||  

Back to News Listing The Battle of the Two Hills - AAR

Posted: Friday, April 29, 2016 by Alberto Casulini

Type: Article

Sengoku Jidai: an AAR!

 

Greetings everyone and welcome to this AAR of Sengoku Jidai: Shadow of the Shogun, the new game in development by Byzantine Games and due to release on 19th May on PC.

Today we’ll fight a Skirmish Defend field battle on a Woody terrain. Skirmish battles are fought on randomly generated maps between two different army lists which can be selected or randomized. The map generator in Skirmish mode is impressive: it creates realistic battlefields with geographical features which have to be exploited to gain tactical advantages.

 

We’ll lead the Ikko-Ikki, an anti-feudal militant movement composed of zealots, monks, rebellious peasants and some landless samurai. Our army reflects that social composition. We have many peasants, nothing more than armed rabble in truth, and we can’t really rely on them on open field. Then we have a few battalions of warrior-monks, wielding bows, “teppo” matchlock rifles and polearms; they are highly trained, and some of them even wear armor. Our army numbers 13,000 men, roughly.

We are facing a strong Tokugawa army. They brought many professional armored troops carrying long spears (the yari) and fighting in thick formation, as well as regiments of archers and gunners and some cavalry. They also brought some battalions of Samurai and Ashigaru warriors wielding katanas: they fight like in the old times, man-to-man. Our scouts estimate that the Tokugawa army is around 11,500 strong, so we’ll have the advantage of the number. That doesn’t mean much though: the soldiers we are facing are better equipped and better trained than most of our army. We’ll have to make the best out of this terrain, then.

Terrain in Sengoku Jidai: Shadow of the Shogun is extremely important. Battles are won and lost by making the right placement of troops. We have taken up a strong defensive position: our left flank is covered by a thick forest, our right flank is protected by a steep hill, and we have erected a long line of field fortifications to defend our center, which is crossed by a long valley and a road. Should we be overrun we can fall back to the hills behind us as last measure.

 

 

To read the rest of the AAR, visit the game's forum here!

More Info

Sengoku Jidai: Shadow of the Shogun

  ( Views : 3857 )


In Other News..

Order of Battle: Panzerkrieg Breaking the silence

Friday, November 17, 2017

Two months ago we announced the new Order of Battle DLC, Panzerkrieg.

They have been two months of hard work for the Artistocrats, but we’re glad to say that the DLC is shaping up nicely. We are VERY close to the goal now. 

Read more...

This week in Matrix #24

Friday, November 17, 2017

Hello everyone and welcome back to "This week in Matrix", the news that groups up everything you need to know about Matrix Games!
This week has been pretty quiet. but with a HUGE release in the middle of it. The Operational Art of War IV has been release this Thursday, bringing you all the most important conflicts of the 20th century!

Read more...

The Operational Art of War IV has been released!

Thursday, November 16, 2017

Operational Art is a thought process that guides conceptual and detailed planning to produce executable plans and orders – from The Operations Process (2012)

The Generals and High Officers have gathered in the War Room for hours. On the large tables and all over the walls maps and military charts are displayed, with thousands of counters of different size and colors covering every theater.

The air is dense, and you can feel the pressure. Suddenly, a voice from a speaker captures everyone’s attention. A few words in code are heard from the speaker. The mother of all Operations has begun.

The wait is over. The Operational Art of War IV, the most anticipated wargame of the year, has been released! 

Read more...

Strategic Command WWI Classic is back!

Wednesday, November 15, 2017

A great classic game returns!

Set during the War to End all Wars, Strategic Command World War I puts you in charge of the two opposite blocs that fought hard for supremacy in over 5 years: The Triple Entente and the Triple Alliance.

Take the chance to rewrite history in the conflict that shaped Europe’s destiny forever!

Get more information about the game on its Product Page!

Read more...

Polaris Sector: Lumens is out!

Tuesday, November 14, 2017

The war for the Polaris Sector is back in style with a huge, new expansion: Lumens!

Read more...

The Operational Art of War IV Manual Preview

Tuesday, November 14, 2017

As promised, we're releasing a little sneak peek of the manual that you will receive if you purchase The Operational Art of War IV's physical copy!
If all you ever wanted was to become a proper warlord, with medals and everything, this books is what you're looking for!

Read more...

Field of Glory II Updated to version 1.0.2

Monday, November 13, 2017

Field of Glory II has been updated to version 1.0.2! This is a significant and important update as it adds tons of improvements and changes, among all:

  • You can now review the battlefield at the end of a battle
  • Units that have evaded off map count as half their routed value added to their side’s rout %
  • Close Order Warbands no longer get +1 Cohesion Test modifier for being Heavy Foot.
  • Bows can now shoot over other units if on higher ground

Read more...