||  

Back to News Listing Sanctus Reach v1.0.17 Update!

Posted: Thursday, May 11, 2017 by Alberto Casulini

Type: News

Hi all!

As promised we are releasing the 1.0.17 update today. It is quite a big patch, containing (among other things) a much enhanced AI and new difficulty levels!

We are also releasing an option for you to download and install player-made scenarios directly from the game! Right now we have five new scenarios available for free – they were made during the editor contest we ran some time ago. Try them, they are amazing! We are looking forward to setting up a system for all of you to send us your scenarios, so be on the lookout for that. We hope to have plenty of extra scenarios available in the near future! And as an extra, Agrippa Maxentius will be playing Rippa's Ruse, one of the new maps, tomorrow, live on our Twitch channel at 3 pm UTC! Don't miss the (Ag)Rippa's Ruse! 

You can download the update from the Members Area.

 

v1.0.17 Changelog:

·   New difficulty levels added

o   "Initiate: Easy difficulty, your troops are much harder to kill"

o   "Veteran: Standard difficulty with even forces on each side"

o   "Grim Darkness: Hard difficulty with formidable waves of enemies"

·  Level balance amendments based on new difficulties

·  Improved AI for Orks and Space Wolves

·  Added ability cooldowns to tooltips

·  Fixed fast attack death animations

·  Lowered volume of VP taken sound

·  Skimmer units are no longer effected by Zone of Control

·  Minor unit balance and stat fixes

·  When orks 'spawn in' they have reduced actions and attacks

·  Fixed victory conditions on some levels

·  Fixed issue with LoS and Cover behaving incorrectly on diagonals

·  Colour correction on environment tiles

·  Fixed frag grenades for skyclaws

·  Fixed flying vehicles not removing wrecks properly when above objects

·  Fixed units spawning on top of wrecks

·  Fixed LoS and cover issue with wrecks

·  Fixed droppods destroying terrain objects when they shouldn't

·  Fixed PlaceUnit function bug

·  Fixed rad grenades not working

·  Death of Glory mission - changed starting location of stormboyz

·  Enemy reinforcements will not attack player VP's on capture VP missions, only on

·  Capture and hold missions.

·  Randomized enemy reinforcements spawn location.

More Info

Warhammer 40,000: Sanctus Reach

  ( Views : 1913 )


In Other News..

Order of Battle: Burma Road is out!

Thursday, August 17, 2017

The anticipated new chapter of the Order of Battle series is here: Burma Road is out!

Lead the British forces and their allies in the desperate defence of south Asia against the invading Japanese army. Fight across an unexplored theater and defend the gate to India.

Read more...

Digital Boardgames Sales Week!

Wednesday, August 16, 2017

Today’s the day! The “Digital Boardgames Sales Week” is finally here, bringing a great discount to many beloved titles!

Read more...

Afghanistan '11 - The MOAB update is out!

Friday, August 11, 2017

Afghanistan ’11 is getting an update with many new exciting features, and it’s completely FREE!

Before we talk about it, though, we want to announce that Afghanistan ’11 is now 34% off on our site, so if you still don’t have it and you are interested (of course you are, why else would you be here otherwise?) go grab it RIGHT NOW! The discount will last for a week.

Read more...

Scourge of War: Waterloo - Collector's Edition is out NOW!

Thursday, August 10, 2017

Scourge of War: Waterloo, our acclaimed real-time wargame, by far the most detailed one about the War of the Seventh Coalition, has finally been released with a Collector’s Edition!

Read more...

This week in Matrix #16

Friday, August 4, 2017

Hello everyone! Welcome back to your favourite appointment about what happened in the last couple of days on this site!

Read more...

Empires Apart heads into Beta!

Friday, August 4, 2017

Just over a year ago we announced the collaboration with DESTINYbit on their upcoming title Empires Apart.

The game has the ambition to bring the feel of classic RTS games into the modern era and it’s the work of love of true fans of the genre. It’s been a long ride and the intervening months have been full of hard work. Now that we draw closer to release, the developer needs your help to fine tune, balance and bring the project to completion.

Read more...