Next Year's Releases

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Muso
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Next Year's Releases

Post by Muso » Mon Dec 18, 2017 12:13 pm

This has been a huge year for us, releasing tons of new games and expansions, but next year will be just as great, if not even more!
Some of the games that will come out during 2018 have already been announced, and today we'll make a quick list to remind you what you will be waiting for!

- Warhammer 40,000: Gladius – Relics of War: Warhammer 40,000: Gladius – Relics of War incorporates the dark, gothic, far future science-fantasy setting in ways never tried before. A brand new, deep storyline has been created to combine elements of 4X gameplay with a combat-focused system. The construction of infrastructures and exploration of an unknown world goes hand in hand with the management of military resources, including heroes with special abilities and mighty war machines.

- Wars of Succession: Ageod’s Wars of Succession is a new game designed to cover two major wars that consumed Europe at the eve of the 18th Century. One was the War of Spanish Succession (1701-1713), pitting the French & Spanish Bourbons monarchs against the Grand Alliance built by Austrian Habsburg, Britain and the United Provinces. The other is the Great Northern War (1700-1721), between Sweden and Russia (and her allies), most of which focused around the succession of Poland. The two wars can be played in separate scenarios. Or there can be a huge 4-players scenario allowing both wars to be played simultaneously.


- Empires Apart: Empires Apart is a Real Time Strategy game set in medieval times.
You will lead one of six uniquely designed factions in outstanding procedurally generated maps. Each game is a totally different experience as you collect resources, assemble your army and wage war against your enemies.
Play as the Aztecs, Chinese, French, Mongols, Arabs or Byzantines and fight with up to 7 opponents in ranked matches and lobbies. Or chose skirmish mode against the AI to train your skills before you challenge your friends in multiplayer mode. Gather resources during the day and withstand hordes of enemies at night in Survival Mode.

- Desert War: Brian Kelly’s Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II. 
This is an operational level, ground-centric wargame that recreates the epic tank battles fought between the Axis and Allies for possession of Libya and Egypt. 
It consists of a series of historical and “What-if” scenarios that allow the players to explore the ebb and flow of the actual conflict.


- Armored Brigade: Armored Brigade is a real-time tactical wargame, focusing on realism and playability. The game has drawn inspiration from classics such as Close Combat, Steel Panthers and Flashpoint Campaigns: Red Storm.
In Armored Brigade the Cold War has turned hot, and Europe is once again torn apart by conflict. An "Iron Curtain" divides the Western Powers gathered together under the NATO banner from the Soviet Union and its Warsaw Pact Allies.
Take command of the deadliest mechanized formations available during an arc of time spanning from the Kennedy-Chrušcev confrontation to the final years, and fight your opponents in large and detailed maps all across Europe.


- Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.

- Close Combat - The Bloody First: The latest title of this landmark series has now reached  'alpha' stage and we are confident that will be announced soon. We can't say too much more at this stage but we are sure it will please its many fans and the Matrix community. Stay tuned for further updates!

Also, there are many game that will receive new expansions, such as Order of Battle WWII, Field of Glory II, Battlestar Galactica Deadlock, Sanctus Reach and Command.
We will also release Heroes of Normandie on Xbox One!

As you can see, this 2018 looks really promising and, of course, there will be many more games that we will release during the next year. We hope you'll be looking forward to them!

Shards
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Re: Next Year's Releases

Post by Shards » Mon Dec 18, 2017 3:08 pm

Exciting Times!

proline
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Re: Next Year's Releases

Post by proline » Tue Dec 19, 2017 4:45 am

Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".

AlbertoC
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Re: Next Year's Releases

Post by AlbertoC » Tue Dec 19, 2017 8:42 am

proline wrote:
Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
This announcement was just a recap to remind you of what will be released in 2018.

Panzer Corps 2 is in development and at this stage we prefer to focus on that. Be assured that once we'll be closer to release we'll show and tell you everything about the game. We are confident the real Panzer Corps atmosphere will be there, 100 %, alongside many improvements :D

Just a bit more patience please :)

nikivdd
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Re: Next Year's Releases

Post by nikivdd » Tue Dec 19, 2017 10:08 am

AlbertoC wrote:
This announcement was just a recap to remind you of what will be released in 2018.

Panzer Corps 2 is in development and at this stage we prefer to focus on that. Be assured that once we'll be closer to release we'll show and tell you everything about the game. We are confident the real Panzer Corps atmosphere will be there, 100 %, alongside many improvements :D

Just a bit more patience please :)
When it comes to Panzer Corps, i have no patience ;)
Merry Christmas everyone.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

kondi754
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Re: Next Year's Releases

Post by kondi754 » Tue Dec 19, 2017 10:59 am

Merry Christmas Nico and Merry Christmas everyone who have no patience to wait for PzC 2. :wink:

IainMcNeil
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Re: Next Year's Releases

Post by IainMcNeil » Tue Dec 19, 2017 6:04 pm

proline wrote:
Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
If you look in the forums there has been a lot of discussion on the potential improvements. There will be many but the team are balancing and adjusting as we speak so until its locked down we don't want to give misleading info. Being 3D is just more efficient these days and is what the market expects. It wont be quicker or cheaper to do it 2D, just reduce the sales potential. I understand that some people don't care about it, and we are not leaving them behind. There will be plenty of cool new stuff in PzC II unrelated to the look.

calmhatchery
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Re: Next Year's Releases

Post by calmhatchery » Tue Dec 19, 2017 6:13 pm

great news!! especially PANZER CORPS 2, Order of battle and WARHAMMER and Desert WAR :) !!!!

wargovichr
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Re: Next Year's Releases

Post by wargovichr » Wed Dec 20, 2017 1:41 am

I hope PC2 is not just another re-hash of win decisive victory after decisive victory or triumph after triumph and lose the war, this time with more bells and whistles and flashing lights.

I would be interested in buying PC2 if it included:
1) What would have happened if Hitler's Germany sanely never attacked the Soviet Union, instead conquered the British Empire via the "Mediterranean Strategy?" Big mistake to attack Russia.
2) What would have happened if game mechanics allowed player control of weapon development and production? Big mistake to duplicate so many weapons systems under disjointed multiple command and critically delay their availability.
3) What would happen if Germany did not declare war on the US? Big mistake to awaken the sleeping giant and not have industrial capability (diverted to war with Russia) to win the War of the Atlantic.
4) What would the game be like if it was sized correctly? Big mistake to wage war with battalion/regiment sized units on grand strategic sized maps.

CarbonatedPork
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Re: Next Year's Releases

Post by CarbonatedPork » Wed Dec 20, 2017 2:42 am

IainMcNeil wrote:
proline wrote:
Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
If you look in the forums there has been a lot of discussion on the potential improvements. There will be many but the team are balancing and adjusting as we speak so until its locked down we don't want to give misleading info. Being 3D is just more efficient these days and is what the market expects. It wont be quicker or cheaper to do it 2D, just reduce the sales potential. I understand that some people don't care about it, and we are not leaving them behind. There will be plenty of cool new stuff in PzC II unrelated to the look.
Seriously looking forward to it. Not in a "gotta have it tomorrow" kinda way -- more of a "Warhammer 40k looked like a really cool evolution of the engine/premise, now it's coming back to a theme I enjoy, and it's gonna be awesome if Flashback takes their time with it" kinda way.

athineos
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Re: Next Year's Releases

Post by athineos » Wed Dec 20, 2017 3:46 pm

IainMcNeil wrote:
proline wrote:
Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
If you look in the forums there has been a lot of discussion on the potential improvements. There will be many but the team are balancing and adjusting as we speak so until its locked down we don't want to give misleading info. Being 3D is just more efficient these days and is what the market expects. It wont be quicker or cheaper to do it 2D, just reduce the sales potential. I understand that some people don't care about it, and we are not leaving them behind. There will be plenty of cool new stuff in PzC II unrelated to the look.

I would be interested to buy if it included a Random map/Battle generator. I also hope the unit/map scale changes to have an option to include smaller units (Plattoons/companies) and larger maps for more realistic terain (e.g. Campaign series)

piteas
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Re: Next Year's Releases

Post by piteas » Wed Dec 20, 2017 5:27 pm

Great games in the list.

What puzzles me is this post...

http://www.slitherine.com/forum/viewtop ... 77&t=79134

Next year?

proline
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Re: Next Year's Releases

Post by proline » Thu Dec 21, 2017 4:33 am

IainMcNeil wrote:
proline wrote:
Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
If you look in the forums there has been a lot of discussion on the potential improvements. There will be many but the team are balancing and adjusting as we speak so until its locked down we don't want to give misleading info. Being 3D is just more efficient these days and is what the market expects. It wont be quicker or cheaper to do it 2D, just reduce the sales potential. I understand that some people don't care about it, and we are not leaving them behind. There will be plenty of cool new stuff in PzC II unrelated to the look.
Yeah there have been a lot of forum discussions about the 3D aspect. I'd actually be ok with that. The only danger of 3D is that developers can end up focusing on that, rather than great gameplay. And what do you know? Every single time you guys talk about PzC 2, you always go on and on about Unreal and never once say anything about the gameplay (fan speculation aside). If you stuck with "PzC 2 is coming, detail later" I'd be totally fine with that. But when you say "PzC 2 is coming. 3D! 3D! 3D! Oh, yeah, gameplay will be good too. We just can't talk because we haven't figured it out yet... 3D!" I start to get a little worried.

Let's face it- from your own post the only thing "locked down" is 3D. It would be much more reassuring if you had designed a great game, even just on paper, and then worked out the tech later rather than making a tech first game.

athineos
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Re: Next Year's Releases

Post by athineos » Thu Dec 21, 2017 3:38 pm

Totally agree with proline. If the gameplay does not improve, the scale of the maps, or no Random battle generator, they will lose more customers than gain. There are other good games that people will pick up (Vietnam Campaign series for example) or go back and keep on playing JTCS.

bru888
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Re: Next Year's Releases

Post by bru888 » Thu Dec 21, 2017 3:44 pm

athineos wrote:Totally agree with proline. If the gameplay does not improve, the scale of the maps, or no Random battle generator, they will lose more customers than gain. There are other good games that people will pick up (Vietnam Campaign series for example) or go back and keep on playing JTCS.
Or OOB.
- Bru

proline
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Re: Next Year's Releases

Post by proline » Fri Dec 29, 2017 1:18 am

IainMcNeil wrote:
proline wrote:
Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
If you look in the forums there has been a lot of discussion on the potential improvements. There will be many but the team are balancing and adjusting as we speak so until its locked down we don't want to give misleading info. Being 3D is just more efficient these days and is what the market expects. It wont be quicker or cheaper to do it 2D, just reduce the sales potential. I understand that some people don't care about it, and we are not leaving them behind. There will be plenty of cool new stuff in PzC II unrelated to the look.
I think now that the rival group has shown how terrible Unreal is via the Panzer General Blitzgrieg demo video, the ball is definitely in your court to show us how this is an improvement. Again the lack of one single gameplay related announcement speaks volumes.

https://www.youtube.com/watch?time_cont ... 7aLNYOtO80

calmhatchery
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Re: Next Year's Releases

Post by calmhatchery » Fri Dec 29, 2017 5:08 pm

I saw this movie yes this is terrible!!

athineos
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Re: Next Year's Releases

Post by athineos » Sat Dec 30, 2017 12:22 am

Ya, Terrrible is an understatement

Brenmusik
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Re: Next Year's Releases

Post by Brenmusik » Sun Dec 31, 2017 12:55 pm

We'd better hope it isn't Slitherine testing the waters anonymously :shock:

mhladnik
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Re: Next Year's Releases

Post by mhladnik » Sun Dec 31, 2017 2:18 pm

bru888 wrote:
athineos wrote:Totally agree with proline. If the gameplay does not improve, the scale of the maps, or no Random battle generator, they will lose more customers than gain. There are other good games that people will pick up (Vietnam Campaign series for example) or go back and keep on playing JTCS.
Or OOB.
Or that :) and I'm also closely following Unity of Command 2.

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