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chris6 wrote:Do I need this?
No. It is an optional rules change mod which only works in skirmishes at present.
YesIf I download, will this install automatic?
Yes. The mod is installed separately from your main build and is accessed by picking the reduced moves and ranges optional campaigns in skirmish mode. It does not currently have any preconstructed scenarios.Can I still return to the original mode?
Having said that, some people have had issues with scripts reported as not matching on MP games after downloading this mod (which should not happen and we are looking into it), so if you aren't absolutely sure you want to try it, I would suggest holding off on downloading it for now.
(Although if it did cause any issues you can remove it in game from the Historical menu (for the SP version) or MP lobby (for the MP version)).
Richard Bodley Scott
Not for me to say. It is technically more realistic, but the vanilla ranges and movement were not chosen because of ignorance of the history. There were sound game design reasons for having longer moves and ranges than are strictly realistic in the vanilla game.tamerlane wrote:Richard do you consider it an improvement?
Here is the previous statement we have made on this issue:
However, the mod has been withdrawn currently because of technical issues affecting MP games.We are aware that the shooting ranges in the game are somewhat overgenerous. However, experience has shown that most gamers do not like very short move distances, nor very short shooting ranges. In order to give the opportunity for several rounds of shooting against advancing enemy, the long musket shooting range needs to be equal to the mounted movement speed and double the normal infantry movement speed. To achieve this without reducing the infantry move to 1 square and cavalry to 2 squares, we have had to be generous with shooting ranges. Note, however, that shooting at long range is at half effect, so units will generally want to get closer to shoot effectively.
Richard Bodley Scott