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Commander The Great War

Platforms:  PC
Genre:  Turn Based Strategy
Setting:  World War I
Rel Date:  30/09/2010
Langs:  Eng
Price:  £ 24.99
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Platform:  PC
Complexity:  Medium
Players:  1-2
Min Spec: 
Multiplayer:  Hotseat & PBEM
[13 Aug 2010] Dev Diary 2 Commander TGW

We are proud to release the second episode of a comprehensive Developer Diary for Commander The Great War, the next inst...
[12 Jul 2010] Commander The Great War in the making - Dev Diary

We are proud to release the first episode of a comprehensive Developer Diary for Commander The Great War, the next insta...

 At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a turn-based strategy game captures this time of war with unprecedented realism and accuracy.

Developed by The Lordz Games Studio, Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

A completely new engine runs faster and allows players to enjoy the epic hex based campaign map in full wide screen. Slitherine's revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles.

Check out the Teaser trailer for the game here


Features

• A huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east.

• A Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918. Various smaller scenarios are also available, focusing on a single campaign or front, such as the Verdun 1916, Kaiserschlacht 1918 and Eastern Front Campaigns.

• 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains, Cruisers, Submarines and Battleships, Fighters, Bombers and Zeppelins. Each has its own strengths and weaknesses, based on their historical performance in the various theatres throughout the war.

• Attach historical Commanders to your units. Each have their own specific strengths, so decide wisely which Commander is most suited at which front. Three types of Commanders are available: Generals for ground units, Admirals at sea and flying Aces to strengthen your air units.

• Invest in research and technology to improve your units. Aircraft evolve from fragile tools of aerial observation to deadly ground and air attack planes. Artillery barrages become ever more accurate and powerful. Focus on Armour technology and unleash a dreadful new weapon on the battlefield: the Tank.

• Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training and fog of war.

• Multiplayer via hotseat or Slitherine's revolutionary PBEM server.

• Easy to learn, hard to master game play.

• An all new engine, supporting any display resolution from 1024x600 upwards and includes full wide screen support.

• Extreme moddability using the LUA scripting language, allowing players to alter many aspects of gameplay including combat, research, unit stats, terrain effects and many more.

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