Battlestar Galactica Deadlock Command Update

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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SharonC
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Battlestar Galactica Deadlock Command Update

Post by SharonC » Thu Aug 29, 2019 9:55 am

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The Command Update is here!

Later today Battlestar Galactica Deadlock will get a free update, the Command Update! This patch comes concurrently with the release of the new DLC, Battlestar Galactica Deadlock: Resurrection, that you will be able to purchase later.

The highlights of this update are highly-requested features such as Multi-ship selection, Squadron groups hotkey assignment, a Revamp of the bullet system, and much more!

This is the first of a planned series of free updates coming for Battlestar Galactica Deadlock in Season 2. You can have a look at our current roadmap for Season 2:

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You can read the full changelog down below.


Changelog:

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- Support for Resurrection campaign. A 10-mission campaign, set 3 years after the events of Sin & Sacrifice.
> The legendary Battlestar Galactica - badly damaged during the battle to save Caprica after the betrayal of the Kobol Alliance - has been upgraded.
> The war against the Cylons continues to escalate, and BSG-75 is at the vanguard.

- A new command centre. Command Colonial Fleet from the CIC of the Battlestar Galactica.
- 13 New Resource missions.

New Ships:
- Jupiter MkII-class battlestar. An upgrade to the Jupiter-class battlestar, with more firepower then ever.
- Cratus Basestar. The Colonials aren't the only ones bolstering their firepower. The Cratus basestar is a new evolution in Cylon ship design.

- Taipan Fighter. A fighter deployed by the Colonials, with a powerful anti-capital cannon and a mysterious origin.
- Cylon Vespid Bomber. A deadly Cylon squadron with the ability to launch devastating bombing runs.

Changes
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- User interface improvements. Numerous improvements and enhancements to make giving your fleet orders faster and easier:
> Multi-select support. Select multiple ships at once and give them orders simultaneously.
> Right-click context menus for hostiles. Right clicking on an enemy will show a context menu of actions available to the selected ship(s) in the players fleet
> Faster squadron grouping. Select multiple squadrons and press CTRL+number to assign them to a squadron group.
> All select. Pressing CTL+A selects all ships in your fleet.
- Revamp of the projectiles (bullet) systems, so bullets can now be paused between rounds. The 2-second pause of firing at the end of a round has been eliminated.
- Upgraded post-processing effects. A new full-screen effects system that refreshes the look of the game in battles.
- Support for a choice of character (Helena or Alex) for barks in Skirmish and multiplayer if a Season Two DLC has been activated
- Adjustments to AI targeting bias in escort missions to reduce targeting of ships under escort
- Added a new squadron command "Defend At Location". Squadrons will move to a location and attack squadrons and munitions that come within range.
- Added the ability to zoom in the fleet loadout UI (prior to battles, or when building Skirmish/Multiplayer fleets)
- Added a search bar to the ship name selector
- Added a search bar to the fleet selector (in Skirmish/Multiplayer)
- Improved performance of Ionized nebula
- Various balance adjustments
- Various other performance enhancements and bug fixes
- Mouse and Keyboard support for Xbox One and PlayStation 4

Fixes
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- Fixed Bug: Proximity mine placement UI visible in single-round replay
- Fixed Bug: Crew veterancy not set if Daidalos is at starlane
- Fixed Bug: PCMs aren't behaving as expected
- FIX: Prevented exiting to the main menu or doing anything in the options panel while the game was saving (to avoid save file corruption)
- Fixed Bug: If a mid battle save is loaded before the Cerastes is boarded, then a boarding attack will start on the Cerastes when it is converted
- Fixed various rare issue restoring save games
- Fixed Bug: Explosions do not reset if a single replay round is cancelled

- Fixed [BUG] When less than 1 tylium's worth of damage is done to a ship, the Repair Fleet button doesn't appear
- Fixed [BUG] Replay fighter cam offsets on pause
- Fixed Bug: Berzerk show munition reload rate in build screen
- Fixed bug that displayed two front firing arcs on Gorgon
- Fixed Bug: Officer screen the line above "Promote' scrolls off screen.
- Fixed Bug: Some war room post processing profiles don't have color grading
- Fixed Bug: Fleet re-targets phobos before it jumps

Commander Scott
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Re: Battlestar Galactica Deadlock Command Update

Post by Commander Scott » Thu Aug 29, 2019 10:41 am

Thanks for putting together a roadmap guys, it's a big help. As a PS4 player, I do have a couple of questions though.

With the addition of mouse and keyboard support, does this mean that console players will now have all the functionality of the PC version in terms of the new hotkeys, customisable keybinds, etc?
Also, will we now be able to rename our ships and fleets during the campaign?
And finally, what does FSG-01 stand for on the Daidalos seal? (This is the really important question. lol :wink:)
Last edited by Commander Scott on Thu Aug 29, 2019 10:43 am, edited 1 time in total.
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Ghawkins
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Re: Battlestar Galactica Deadlock Command Update

Post by Ghawkins » Thu Aug 29, 2019 10:42 am

Commander Scott wrote:
Thu Aug 29, 2019 10:41 am
And finally, what does FSG-01 stand for on the Daidalos seal?
Fleet Support Group 01.
The aforementioned post is made in accordance with the canon where the Valkyrie-class is a modern battlestar which has no place in the first Cylon War timeline. So say we all.

Commander Scott
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Re: Battlestar Galactica Deadlock Command Update

Post by Commander Scott » Thu Aug 29, 2019 10:51 am

Thanks, GHawkins. :)

It might sound daft, but I love that kind of minutiae. The depth of detail helps me to truly immerse myself into the worlds of Battlestar Galactica when I'm on this game.
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blacklab
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Re: Battlestar Galactica Deadlock Command Update

Post by blacklab » Fri Aug 30, 2019 9:07 am

With the addition of mouse and keyboard support, does this mean that console players will now have all the functionality of the PC version in terms of the new hotkeys, customisable keybinds, etc?
Also, will we now be able to rename our ships and fleets during the campaign?
Yes, all of the M+KB functionality from the PC version will be available on consoles using M+KB.
Paul Turbett - Game Director - Black Lab Games
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jonjonz
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Re: Battlestar Galactica Deadlock Command Update

Post by jonjonz » Sun Sep 29, 2019 3:37 pm

I would really love it if you could flesh out the playback/record/edit features to:

* include the ability to save raw playback so you can retrieve it later
* view using different camera angles and record those camera angles in the final video output

Victor_shaw
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Re: Battlestar Galactica Deadlock Command Update

Post by Victor_shaw » Tue Oct 29, 2019 10:16 am

So I have to ask.
When will tier 3 launch?
Since tier one was with the release of resurrection, and tier two is mostly cosmetic.
And I'm personally waiting for the Fleet size increase before I start playing again.

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