Fantasy General II - Patch 9 (v01.02.10691)

Fantasy General II - Invasion is the reimagination of the strategy game classic from the 90s!

Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!
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AlbertoC
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Fantasy General II - Patch 9 (v01.02.10691)

Post by AlbertoC » Wed Jun 17, 2020 11:47 am

We are releasing a new update for Fantasy General II.

It is a rather big update, with new features like the Training grounds, unlockable Merchants and the option to Transmute Artefacts. New Skilltrees have been added, as well as new maps for multiplayer and skirmish, and new options for Multiplayer.

We are looking forward to hearing what you think. You can find the full changelog down below.

Changelog:

NEW Features

- Training Grounds: Give your units individual skills and abilities. Different heroes provide different training opportunities. Gets unlocked during a campaign, is unlocked from the start in Onslaught.
- Merchants: Buy and sell resources at traders you unlock during a campaign. In Onslaught only available to the Empire faction at the start.
- Transmute Artefacts: Get rid of your excess artefacts by turning them into other resources or gold. Gets unlocked during a campaign, available from the start in Onslaught.

- NEW Marcra: Marcra now has a Skilltree
- NEW Tirea: Tirea now has a Skilltree
- NEW Transmuter: Changed the skilltree of the Transmuter, providing one spell-focused path and one summoner-focused path; also adds new skills to their skilltree
- NEW Multiplayer/Skirmish Maps: Added new Capture and Kill All maps to the selection
- NEW Multiplayer: Added ability to send a message to your opponent upon uploading your turn
- NEW Multiplayer: Implemented ability to be notified if multiplayer game is available for you to play.

- Ailsa: Changed Ailsa's skilltree a little (Lightning Strike reachable via Mist or Turn Evil, Turn Undead became Turn Evil affecting Demonspawn as well)
- Units: Siege Engine Upgrade tree has been added
- Units: Imperial Golem received more armor and more artefact slots, turning it into a walking fortress
- Units: The Fleshwalker's Corpse Explosion skill now deals damage in addition to infecting
- Mercenaries: Added more fitting Names to mercenaries for their class/race.
- Balancing: Base grade core units (Younglings, Maidens, Spearmen, Peltasts...) have less impact on morale when they die
- Balancing: Adjusted magic damage of units between Barbarians (Stag Riders) and Empire (Pegasus/Night Mares)
- Skill Balancing: Rebalanced some Skill Mana Costs (Grow Trees, Winged Leap...)
- AI: Tweaked AI behavior regarding resting, especially for flying units. Shouldn't start resting next to you when they can move away.
- AI: Fixed a bug with Heavy Weapons which led to Siege units often going into melee rather than shooting
- Added option to enable/disable ground fog like swirling mists
- Procedural Map generation
- Decreased VRAM usage.
- Onslaught Campaign Map Fix
- Implemented an option to disable "GPU Procedural Generation" of maps. Users can disable this option if their game crashes during generating maps
- Tooltips: Tooltips that provide a summonable unit now show the units summon costs
- Skirmish/Multiplayer: Replaced the old random generation with the same type of generation used in Onslaught. Generates more structured/sensible maps.
- Skirmish/Multiplayer: in Skirmish/Multiplayer: Falirson now rides on his bear
- Multiplayer: Fixed various bugs causing the replay to not play correctly
- UI Multiplayer: Join and Forfeit button have been moved to the game details screen
- UI: Increased inventory UI size
- UI: Redesigned Savegame window so it can support scalable text sizes
- Settings: Implemented a setting to disable idle variantions (Units randomly executing actions during idle). This setting can only be accessed by changing the value of mShowCharacterIdleVariations in Custom.fg2settings manually
- Settings: Changed how resolution chooser works. It won't bug out now when choosing certain uncommon values.
- Blob Shadows: Added an additional option for blob shadows
- Terrain: Tweaked terrain generation and textures for all themes
- Loading Screens: Loading screens should stall less visually
- Loading Screens: The loading screen now shows the correct logo in the upper left
- Bugfix: Fixed a bug that showed stats of the enemy in several tooltips during enemy turn
- Bugfix: Fixed an issue where units would be dragged along after their death
- Bugfix: Fixed an issue where more than one page of skills of for a unit could cause a game hang
- Bugfix: Eagle Riders aren't tagged as Animal anymore and thus not charmable
- Bugfix: Fixed several issues with applying Status Effects and Self Effects in combat and more special skills (charge line, winged jump, skipping a skill)
- Bugfix: Fixed hiding bug, where a unit spawns hidden although an enemy unit is on the same position
- Bugfix: Fixed a bug where certain dialogues would trigger twice (if you gained a unit during the dialogue)
- Bugfix: Fixed graphic bug, where skirmisher sometimes disappear during an attack.
- Bugfix: Fixed bug if an artefact should be removed but this artefact isn't assigned to any unit
- Bugfix: Fixed bug during enemy reinforcements to cause a unit to not spawn, which causes "Kill All"-Objectives to break.
- Bugfix: Fixed a bug where the Worldmap wasn't centered around available mission until you end the post mission dialogue
- Bugfix: Fixed a bug where renaming of units in battle wasn't possible
- Bugfix: New textmessage for removing a finished multiplayer from the list instead of showing "forfeiting"
- Bugfix: Fixed issue where units would be wrongly tagged as quest objectives upon respawning
- Bugfix: Fixed an issue where teambuffs wouldn't be restored correctly after loading the game
- Bugfix: Fixed an issue where autosave wasn't triggered after deployment
- Bugfix: Fixed an issue where the first players camera position wasn't persisted correctly in Multiplayer
- Bugfix: Fixed an issue where changing teams in the multiplayer skirmish player selection would bug the menu
- Bugfix: Fixed an issue where an unkown spawn identifier would show up as "empty" in the game editor
- Bugfix: Fixed an issue where the damage previsualization would not factor in Bonus Charge Damage from artefacts
- Bugfix: Fixed an issue where scouting or casting Spirit Vision above a unit would hide that unit
- Bugfix: Fixed an issue where the Dragon Breath ability wasn't blocked by aerial units

eddieballgame
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Re: Fantasy General II - Patch 9 (v01.02.10691)

Post by eddieballgame » Sat Jun 20, 2020 5:16 pm

Membership download section error:

Not Found
The requested URL /pub/FantasyGeneral2/FantasyGeneral2-MultiPatch-v01.02.10961.zip was not found on this server.

zakblood
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Re: Fantasy General II - Patch 9 (v01.02.10691)

Post by zakblood » Sat Jun 20, 2020 6:08 pm

all files can be downloaded in game and from your mypage section on the forum, tested and downloaded / working with time and date shown
1.jpg
1.jpg (250.32 KiB) Viewed 368 times
tested all files but will ask for the link to be fixed also

zakblood
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Re: Fantasy General II - Patch 9 (v01.02.10691)

Post by zakblood » Sat Jun 20, 2020 6:14 pm

tested working fine for me
2.jpg
2.jpg (126.82 KiB) Viewed 365 times
as shown

eddieballgame
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Re: Fantasy General II - Patch 9 (v01.02.10691)

Post by eddieballgame » Sat Jun 20, 2020 6:58 pm

Per my download page, the 'Installer v01.01.09428' is working, but the update is not...for me.
Still getting the error, thanks for the response.

zakblood
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Re: Fantasy General II - Patch 9 (v01.02.10691)

Post by zakblood » Sun Jun 21, 2020 7:40 am

downloads fine for me, but past it on to staff support to alter and give more links etc and test the FTP for errors etc so should be re posted asap

eddieballgame
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Re: Fantasy General II - Patch 9 (v01.02.10691)

Post by eddieballgame » Sun Jun 21, 2020 8:06 am

Thanks 'zakblood', I let them know earlier.
Of course, it is the weekend.

VPaulus
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Re: Fantasy General II - Patch 9 (v01.02.10691)

Post by VPaulus » Sun Jun 21, 2020 1:04 pm

Alternatively you can also download the last update from the links below:

http://ftp.us.matrixgames.com/pub/Fanta ... .10691.zip
http://ftp.eu.matrixgames.com/pub/Fanta ... .10691.zip

eddieballgame
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Re: Fantasy General II - Patch 9 (v01.02.10691)

Post by eddieballgame » Sun Jun 21, 2020 11:49 pm

VPaulus wrote:
Sun Jun 21, 2020 1:04 pm
Alternatively you can also download the last update from the links below:

http://ftp.us.matrixgames.com/pub/Fanta ... .10691.zip
http://ftp.eu.matrixgames.com/pub/Fanta ... .10691.zip
Thank you, this one is working. :)

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