Battlestar Galactica Deadlock - Dev Diary #25 'Unfinished Business'

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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AlbertoC
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Battlestar Galactica Deadlock - Dev Diary #25 'Unfinished Business'

Post by AlbertoC » Tue May 05, 2020 1:55 pm

This ship is bringing out the worst in me. I snapped at Elias yesterday for some stupid thing.
I can’t even remember what it was now. Haven’t heard or seen him since.
Can’t blame cabin fever. I’ve served on tubs before. This Orion isn’t anything new.
It’s the isolation. This distance is just... different. Everyone I’ve ever cared about thinks I’m dead. Maybe tomorrow I will be.
Maybe tomorrow we finally find out what the plan is, instead of sitting around collecting dust and twiddling our frakking thumbs.
Maybe tomorrow will just be another day waiting. No familiar stars to guide me. Far away from the eyes of the Lords.
Just another day of inexistence, waiting for the chance to die.
I’m guessing by the shouting that Praetor Agathon is doing her rounds again. Not even Ozar has time for her anymore. The sooner she goes back to Ombra, the better.
Frak, they’re calling for me. If this is about those gods-forsaken launch safeties again...

- Diary of Lt. Jule Owens, Damage Control Officer of Osiris


It’s been a little over two months since the release of Ghost Fleet Offensive and the Fleet Admiral Update. A lot has changed in the world since then, and the team at Black Lab Games has been impacted like everyone else by the COVID-19 pandemic. In this dev diary we’ll share what’s been going on lately for us, and how that has impacted development of Battlestar Galactica Deadlock.

Like every other video game developer around the world, we’ve had to transition to
working-from-home. Initially, development took a bit of a hit, as we had to adjust to some new practices and change how we did some things. After 6 expansions, we have a well defined rhythm for designing and developing new features and content. However, the transition to remote work was initially a bump in the road.
The most visible impact is on the console releases of Ghost Fleet Offensive . For a variety of reasons, we decided to release the console versions after the PC release, so we could do the best job possible on each platform. The timing of the transition to remote work, and some other factors with the console platforms, have definitely slowed down the console updates.

The good news is that we are very close to being ready to send the console builds to Sony and Microsoft for certification. We can’t give a release date yet, because we still need to get through console certification, which is a process out of our hands. We want to thank our console players for their patience, and assure you that we haven’t forgotten about you.

After a major feature release, such as the Fleet Admiral update, we usually have to fix a few bugs that get through the beta process. We’ve released one update that addressed some issues related to single player, and will have another patch coming soon that will address a number of multiplayer issues that have come to our attention.
We have also been working on new features and improvements for the next content update.

The roadmap mentions Photo Mode, and that feature is well underway. We can’t wait to see what amazing imagery of your epic battles the community comes up with.

As well as new features, we are also working on improvements to the existing game. One example is an overhaul of the Focus Fire UI, that will display more detailed information about the accuracy of your turrets when selecting a target.

Image

We are still committed to the roadmap for Season Two. Development is still happening,
albeit at a slower pace and behind the initial schedule we set for ourselves. However, neither the Cylons nor a global pandemic will stop us from delivering the best Battlestar Galactica experience we can.

So say we all!

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