Does citizens suppossed to have different productivity?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

Post Reply
Yarev
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 58
Joined: Fri Oct 06, 2017 3:16 pm

Does citizens suppossed to have different productivity?

Post by Yarev » Sat May 23, 2020 7:36 pm

In one region my hellenic citizens have productivity 3 (infra) and in some 5(same infra), both are same etnicity, there are no Impediments and Boons in those regions but still the difference I dont understand.

Can anyone explain the reason?

Soar
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 169
Joined: Sun Jan 12, 2014 10:07 pm

Re: Does citizens suppossed to have different productivity?

Post by Soar » Sun May 24, 2020 12:16 am

Terrain? Populations in steppes, deserts and marshes produce less infra.

Alcoolamus
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Fri Aug 09, 2019 10:37 pm

Re: Does citizens suppossed to have different productivity?

Post by Alcoolamus » Sun May 24, 2020 9:36 am

Are some of them in unrest? Unrest lowers the productivity

Yarev
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 58
Joined: Fri Oct 06, 2017 3:16 pm

Re: Does citizens suppossed to have different productivity?

Post by Yarev » Sun May 24, 2020 6:12 pm

no unrest
are you sure the terrain lowers the productivity?

travling_canuck
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Tue May 05, 2020 6:28 pm

Re: Does citizens suppossed to have different productivity?

Post by travling_canuck » Sun May 24, 2020 7:20 pm

Yarev wrote:
Sun May 24, 2020 6:12 pm
are you sure the terrain lowers the productivity?
I'm 99% sure it does. I don't know where you can get a report in the game to prove it, but some provinces seem to generate fewer yields per pop than others - deserts in North Africa, as example, have always appeared to generate much lower Food and Infrastructure per pop than, say, plains in Italy. I presume there's either a bonus or malus based on terrain type, or else each region has a (hidden?) base productivity that applies before the various modifiers start to kick in.

Yarev
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 58
Joined: Fri Oct 06, 2017 3:16 pm

Re: Does citizens suppossed to have different productivity?

Post by Yarev » Sun May 24, 2020 7:31 pm

travling_canuck wrote:
Sun May 24, 2020 7:20 pm
Yarev wrote:
Sun May 24, 2020 6:12 pm
are you sure the terrain lowers the productivity?
I'm 99% sure it does. I don't know where you can get a report in the game to prove it, but some provinces seem to generate fewer yields per pop than others - deserts in North Africa, as example, have always appeared to generate much lower Food and Infrastructure per pop than, say, plains in Italy. I presume there's either a bonus or malus based on terrain type, or else each region has a (hidden?) base productivity that applies before the various modifiers start to kick in.
well if you're right that would explain it as it is indeed a desert region

Gray Fox
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 464
Joined: Tue Dec 04, 2018 12:02 am

Re: Does citizens suppossed to have different productivity?

Post by Gray Fox » Mon May 25, 2020 1:26 am

It's not region unrest. Each citizen has an unrest value. The more citizens you have the higher the new citizen's value for unrest/productivity.
For new players: Grand Strategy AAR and Steam Guide: Tips for new players

Swuul
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 159
Joined: Wed Mar 15, 2017 5:44 pm

Re: Does citizens suppossed to have different productivity?

Post by Swuul » Mon May 25, 2020 8:06 am

Gray Fox wrote:
Mon May 25, 2020 1:26 am
It's not region unrest. Each citizen has an unrest value. The more citizens you have the higher the new citizen's value for unrest/productivity.
This is correct. Each region has a maxiumum value after which the citizens will start to produce less (as they are more and more unhappy as Gray Fox above says). The "cap" of the region depends on the terrain, and deserts are among the worst places.

In short, citizens in lush lands (temperate fields for example) are not notably hit by the unhappines penalty until the region has 30+ population, while half a dozen citizens living in desert will be extremely unhappy (and thus, extremely unproductive).
There are three kinds of people, those who can count and those who can't.

Post Reply

Return to “Field of Glory: Empires”