Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Re: Leaders

Post by poesel71 » Fri May 15, 2020 8:16 am

travling_canuck wrote:
Fri May 15, 2020 12:06 am
Is there any benefit to putting a 0-0 General in charge of your army if he doesn't have any useful characteristics?
I think some options like abandoning a province are only available if you have a general.
travling_canuck wrote:
Fri May 15, 2020 12:06 am
One of the things that I've thought would benefit the game - and cut down on the number of 1- or 2-unit AI armies running around - would be to require a General for an army to enter a Province (other than while passing through when moving from one Garrison to another Garrison or when moving from a Garrison to join up with an Army that currently has a General). It would also give me a reason to put a 0-0 Coward in charge of one my armies.
That is a very good idea!
Every attack or siege should need a general. Movement over own, allied or CS territory still allowed without General.
travling_canuck wrote:
Fri May 15, 2020 12:06 am
One challenge for the system I've proposed is how to deal with an army that loses it's General in combat, if it doesn't have a General to replace him. There might have to be some automatic replacement rule where a dead General is immediately replaced by another General at random from the available pool, or if none by a new randomly generated General.
I don't think that is necessary. You would need to assign a new General to that army next turn or end your offensive. That is IMHO a sufficient mechanic.
If he died in a draw the army would be automatically on the defense for the following battle and without any bonuses from the General (as has been stated elsewhere on this forum the battle were mostly led by subordinates anyway).
travling_canuck wrote:
Fri May 15, 2020 12:06 am
Speaking of dying Generals, if there isn't already, I think there should be a de minimus rule on what counts as a "battle" for the purpose of checking for leader deaths.
Yes, please.
Or factor in the power ratio of the armies. But there should always be a non-zero chance of the General dieing. They can always send assasins... :P

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Re: Leaders

Post by travling_canuck » Fri May 15, 2020 10:23 pm

vakarr wrote:
Fri May 15, 2020 6:55 am
No benefit for your army, but If your army has a general and the opposing army doesn't, the opposing army is downgraded in its morale etc. Similarly if the opposing army has a 0-0 general then you don't suffer any penalty if you also have a 0-0 general.
Thanks! I'd missed that subtlety.

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Re: Leaders

Post by Bullseye500 » Sat May 16, 2020 9:23 pm

Thu May 14, 2020 10:18 am
In games it is also easy to min max the numbers and over emphasis the mechanical tactical ability of commanders. In my humble opinion it is common that wars are fought and lost on things such as logistics. Also, generals only had so much control over an army, once the battle had started it was often subordinates who made the battle winning/losing mistakes. You could see the numbers as the effectiveness of the general staff.

It might be interesting to create traits that affect the economy or political side of things tied to generals and their use. You could have a trait that lowers stability in some provinces if the general is not in charge of the nations largest army.
Amateurs talk tactics, professionals talk logistics.

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Re: Leaders

Post by w_michael » Sun Oct 18, 2020 4:57 am

The initial generals can make or break a game. I was on my fourth try at Babylon in the Persia scenario, and it was only when I started with a 1-1 vanilla general that I won (Balanced). You only get two generals and if they are both sub-par then you just get rolled over. In my previous game I had a 0-1 Coward and the Persians had a 2-2 Tactician, and they didn't even bother fielding Cyrus the Great against me.
William Michael, Pike & Shot Campaigns & Field of Glory II enthusiast

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Re: Leaders

Post by Pocus » Fri Oct 23, 2020 2:55 pm

This is mildly insulting :wink:
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

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