the beginning of the campaign (i.e. when starting with Poland) and General is recommended by McGuba...
Last edited by PeteMitchell_2 on Thu Jan 17, 2019 5:33 pm, edited 1 time in total.

Raven89
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Re: Battlefield: Europe MOD v1.9

Post by Raven89 » Thu Jan 17, 2019 3:42 pm

Ah, ok good to know, thanks for the quick answer, welp, seems like its time to go and conquer the free world. Glory to the fatherland and all that stuff.

P210
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Re: Battlefield: Europe MOD v1.9

Post by P210 » Sat Jan 19, 2019 12:28 pm

For added challenge I did try following Barbarossa scenario.
On turn one I disbanded every third unit on every gategory for every nation.
With exeption for,
- Recon planes. All German tac, strat and naval into one group and then 1/3 off.
- Naval units. Everything into same group for each nation. Then 1/3 off. Some strategic decisions :)

No new unit purchases. Only scripted replacements and reinforcements.
Difficulty General. Realistic scenario. No replays.

How did it go.
Due to reduced number of units I planned limited offencives. Keep NA, get Caucasus oil, defeat Normandy landings and if possible conquer SU.
It went pretty much like that. With few more turns SU would have surrendered. One mistake was too late offensive towards Archangels.
It was surely difficult at times, but really fun :twisted:

PeteMitchell_2
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell_2 » Sat Jan 19, 2019 3:09 pm

P210 wrote:
Sat Jan 19, 2019 12:28 pm
For added challenge I did try following Barbarossa scenario.
On turn one I disbanded every third unit on every gategory for every nation.
With exeption for,
- Recon planes. All German tac, strat and naval into one group and then 1/3 off.
- Naval units. Everything into same group for each nation. Then 1/3 off. Some strategic decisions :)

No new unit purchases. Only scripted replacements and reinforcements.
Difficulty General. Realistic scenario. No replays.

How did it go.
Due to reduced number of units I planned limited offencives. Keep NA, get Caucasus oil, defeat Normandy landings and if possible conquer SU.
It went pretty much like that. With few more turns SU would have surrendered. One mistake was too late offensive towards Archangels.
It was surely difficult at times, but really fun :twisted:
Wow, this sounds almost worse than Manstein... at least not any easier! :roll: :mrgreen:

P210
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Re: Battlefield: Europe MOD v1.9

Post by P210 » Sat Jan 19, 2019 7:16 pm

Hello PeteMitchell_2,

Too bad I’m playing on a older MacBook Pro with bootcamp xp. Do not dare to put that online. Otherwise I’d definitely like to try play against human adversary :)
Maybe soon.

PeteMitchell_2
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell_2 » Sun Jan 20, 2019 10:37 am

Raven89 wrote:
Thu Jan 17, 2019 3:42 pm
Ah, ok good to know, thanks for the quick answer, welp, seems like its time to go and conquer the free world. Glory to the fatherland and all that stuff.
One more thing, not sure you had seen this, when just starting the Barbarossa scenario from the start screen (i.e. stand-alone without playing the campaign), you can also choose between the three different difficulties for the Barbarossa scenario (at the bottom of the page):
3.jpg
3.jpg (24.34 KiB) Viewed 836 times

Uhu
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Re: Battlefield: Europe MOD v1.9

Post by Uhu » Mon Jan 21, 2019 3:53 pm

You can try other difficulties:
- Rommel (half prestige)
- Not giving any extra prestige for great achivements (Moscow, Leningrad, Malta, etc.)
- Making DV in less than 99 turn

P210 wrote:
Sat Jan 19, 2019 12:28 pm
For added challenge I did try following Barbarossa scenario.
On turn one I disbanded every third unit on every gategory for every nation.
With exeption for,
- Recon planes. All German tac, strat and naval into one group and then 1/3 off.
- Naval units. Everything into same group for each nation. Then 1/3 off. Some strategic decisions :)

No new unit purchases. Only scripted replacements and reinforcements.
Difficulty General. Realistic scenario. No replays.

How did it go.
Due to reduced number of units I planned limited offencives. Keep NA, get Caucasus oil, defeat Normandy landings and if possible conquer SU.
It went pretty much like that. With few more turns SU would have surrendered. One mistake was too late offensive towards Archangels.
It was surely difficult at times, but really fun :twisted:
Image
Image

PeteMitchell_2
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell_2 » Mon Jan 21, 2019 3:57 pm

Hey Uhu, I think you forgot one: :D
"- Making DV in less than 50 turns"

...you are playing in a different league! :mrgreen:
Uhu wrote:
Mon Jan 21, 2019 3:53 pm
You can try other difficulties:
- Rommel (half prestige)
- Not giving any extra prestige for great achivements (Moscow, Leningrad, Malta, etc.)
- Making DV in less than 99 turn

P210 wrote:
Sat Jan 19, 2019 12:28 pm
For added challenge I did try following Barbarossa scenario.
On turn one I disbanded every third unit on every gategory for every nation.
With exeption for,
- Recon planes. All German tac, strat and naval into one group and then 1/3 off.
- Naval units. Everything into same group for each nation. Then 1/3 off. Some strategic decisions :)

No new unit purchases. Only scripted replacements and reinforcements.
Difficulty General. Realistic scenario. No replays.

How did it go.
Due to reduced number of units I planned limited offencives. Keep NA, get Caucasus oil, defeat Normandy landings and if possible conquer SU.
It went pretty much like that. With few more turns SU would have surrendered. One mistake was too late offensive towards Archangels.
It was surely difficult at times, but really fun :twisted:

Uhu
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Re: Battlefield: Europe MOD v1.9

Post by Uhu » Tue Jan 22, 2019 9:30 pm

Sure, but with v1.9 it is no more possible to make it in 50 turn. :roll: :) But with the extra hard "oil crisis" difficulty, what I and McGuba implemented in an extra version, the gameplay could still give new experiences!
PeteMitchell_2 wrote:
Mon Jan 21, 2019 3:57 pm
Hey Uhu, I think you forgot one: :D
"- Making DV in less than 50 turns"

...you are playing in a different league! :mrgreen:
Uhu wrote:
Mon Jan 21, 2019 3:53 pm
You can try other difficulties:
- Rommel (half prestige)
- Not giving any extra prestige for great achivements (Moscow, Leningrad, Malta, etc.)
- Making DV in less than 99 turn

P210 wrote:
Sat Jan 19, 2019 12:28 pm
For added challenge I did try following Barbarossa scenario.
On turn one I disbanded every third unit on every gategory for every nation.
With exeption for,
- Recon planes. All German tac, strat and naval into one group and then 1/3 off.
- Naval units. Everything into same group for each nation. Then 1/3 off. Some strategic decisions :)

No new unit purchases. Only scripted replacements and reinforcements.
Difficulty General. Realistic scenario. No replays.

How did it go.
Due to reduced number of units I planned limited offencives. Keep NA, get Caucasus oil, defeat Normandy landings and if possible conquer SU.
It went pretty much like that. With few more turns SU would have surrendered. One mistake was too late offensive towards Archangels.
It was surely difficult at times, but really fun :twisted:
Image
Image

aleader
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Re: Battlefield: Europe MOD v1.9

Post by aleader » Thu Jan 31, 2019 4:22 am

Just wondering how you actually start this mod when you install it and activate it with GME? Is it supposed to show up in campaigns or does it just change the stock campaign? Sorry for the simple question but there is no indication as to how to actually start it in the readme. I have the Steam GOLD version.

EDIT: Figured it out. I found it on the first page of the stock campaigns...haven't played those forever.

McGuba
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Re: Battlefield: Europe MOD v1.9

Post by McGuba » Fri Feb 01, 2019 4:23 pm

Yeah, it should replace the original (short) Wehrmacht campaign as seen here:

Image

Believe it or not, I only have this very first stock German campaign and none of the later released DLCs so I do not know how it shows up in the Gold version.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

NiMa
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Re: Battlefield: Europe MOD v1.9

Post by NiMa » Fri Feb 01, 2019 4:59 pm

Hiya,

I just realized there is this interesting mode "Battlefield: Europe" for Panzer Corps. However, I have no clue how I can play it on either Mac or iPad. Is it possible to play it on Steam (on Mac)? I will really appreciate if someone can advise me on how to play this exciting mode! Cheers :)

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