Fantasy General II - Patch 4 is out!

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AlbertoC
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Fantasy General II - Patch 4 is out!

Post by AlbertoC » Tue Dec 17, 2019 4:18 pm

Patch 4 is releasing today!

The new update introduces a brand new themed map called “The Defense of Castle Christmas”. Christmas is in danger, and only you can save it!

It will be unlocked at midnight, on Thursday, and it will be playable throughout the whole of December, until January 6.

The update also introduces a new game mode, Iron Maiden. With only one savegame available, this is not for the faint of heart!

You can read the full changelog down below. It contains a number of fixes, quality of life and balance improvements, and we can’t wait to hear what you think. As usual, your feedback will be very important to keep making the game even better, so keep it coming.

Last but not least, tomorrow will be a very exciting day for all Fantasy General players, so be sure to check for news.

Patch 4 Changelog:

- Christmas Event - Christmas is in danger! Only you can save it... look for a sign appearing around Christmas time!
- New Gameplay Mode - Iron Maiden. You only have one savegame and no chance to take things back and losing a map means you lose the game - finish the campaign or die trying!
- Large Creatures cannot be entangled - Large creatures cannot be entangled by spider webs
- Lances break charges - All lances and spears now break charge
- Multiplayer - Fixed various issues with multiplayer desynchronisations
- Multiplayer - Fixed an issue that caused a multiplayer game to not continue after deployment
- Menu - New Menu for selecting which campaign you want to play
- Performance Improved - Improved performance throughout the game
- UI - Various UI improvements and bug fixes
- Camera - Camera now moves faster the more you are zoomed out
- Frenzy Bugfix - Fixed a bug where frenzy status effects would behave weirdly when loading a game (or playing multiplayer)

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