Warhammer 40,000: Gladius - v1.4.0 Update

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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AlbertoC
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Warhammer 40,000: Gladius - v1.4.0 Update

Post by AlbertoC » Thu Oct 17, 2019 10:27 am

We are releasing the patch accompanying today's DLC, the Fortification Pack, which will be released later this afternoon.

It contains a number of balance changes which were introduced thanks to players' feedback. We are very eager to hear what you think of this, and of course we are looking forward to hearing if you like the DLC later today, so don't forget to let us know!

You can download it from the following links:

Windows
Linux


Version 1.4.0 Changelog:

## New Units (Fortification Pack DLC)
* Aquila Macro-Cannon (Space Marines) [Tier 10] - massive fortification with a devastating long-range cannon.
* Big Mek (Orks) [Tier 5] - heavily armoured infantry unit that protects its allies.
* Biovores (Tyranids) [Tier 5] - artillery unit that creates Spore Mines which explode on contact with the enemy.
* Gauss Pylon (Necrons) [Tier 10] - powerful defence turret that shields allied Necron units.
* Noctilith Crown (Chaos Space Marines) [Tier 4] - fortification that shields allied Chaos units and damages enemy psykers.
* Void Shield Generator (Astra Militarum) [Tier 5] - fortification that shields units in range.

## Balance
* Cities, Imperial Bastions, Fortersses of Redemption and Aquila Macro-Cannons are now transports.
* Added Prince of Chaos ability to Daemon Prince: "Increases the accuracy of adjacent allied Chaos units.".
* Lictors no longer gain Hammer of Wrath.
* Reduced Signum cooldown from 10 to 5.
* Changed Predator Heavy Bolters upgrade to Additional Heavy Bolters: Grants Fortresses of Redemption, Predators and Acquila Macro-Cannons extra heavy bolters.
* Reduced Ammo Runt cooldown from 10 to 5.

## General
* Added player-required confirmation when disbanding a unit and deleting or overwriting a save game.
* Improved some unit descriptions.
* Improved bio-plasmic explosion sounds.
* Updated mod screen icons.
* Updated localization files.

## Bug Fixes
* Fixed Summary Execution missing fire effects.
* Fixed Mushling Bloom always showing in the Construct Orkoid Fungus hint.
* Fixed a crash that could occur when using Captain's Orbital Strike.
* Fixed Stinger Salvo research implying it affects Tervigons and Tyrranofexes due to requirements.
* Fixed higher ranks of Tank Commander's "Roll Over Them!" not doing increased damage.
* Fixed a crash that could occur at the end of the turn.
* Fixed Outpost city damage reduction not showing correctly in damage estimations for non-host players.
* Fixed a crash that could occur when clipboard text could not be pasted.
* Fixed neutral units not taking damage from Wire Weed.
* Fixed attack estimate overriding action points and movement remaining under certain circumstances, causing Doomsday Ark estimates to be wrong after attacking.
* Fixed building die sounds.
* Fixed cargo panel size when a unit does not have morale.

ErissN6
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Re: Warhammer 40,000: Gladius - v1.4.0 Update

Post by ErissN6 » Thu Oct 17, 2019 1:23 pm

" * Added player-required confirmation when disbanding a unit and deleting or overwriting a save game. "
At last!

This game is a trap, soon I'll have 500 hours of playing. It's very difficult to quit a turn :D
And maybe the game the more expensive I bought, but it quite deserves for me.

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