Suggestion: Split Tactical and Strategic Difficulties when starting a new campaign.

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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DestructivelyPhased
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Suggestion: Split Tactical and Strategic Difficulties when starting a new campaign.

Post by DestructivelyPhased » Fri Feb 07, 2020 1:21 am

I enjoy the harder battles that are possible when playing at harder difficulties in the campaign (they're challenging and make for great screenshot and GIF harvesting), however I struggle to avoid more casualties than can be replaced quickly and without rushing. In addition, the economic reductions imposed at harder difficulties means that I don't hold much interest in playing harder difficulties, due to the increased grind.

By splitting the difficulties, it becomes possible for those who enjoy the larger, tougher battles, but not the increased grind, of higher difficulties to do just that, rather than being stuck bored by the AI at lower difficulties or feeling sick of the grind or struggling to keep economically at harder difficulties.

Nolanstar
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Re: Suggestion: Split Tactical and Strategic Difficulties when starting a new campaign.

Post by Nolanstar » Tue Feb 11, 2020 7:38 am

I think that'd be a nice additional option that helps replayability and adjusting to player desire.

isolatedrainbow
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Re: Suggestion: Split Tactical and Strategic Difficulties when starting a new campaign.

Post by isolatedrainbow » Thu Feb 20, 2020 6:06 pm

Yes. So much yes to this.

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