Battlefield: Europe MOD v2.0

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Tue Feb 11, 2020 7:50 pm

McGuba wrote:
Tue Jan 21, 2020 3:12 pm
And by the way, here is the latest beta version of the mod, which mainly comes with various fixes for the multiplayer version, mainly balancing, things that we have found during the testing, but also some minor bug fixes. You might want to restart your current game and play with this latest version, unless you are too far ahead:

Battlefield: Europe v2.1 beta 4
https://www.dropbox.com/s/m23hxn0mekk1x ... 4.zip?dl=0
I am considering to give this new version a try now (very excited!)...
...unless there is another further updated version planned to be released very soon?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

McGuba
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Tue Feb 11, 2020 8:09 pm

Actually now I am adding two nice new unit types to the Allies: the giant Short Sunderland flying boat and the British Mustang Mk.III. If you want to try these I can upload a new beta version tomorrow.

Apart from these no big changes since beta 4, only slight fixes e.g. the fixed German coastal battery at Helgoland can no longer be embarked to a naval tranport, a small but relatively important weather fix, uhhh, dont know what else, maybe some other minor things that I forgot...
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PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Tue Feb 11, 2020 8:21 pm

Ah ok, no rush then, please...

I was thinking of maybe playing a full campaign from Poland again... while (for time reasons back then) I haven't finished the one that I had started for version 2.0 though... maybe I will try something else... it would be very nice if some more people give BE multiplayer a try, too :)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

alexfilip
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Re: Battlefield: Europe MOD v2.0

Post by alexfilip » Wed Feb 12, 2020 8:21 am

PeteMitchell_2 wrote:
Tue Feb 11, 2020 3:41 pm
Anyone up for a new game/match?! :)
Will we be doing a Me Axis you Allied game once you're done clobbering me in our first game?

PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Wed Feb 12, 2020 9:59 am

alexfilip wrote:
Wed Feb 12, 2020 8:21 am
PeteMitchell_2 wrote:
Tue Feb 11, 2020 3:41 pm
Anyone up for a new game/match?! :)
Will we be doing a Me Axis you Allied game once you're done clobbering me in our first game?
Sure, we should do this! We can even start this earlier I guess...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Wed Feb 12, 2020 8:16 pm

Please allow me to ask, is there actually any difference between the Fw 190 A-2 and the Fw 190 A-5 (i.e. in terms of stats)?
I understand the value is different but other than that?

By the way, I read this: https://en.wikipedia.org/wiki/Focke-Wul ... 0#Fw_190_A
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

Radoye
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Re: Battlefield: Europe MOD v2.0

Post by Radoye » Thu Feb 13, 2020 4:12 pm

EDIT:

Whoops, please ignore - wrong topic, i thought i was in the PHCAS / AKRebel one! :oops: :oops: :oops:

McGuba
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Mon Feb 17, 2020 2:44 am

PeteMitchell_2 wrote:
Wed Feb 12, 2020 8:16 pm
Please allow me to ask, is there actually any difference between the Fw 190 A-2 and the Fw 190 A-5 (i.e. in terms of stats)?
I understand the value is different but other than that?

By the way, I read this: https://en.wikipedia.org/wiki/Focke-Wul ... 0#Fw_190_A
As far as I know their real-life performance and armament was very similar so currently there is no difference in the stats between A-2 and A-5 except that A-5 is slightly cheaper due to being produced in larger numbers. The A-5 is a bit cheaper to maintain and also cheaper to buy or upgrade making it a bit more accessible than the earlier versions. It may help to increase the proportion of the Fw-190s relative to the Bf-109 as the war goes on as historically happened. Maybe in the next version I will reduce the price of the A-5 and A-6 a bit more.
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PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Mon Feb 17, 2020 11:07 am

Ah that's interesting, so it was mainly about scale, production and maintenance costs... Thanks!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

Appren
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Re: Battlefield: Europe MOD v2.0

Post by Appren » Wed Mar 11, 2020 3:05 pm

Is there a chart or something that shows what units can be upgraded to what? (with discount that is) With limited upgrade cities, it would be a pain to transport, say, a pz 35, 38 or whatever from the eastern front, only to find that it cant upgrade naturally to anything.

McGuba
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Wed Mar 11, 2020 5:46 pm

In the in-game library of the mod there are several charts showing the in-family unit upgrades of the most important unit classes with availability times and unit branches. In the latest v2.1 (beta) version of the mod I added a small symbol to each unit"s black and white photo image which cannot get an upgrade. There are only a few such ground units though, mainly the captured French and Soviet tanks and the towed heavy artillery. The Pz.35 and Pz.38 can both be upgraded to another tank unit. One Pz.38 and one Pz.II tank unit can even be ugpraded to a Marder anti-tank unit at some point in 1942 if they are moved back to Kiel.
Last edited by McGuba on Wed Mar 11, 2020 6:13 pm, edited 1 time in total.
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Appren
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Re: Battlefield: Europe MOD v2.0

Post by Appren » Wed Mar 11, 2020 6:04 pm

Well doh! Why did I not notice the library button, now I feel dumb! Thanks :)

edit: And what a great piece of work it is! Awesome!

PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Wed Mar 11, 2020 6:44 pm

I think if the captured Soviet tank survives, it upgrades automatically later.

By the way, for multiplayer, what would be the possibility to create an upgrade chart for the Allied/SU forces? ;)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

McGuba
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Wed Mar 11, 2020 6:51 pm

Ah, yeah, of course, I forgot that the captured Soviet T-34/41 gets an automatic upgrade to T-34/43 in 1943 if it is still alive, but I meant that it cannot be upgraded to a German tank type.

And for the multiplayer, yes I already did two upgrade charts for the Allied side and it is already included in the currently available latest 2.1 beta version.
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PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Wed Mar 11, 2020 7:00 pm

McGuba wrote:
Wed Mar 11, 2020 6:51 pm
And for the multiplayer, yes I already did two upgrade charts for the Allied side and it is already included in the currently available latest 2.1 beta version.
Oh wow, cool, thanks!... Well, yes I am kind of behind with my downloaded version)

From what I understood from Uhu, there are no discounted upgrades for Allied/SU forces, is this correct or did I misunderstand?

And it also requires these units to be transported to special cities (in/behind the Ural Mountains) I guess?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

McGuba
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Wed Mar 11, 2020 8:08 pm

Yes, at the moment the Allies do not really have in-family upgrades, there might be a few, I am not sure, but generally they do not have this option and have to pay the full price for each upgrade. But it is not really necessary as it looks like the Allied side have just enough prestige to make the most important upgrades and they constantly get new units anyway. And there are a few Allied units that can get an automatic upgrade.

And yes of course, the same rule applies to the Allied player, he can only upgrade units at the designated cities, but not only in the Ural, there are those in North Africa for the British and he can use Axis upgrade cities as well if he can capture them.
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PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Sun Mar 15, 2020 9:25 am

Just fyi, Pingunator and I initiated a new MP match... played via the Slitherine PBEM server this time, let's see ;)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

Spiffing Brit
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Re: Battlefield: Europe MOD v2.0

Post by Spiffing Brit » Fri Mar 20, 2020 3:19 am

Oo, Could you do an AAR for us to enjoy?
Mortal danger is an effective antidote for fixed ideas. - Erwin Rommel

(Not the Youtuber)

PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Fri Mar 20, 2020 8:54 pm

Spiffing Brit wrote:
Fri Mar 20, 2020 3:19 am
Oo, Could you do an AAR for us to enjoy?
Yes, we may but we haven't really started yet... alexfilip and I have progressed more already, let's see... :mrgreen:
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

Uhu
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Re: Battlefield: Europe MOD v2.0

Post by Uhu » Fri Mar 27, 2020 11:57 am

I'm always dreaming about to make long, deep, interesting AAR's, because they are so enjoyable. The only problem is that such an amount of time and energy would be needed for that. Especially, that I'm not a native English speaker, so everything would need much more energy. Still I have hopes, that some day I will do it. :)
Spiffing Brit wrote:
Fri Mar 20, 2020 3:19 am
Oo, Could you do an AAR for us to enjoy?
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