[Gameplay Bug] [Check Unit(s) Near Hex] [8.4.4]

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Erik2
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[Gameplay Bug] [Check Unit(s) Near Hex] [8.4.4]

Post by Erik2 » Sun Jun 28, 2020 4:41 pm

I am working on an airborne scenario using some 'regular' unit types (eng, AT, art) in air transport simulating para support units.
I have placed an unsupplied airfield in each of the landing zones.
I've got a trigger that changes the hex owner when the air transport is in the airfield hex.

This works for for British units, but not US...
I have tried using Team and Alliance as Unit Owner, but it seems that it is the US unit itself that is the problem. BTW, no US unit type works.
I have attached a small test scenario. Start a multiplayer hotseat and move the UK and US airborne engineer units straight up to each German airfield.

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bebro
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Re: [Gameplay Bug] [Check Unit(s) Near Hex] [8.4.4]

Post by bebro » Sun Jun 28, 2020 5:25 pm

Got the same when trying it with US and UK in one (first) human faction, no other changes.

But I do get both hexes to change ownerships when I make sure it refers to the Skytrain TP as "check" unit, and derived from the US unit list.

So Brit trigger > skytrain from Brit roster, US trigger > from US roster. Could it be you have the UK one in both?

edit: hmmm, looking again -- visually the second one seems US indeed. However, it worked for me when I just linked it again to the US one.

Erik2
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Re: [Gameplay Bug] [Check Unit(s) Near Hex] [8.4.4]

Post by Erik2 » Mon Jun 29, 2020 8:43 am

Thank you, Bernd. Excellent detective work.

This subtle difference may actually work to a designer's advantage.
In my case it will prevent US para support units from 'hi-jacking' a British landing zone.

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