Warhammer 40,000: Gladius - v1.2.6 Update

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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AlbertoC
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Warhammer 40,000: Gladius - v1.2.6 Update

Post by AlbertoC » Wed Jun 05, 2019 3:24 pm

Hi all,

We are releasing a new update for Gladius. It's a small one, containing only some balance tweaks and bug fixes, following the feedback you have given us.

In the meantime, work continues on the upcoming Chaos Space Marines DLC! Stay tuned, we'll have news soon.


Version 1.2.6

Balance tweaks and bug fixes.

## Balance
* Orks now always create a 3 turn Orkoid Fungus on death. The tier 10 tech Permanent Decomposition makes the Orkoid Fungus duration permanent.
* Growing Orkoid Fungus is now available to Orks from the start and no longer requires research.
* Mob Rule and Bosspole now reduce the amount of morale lost based on the amount of allied units in the area; no longer incurs a hitpoint loss.
* Halved Ork non-hero unit influence upkeep and their influence gain on combat.
* Increased Flash Gitz group size from 4 to 5.
* Moved Flash Gitz upgrade from tier 3 to 4.
* Moved Killa Kan upgrade from tier 4 to 3.
* Increased Mek group size from 3 to 5 and cost by 33%.
* Reduced Deffkopta cost by 33%.
* Added missing Open-Topped traits to Warbuggy and Battlewagon.
* Moved Tyranid Warrior tech from tier 2 to 1.
* Moved Gargoyle tech from tier 1 to 2.
* Reduced Hormagaunt cost by 33%.
* Haruspex now has Acid Blood even without the upgrade.
* Increased Haruspex's Rapacious Hunger additional attacks from +33% to +50%.
* Increased Tyrannofex's Rupture Cannon attacks from 2 to 3.
* Reduced Librarian Shockwave damage by 50%.
* Triarch Stalker's Targeting Relay now correctly buffs only Necron infantry units.
* Necrons Tombs are now guaranteed to not have more than one cliff / water tile next to them.
* Blighted, Blind, Stun and Concussive no longer work on Vehicles and Fortifications.
* Reduced the chance of gaining item rewards when exploring ruins (especially artefacts).

## General
* Improved overlay performance.

## Bug Fixes
* Fixed crashes related to a unit dying while in a transport.
* Fixed crash when a transport dies while one of its cargo units is selected.
* Fixed crash whenever a Space Marine player is killed with Fortresses remaining.
* Fixed crash when the city view of a city being destroyed is open.
* Fixed units not being able to enter a transport that is adjacent to an enemy.
* Fixed death effects like Psyhneuein Infestation and Synaptic Backlash not applying when a unit is disbanded.
* Fixed construct feature actions like Grow Orkoid Fungus not showing flavor text.
* Fixed a small memory leak.

ErissN6
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Re: Warhammer 40,000: Gladius - v1.2.6 Update

Post by ErissN6 » Wed Jun 05, 2019 5:19 pm

AlbertoC wrote:
Wed Jun 05, 2019 3:24 pm
* Reduced Librarian Shockwave damage by 50%.
That seems huge, too much nerfed, I would not react if it were by 33%. I didn't test yet.
Edit: Tested. That's weird, it feels even more powerfull than before... Didn't you add 50% rather than remove them?

ErissN6
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Posts: 740
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Re: Warhammer 40,000: Gladius - v1.2.6 Update

Post by ErissN6 » Tue Jun 18, 2019 11:26 am

Balance & AI seem excellent at now. Games are though epic, harsh and fun.
Let's hope Chaos will continue in this (sure a release must be perfected).

SteamSlither
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Re: Warhammer 40,000: Gladius - v1.2.6 Update

Post by SteamSlither » Sat Feb 13, 2021 11:10 pm

This concerns 1.2.6 legacy version for the Ork research tree.
I noticed there are two unlabeled techs in the tree
in tier 1 and also in tier 10.
What are these techs and what do they do?
And how can their text labeling be properly displayed?
Happens on both the Slitherine 1.2.6 download and the steam version

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