Modding

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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dizzymonkey
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Modding

Post by dizzymonkey » Sat Jul 14, 2018 3:01 am

Is there any info on mod creation? I see data files that look ripe for modification in the Data directory but not sure if its ideal to edit directly or if there is a way to package file overrides somewhere else to avoid touching the core game files.

eddieballgame
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Re: Modding

Post by eddieballgame » Sat Jul 14, 2018 3:54 am

For now the XML files in Data/World can be edited; I have done some for fun. Of course...make sure to backup the originals.

dizzymonkey
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Re: Modding

Post by dizzymonkey » Sat Jul 14, 2018 4:00 am

So do we know if there is any support for real mod packaging outside of the core game directory? Such as somewhere along with where the config and log files are stored? I don't know if this was mentioned previously or not - I haven't been able to find anything from searching.

HarbingerCom21
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Re: Modding

Post by HarbingerCom21 » Sun Jul 15, 2018 1:49 am

Far as I'm concerned there isn't official mod support (yet), and all we have at the moment is freely accessible xml files. If I recall correctly, devs have said that Steam workshop will not likely to be implemented (due to licensing issue or whatnot), but didn't denied modding support either. I'd like to see some proper modding support as well, albeit at a later date.

IainMcNeil
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Re: Modding

Post by IainMcNeil » Mon Jul 16, 2018 11:41 am

There is nothing official yet but we'll see if we can give some tips once we get through the release rush.

Aekar
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Re: Modding

Post by Aekar » Wed Jul 18, 2018 8:48 pm

I think we should have a "Mods and Scenarios Design" subforum and tell the devs to monitor it.
Should we not?

Rosseau
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Re: Modding

Post by Rosseau » Thu Jul 19, 2018 3:58 am

One thing I've found, which may be of minor value to modders. The game doesn't like stray files/folders in the data directories. For example, I put a folder "backups" in there and the game wouldn't start. Put it somewhere else and my modded files work fine.

Subforum is a good idea.

Aekar
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Re: Modding

Post by Aekar » Fri Jul 20, 2018 4:52 pm

And the forum gods have answered! :D
Modding section is there, thank you.

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