||  

Back to News Listing Battlestar Galactica Deadlock - the Roadmap

Posted: Tuesday, September 5, 2017 by Alberto Casulini

Type: News

First, a MASSIVE thanks from everyone at Black Lab Games and Slitherine to everyone who has bought and played Battlestar Galactica Deadlock. We really appreciate your support and have been thrilled to see the response to our game.

There are a number of threads around with lists of suggestions and ideas for the game. Whilst we feel that the game we released on the 31st is a complete game, we are of course interested in hearing what people would like to see in future updates. We have plenty of ideas too!

We are already working on expanding the content, both thru free updates to the base game and through DLCs. We can’t say much about these though, as it will be part of future announcements.

This post is to talk about some of the things we are planning in the medium term.

We already have a patch (1.0.5) in the works that will fix some issues a number of players are having, and will improve some of the functionality of the game. Details about that patch will be covered in a separate topic when the patch is available.

Below are a number of the features we intend to work on for updates in the medium term. 



Fixes
-------

- Video recorder. Some players have noted issues with recording their Autocam footage. We'll get that fixed up as soon as we can.



Short/Medium Term
------------------------

- Campaign configuration. To make the campaign more challenging, we'll look at options for the campaign, such as carrying over damage into subsequent battles, and requiring repairs to be undertaken from the war room. The intention is that you will be able to choose whether you want these options or not, so you can configure the level of challenge from the campaign to suit your play style and need for punishment.

- Colonial fleets in skirmish. Player created Cylons fleets will be available in offline Skirmish from the next update (1.0.5), and we'd like to make Colonial fleets an option too. Most of the work for this is to write AI for the Colonial specific abilities, like Flak, Sweeper Chaff Clouds, Posture, etc.

- More skirmish modes (MP and Offline). Presently, Skirmish battles - both multiplayer and offline - have a single objective, which is to destroy all of the other players ships. We will look at adding more objectives and modes to make skirmish battles as varied and interesting as possible.

- Battle damage. We'll look into ways to show progressive damage to a ship before it's destroyed.

- Fighter AI improvements. It's been noted that Cylon fighters rarely engage with Vipers once they have a capital ship target. We'll intend to look at ways to make Cylon fighters more of a menace on the battlefield.

- Armour. Some players have asked questions about how the armour system works, with respect to which section is taking damage. We'll look at how we can make that a bit clearer in battles.

- Emergency jump during battles. This has been requested a lot, and is on the radar. It's a function that changes the balance of the game significantly, so requires careful design to avoid unintended consequences.

- Balancing. With any tactical battle game - particularly one with multiplayer - balancing is an ongoing task. We are watching the discussions carefully and will continue to make adjustments to the units to ensure the game is properly balanced.

Please let us know what you think by taking part in the forum discussion here

Again, thanks for playing.

So say we all!

More Info

Battlestar Galactica Deadlock

  ( Views : 1876 )


In Other News..

Command the Silent Service will be out on March, 1st!

Monday, February 19, 2018

Submariners! We have excellent news for you.

Command: The Silent Service, the upcoming expansion/standalone for Command: Modern Air / Naval Operations will emerge from the oceans to reach your shelves on March, 1st!

Read more...

March To Glory - New Screenshots

Friday, February 16, 2018

A new group of screenshots for March to Glory is here, showing some new locations, the map containing the list of missions and the combat UI!

You can find them all HERE, while here's a little preview:

Read more...

Battlestar Galactica Deadlock - Caprica Cup Begins

Friday, February 16, 2018

The long awaited moment is finally here. Our commanders have trained and scrimmed for the last past weeks, and they're now ready to join the real fight.
Our second Battlestar Galactica Deadlock Tournament, called Caprica Cup, officially begins today!

First, we'll declare the rules for the matches, then you'll be able to find the brackets at the end of the news.

Read more...

Empires Apart will be released on March 29th!

Thursday, February 15, 2018

Legions of RTS fans have been keeping their eyes on Empires Apart since it was first announced.

It has been in closed Beta since September 2017 and the developers from DESTINYbit have been working hard to make it the RTS game they always wanted to play. After collecting the invaluable feedback of several thousand testers who took part in the Beta, we’re now getting closer and closer to release.

Read more...

Legions Triumphant Screenshots - How about some fight?

Wednesday, February 14, 2018

We are happy to show you a new group of screenshots for the new DLC of Field of Glory II, Legions Triumphant
 
Featuring, late Roman legions, fierce Hunnic warriors, cataphracts, Pictish and more!
 

Read more...

Armored Brigade - The Art of Making Maps

Monday, February 12, 2018

Hello, my name is Dmitriy Maksimov and I am creating maps and an interface for the game Armored Brigade.
For the past 10 years I have professionally practiced graphic design, illustrations and visualizations in quite a variety of ways, but mostly in the digital sphere. 
The task for drawing maps seemed to me extremely interesting and curious, because it affects a huge layer of information design, which is very important and interesting in a wargame.
 
The genre of strategy has always been a complex genre, but the wargames, I think, bring this genre to the highest level of uniqueness and exactingness. 

Read more...

Field of Glory II - The Alexander Tournament starts today

Monday, February 12, 2018

Hello everybody. 
Just a quick reminder that the latest Field of Glory II Tournament will start today, 12 mid-day GMT.

The first round sees the Macedonian facing the Greeks in a Mediterranean hilly terrain, so if you joined the Tournament hurry up and play your game.

Read more...