Cyprus Scenario

Post Reply
dejvid2
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Sat Nov 04, 2017 2:50 pm

Cyprus Scenario

Post by dejvid2 » Sat May 04, 2019 3:20 pm

I have just uploaded a scenario that covers ancient Cyprus and the neighbouring coastal areas.
With 36x24 tiles it is smaller than most other player designed scenarios.
It still needs a lot more work but it is now fully playable.
Download here:
http://kart-hadasht.co.uk/game/aggressors/cyprus.php

pavelk
Kubat Software
Kubat Software
Posts: 2445
Joined: Mon May 16, 2016 4:27 pm

Re: Cyprus Scenario

Post by pavelk » Sun May 05, 2019 8:36 am

Looks really interesting! It seems like winning Cyprus is a key to win the game, correct (considering the number of mines there)?
If I may, I would recommend to upload this scenario to Steam workshop as well, which would make it much easier for players to browse it, download it and play it directly in the game.

dejvid2
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Sat Nov 04, 2017 2:50 pm

Re: Cyprus Scenario

Post by dejvid2 » Mon May 06, 2019 6:16 pm

But Cyprus lacks coal so really you need to trade.
(Not that that should surprise you :-) )

Post Reply

Return to “Aggressors Modding”